DocRask: Would like evidence first before someone is called a troll in this case.
If you've been around the GOG forums for a while, you've seen this guy's burner accounts. He'll start a thread just like this one for a game with DLC, leave the post body mostly empty, not even bother to argue why this is "cut content" or a scam, never respond to people who are confused as to what he's talking about, and hide behind a burner account. He did the same thing for Frostpunk 1 and I've seen it with many other games.
Yes, if you shout something incendiary from a burner account, not even bother to justify your accusations, and then not engage with the subsequent confused discussion, you're trolling.
DocRask: Troll or not, cut content and releasing it in parts that you have pay for separately is at least manipulative
You're presuming that this content would have otherwise been in the base game or released for free as part of a patch if it weren't planned as paid DLC. But that's just not how game development works in the vast majority of cases. If the paid DLC wasn't planned, this content wouldn't have been created at all.
11-Bit studios doesn't have years of time and near-limitless money to make an opus magnum of a generation. The Larian studios of the world are the exception, not the norm. They have to pay to keep the lights on, they have to pay their employees. They need to sell things to earn money, or they won't be in the business of making games for much longer. The only reason they can create these DLC's is by using the sales of the base game to fund continued operations of their studio. If they weren't planning on making those DLC's, they would be moving on to their next project.
The way video game development works is that certain kinds of tasks are completed at different paces. Some people will be done their job months before the game's release, others will still be trying to deal with bugs after the game's release and be frantically working on patches. I know nothing about 11-Bit specifically as a developer, but we can all plainly see that the game is in a buggy state so some people are still working on getting it release-worthy even now. At the same time, I feel confident presuming there are other people who were done their job
months ago. That's the way these things work, time estimates for large software projects have
huge margins of error.
How this works in practice is that the people who are done are moved over to the next project while the people who are still working can focus on getting the current project released. If the game has paid DLC planned, then the next project is that paid DLC. This doesn't make that cut content, quite the contrary the content was always planned as a separate paid project and they would have moved those people to a different project if paid DLC wasn't planned.
The end result of this is good for everyone. The game developer has a very efficient workflow that lets them keep their employees productive and a pipeline of new products to sell. Gamers get content for cheaper, since the DLC model is relatively inexpensive to develop for. And years down the line, there will be a "complete" edition available at a discount and you can buy an excellent game that would have
never existed with that much content if not for the DLC model that allowed it.