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Ah, the space simulator. Unfortunately, it's an almost forgotten genre in our time, hardly being held alive by the occasional game being released every few years, e.g. Freelancer, X3 or Darkstar One. Still, it's one of my favourite genres, and the Freespace games are probably the best representatives to ever exist - at least if you can live without trading and flying around in an open universe.
Freespace 2, like its predecessor, takes the more linear and action oriented approach to space simulators, which is exactly what makes it great. Sacrificing the freedom to drift aimlessly through an oversized universe makes room for something that more recent space sims often fail at: telling an interesting and exciting story during and between the missions. Speaking of missions: they are fun, they are diverse and, maybe most important of all: they make sense. Unlike some other games, it's not like "there are bad guys at point A, go shoot them". You'll find yourself patrolling sections of space, checking out unknown structures, escorting transport ships which carry prototype technology that you might be able to use at a later point in the game, defend important ships, attack strategic positions or vessels of the enemy and so on. This may not sound revolutionary, but Freespace manages to make you feel that your mission is important and to make you understand why they are.
Another important thing is the preparation phase of the missions: You not only get your briefing, but you are allowed to chose what kind of ship and weaponry you want to take - restricted to things that are available at this point in the story, of course. But unlike many other games, most of the time you can't just chose THE best ship or THE best weapon. Each has their own advantages and disadvantages: You get primary weapons which damage the hull or the shield of the enemy, for example. Or missiles that destroy only the selected sub-system (e.g. engine, weapons, communication systems) of the enemy, which is especially important in missions where you have to disable large battleships without destroying them, or where you just have to prevent them from fleeing.
The same thing is true for ships: there are fast and agile interceptors, which in turn have weaker shield or hull or don't have as many slots for weapons as the average attack fighter. Taking on a big one? Take the slow bomber with heavy shield and extra missiles. Also, you can make the same choices for the other fighters in your squad.
The list goes on, both in weaponry and ships, those are only examples. The point is, there's a certain tactical depth added to the game by this, offering different strategies for achieving your objectives.
Combine all that with perfect controls and you have what, in my opinion, makes this game (or better: this series) stand out and so fun to play. On top of that, it's one of the games that has aged rather well, visually, so you won't have to put your nostalgic glasses on to protect your eyes when you play it today. Considering that it's only $5.99, it should be illegal not to buy this game - unless you own it already.
That's all well and good. But GOG claims it's Vista compatible, and I'm more interested in how it runs in Vista and/or if there any graphical glitches (for example, the previous freespace game, which I got years back had some graphical issues with the text and stars didn't show up on Vista, so I chucked it). I'm curious to see how these games are made to be Vista compatible. Do they actually tinker with the source code? Or do they just run it on Vista once and say "Yep, it runs, mark it as compatible"? Or do they just turn on a compatibility layer? This is what will influence my purchasing decisions more than anything.
With that said I'm very pleased that this service is around and I hope it's quite successful, I love old games (especially with the garbage that's out these days) and it's awesome to be able to find them again.
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TapeWorm: That's all well and good. But GOG claims it's Vista compatible, and I'm more interested in how it runs in Vista and/or if there any graphical glitches (for example, the previous freespace game, which I got years back had some graphical issues with the text and stars didn't show up on Vista, so I chucked it). I'm curious to see how these games are made to be Vista compatible. Do they actually tinker with the source code? Or do they just run it on Vista once and say "Yep, it runs, mark it as compatible"? Or do they just turn on a compatibility layer? This is what will influence my purchasing decisions more than anything.
With that said I'm very pleased that this service is around and I hope it's quite successful, I love old games (especially with the garbage that's out these days) and it's awesome to be able to find them again.

Hi TapeWorm,
Although I've only had an hour to play Freespace 2 from GOG on my vista computer, I have to say I am very impressed so far. No graphical glitches, menu problems or noticeable errors that I've seen. Got through the training sessions without a hitch. I'll keep you posted as I progress.
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TapeWorm: That's all well and good. But GOG claims it's Vista compatible, and I'm more interested in how it runs in Vista and/or if there any graphical glitches (for example, the previous freespace game, which I got years back had some graphical issues with the text and stars didn't show up on Vista, so I chucked it). I'm curious to see how these games are made to be Vista compatible. Do they actually tinker with the source code? Or do they just run it on Vista once and say "Yep, it runs, mark it as compatible"? Or do they just turn on a compatibility layer? This is what will influence my purchasing decisions more than anything.
With that said I'm very pleased that this service is around and I hope it's quite successful, I love old games (especially with the garbage that's out these days) and it's awesome to be able to find them again.
avatar
Pugsley: Hi TapeWorm,
Although I've only had an hour to play Freespace 2 from GOG on my vista computer, I have to say I am very impressed so far. No graphical glitches, menu problems or noticeable errors that I've seen. Got through the training sessions without a hitch. I'll keep you posted as I progress.

