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Started playing the game with advanced access. Game performance significantly dropped after 1st-day patch. Even after scaling graphics quality back to "High", performance is still a lot worse than before the patch on "Ultra" settings (game froze upon first time entering the council - never happended beforde the patch).

Patchnotes for version 5.2.1-39391 claim to have fixed audio issues, but my sound output still produces crackling, especially at high zoom-in levels.

The extremely spongy camera controls are incredibly annoying. Camera controls being more direct, at least for short movement distances, would be doubleplus good.

Camera can be dragged with both left and right mouse button. But when when accidentally left-clicking on a district when trying to move the camera, the district window opens. Kinda annoying when you're just trying to get around. You have to train yourself to not use left mouse button to drag the camera.

When entering a game, icon for current game speed in not highlighted. You have to change the game speed to make it highlight the current speed setting.

It would be nice if the game could remember the previous camera setting (camera rotation and elevation angle) of New London, each colony and Frostland or have an option to save a favorite camera setting for each. It's annoying to have to change back and forth when switching between locations, especially with the spongy camera controls.

When expanding an industry district that produces goods, production is reset to prefabs after expansion. You have to take extra steps when ramping up goods production. Again, pretty annoying.

Compared to Frostpunkt1, the Frostland in Frostpunk2 ist incredibly vast. I'd like to be able to zoom out further.

Construction costs are displayed as a positive number for heat stamps and as a negative number for prefabs. That is logically inconsistent.
Post edited September 21, 2024 by Shonto
I second the thing about "spongy" camera. I can live with it, but the game would be more enjoyable without it, and I don't really see the reason why the camera must behave so.
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EddieKrueger: I second the thing about "spongy" camera. I can live with it, but the game would be more enjoyable without it, and I don't really see the reason why the camera must behave so.
I get that if you want to cover long distances, it's more useful to give the camera a "swooosh" that grab'n'drag multiple times, but it really annoys the hell out of me on short distances. The same spongy behaviour for the camera rotation and elevation angle is inexcusable, though.
Post edited September 21, 2024 by Shonto
Can we get some more font size options. Right now it’s a choice between tiny and small.