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Hello! Can't finish WInterhome due to the strange bug - people continue dying whine Sustain Life law is enabled and NO gravely ill unattended.

Each time I lose with hope fail.
Post edited October 05, 2018 by A_M
This is one of the most irritating things about health care in Frostpunk: just because the user interface indicates that all your people are currently in care, doesn't mean that they are. A person counts as being "in care" so long as there is sufficient space at a health care facility for them, but they can still die before actually reaching that facility. But it gets worse! Engineers at medical posts can go on break to rest or eat (or become sick themselves), and if all five engineers at the medical post are off-duty then the post shuts down. Provided there's enough space at another medical post you won't get an alert that the patients are no longer in care as they walk from one post to another.

Gravely ill have only a certain amount of time to reach health care before they die, but this death timer does not reset upon reaching health care, so every time they are disrupted and need to walk to a new facility in this fashion the death timer counts down a little more. On the higher difficulties (hard and extreme) the death countdown is so unforgiving that sustain life is pretty much a death sentence to your gravely ill, and the law simply does not function.

TL;DR: take radical procedure to cure your gravely ill, it's the only way to keep them alive if you lack infirmaries or houses of healing.
Post edited October 05, 2018 by Darvin
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Darvin: This is one of the most irritating things about health care in Frostpunk: just because the user interface indicates that all your people are currently in care, doesn't mean that they are. A person counts as being "in care" so long as there is sufficient space at a health care facility for them, but they can still die before actually reaching that facility. But it gets worse! Engineers at medical posts can go on break to rest or eat (or become sick themselves), and if all five engineers at the medical post are off-duty then the post shuts down. Provided there's enough space at another medical post you won't get an alert that the patients are no longer in care as they walk from one post to another.

Gravely ill have only a certain amount of time to reach health care before they die, but this death timer does not reset upon reaching health care, so every time they are disrupted and need to walk to a new facility in this fashion the death timer counts down a little more. On the higher difficulties (hard and extreme) the death countdown is so unforgiving that sustain life is pretty much a death sentence to your gravely ill, and the law simply does not function.

TL;DR: take radical procedure to cure your gravely ill, it's the only way to keep them alive if you lack infirmaries or houses of healing.
I take you point but wouldn't gravely ill die during transit if radical procedures law is active?
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A_M: I take you point but wouldn't gravely ill die during transit if radical procedures law is active?
If radical procedure is passed, then the medical post will cure them and they'll no longer be at risk of death. It's still possible for them to drop dead while en-route to the medical post (especially on survivor difficulty) but so long as you can keep your medical posts operating without disruption for the first 48 hours there shouldn't be any risk of them dying once they make it to the health care facilities. Preserve life, on the other hand, keeps them in limbo and every time one of your medical posts has even a momentary disruption all of the gravely ill can potentially die.