Well that's awesome, the graphical glitches I encountered were, as I said, on an old version of the 1st game, but they appeared right away. So if you haven't seen them then I'd say it's all good.
FreeSpace is quite good, lots of replayablity and some interesting aspects (Though, Derek Smarts Battlecruiser/Universal Combat series are more up my alley). I've played this thing silly, the developers making it open was a brillaint move.
I am considering (once again) buying the game - Mainly so I have the cutscenes and such, since my CD is long, long gone.
By far the best space sim out there.
I have the original discs here, but Disc 2 got a nasty crack down the side that made it unplayable. Pissed me the hell off when that happened...
at least if you can live without trading and flying around in an open universe.

I can't so this one suks to me much like the Wing Commander series an others that didn't have freespace and open universes and trading. Freelancer is still my favorite combat engine but X3:Reunion holds the best trading and fleet system. If someone would just marry those two together that would be heavenly universe. ;)
Hi all, first post here.
How similar is this game to Starlancer? It looks just like it (or Starlancer looks like Freespace I guess) but I've never played Freespace so I'm not sure.
Several years back I stumbled across Starlancer for the Dreamcast, purely by accident and decided to buy it on a whim. It was fantastic and is one of my very favorite games. I got Freelancer when it came out, and it was good but not great and since then I haven't played anything closer to those games than a couple of the Ace Combat games.
I saw Aquanox and Freespace here on GOG the other day and they stirred long dormant memories of Starlancer and now I've got an arcade sim craving.
I'm thinking of starting with Freespace 1, but before I do I really want to make sure these games will run on 64bit Windows 7 and don't have problems with quad-cores or nvidia 9 series cards.
So, if anyone can allay my fears I'll be excited to get back into arcade sci-fi sims.
Regarding the type of gameplay you can expect here, it's very Ace-Combat-ish, with more advanced ship-handling and communications options available.
Regarding playability on modern systems, there's FS2_Open, which allows you to play FS2 (and FS1, via a port) on modern systems and allows access to modern graphics features.
However, it still requires you to have the original FS2 installed (either from the discs or from the version provided by GoG).
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Mogan: Hi all, first post here.
How similar is this game to Starlancer? It looks just like it (or Starlancer looks like Freespace I guess) but I've never played Freespace so I'm not sure.
Several years back I stumbled across Starlancer for the Dreamcast, purely by accident and decided to buy it on a whim. It was fantastic and is one of my very favorite games. I got Freelancer when it came out, and it was good but not great and since then I haven't played anything closer to those games than a couple of the Ace Combat games.
I saw Aquanox and Freespace here on GOG the other day and they stirred long dormant memories of Starlancer and now I've got an arcade sim craving.
I'm thinking of starting with Freespace 1, but before I do I really want to make sure these games will run on 64bit Windows 7 and don't have problems with quad-cores or nvidia 9 series cards.
So, if anyone can allay my fears I'll be excited to get back into arcade sci-fi sims.

Gameplay wise Freespace and Starlancer are fairly similar, both have fighter to fighter combat supported by cap ships. I like both games, Starlancer did have some ridiculously impossible missions (I HATE YOU ION CANNON) that insta-killed you which I hated, but they're both in the same vein. Freespace might be a little more in depth in options, but nothing crazy if you liked Starlancer.
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Mogan: Hi all, first post here.
How similar is this game to Starlancer? It looks just like it (or Starlancer looks like Freespace I guess) but I've never played Freespace so I'm not sure.
Several years back I stumbled across Starlancer for the Dreamcast, purely by accident and decided to buy it on a whim. It was fantastic and is one of my very favorite games. I got Freelancer when it came out, and it was good but not great and since then I haven't played anything closer to those games than a couple of the Ace Combat games.
I saw Aquanox and Freespace here on GOG the other day and they stirred long dormant memories of Starlancer and now I've got an arcade sim craving.
I'm thinking of starting with Freespace 1, but before I do I really want to make sure these games will run on 64bit Windows 7 and don't have problems with quad-cores or nvidia 9 series cards.
So, if anyone can allay my fears I'll be excited to get back into arcade sci-fi sims.

Freespace and Starlancer both share similar approaches to overall game design: a linear sequence of varied and action packed missions with strong connection to rich storyline (and without any kind of free roaming like in Freelancer). There are some differences in combat mechanics though. Combat in Freespace is more tactics-oriented: crafts move relatively slow, so dogfights are quick and you can't outmaneuver any foe (compared to situations in Starlancer where you can romp with a bunch of Basilisks for minutes). This is only complicated by the fact that capital ships can pose a real threat to smaller craft (especially in Freespace 2 where anti-fighter beams and flak that can rip a smaller craft to shreds in a matter of seconds). That's why you have to think over nearly every decision: whom to attack first, how to approach capital ships, what orders to give to your squadmates, etc.
Post edited April 24, 2010 by mpolyakov