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After picking up the Freespace games here, I decided to buy a joystick: the Thrustmaster T-Flight HOTAS X. But, I've never owned a joystick before. I understand how to map the controls to the different buttons, but I'd like to know if any of you use this particular joystick and have a control scheme mapping you'd be willing to share. Thanks.
This question / problem has been solved by crimecitiesimage
I happen to have the very same joystick, and have been using this configuration for a while:

Button 1 (trigger): Fire Primary
Button 2 (missles): Fire Secondary
Button 3: Launch Countermeasures
Button 4: Target Ship in Reticule
Button 5: Target Closest Attacking Ship
Button 6: Target Next Escort Ship
Button 7: Target Nearest Hostile Bomb/Bomber
Button 8: Afterburner
Button 9: Target Next Live Turret
Button 10: Target Next Subsystem
Button 11: Cycle Forward Primary Weapon Bank
Button 12: Cycle Secondary Weapon Bank
Joystick Hat Up: Target Next Closest Hostile Ship
Joystick Hat Down: Target Previous Closest Hostile Ship
Joystick Hat Left: Transfer Energy Laser --> Shield
Joystick Hat Right: Transfer Energy Shield --> Laser
Turn/Yaw Axis: Joystick/Mouse X Axis
Pitch Axis: Joystick/Mouse Y Axis
Bank Axis: Joystick rX Axis
Absolute Throttle Control: Joystick Z Axis

The joystick's fifth axis goes unused in this particular game. I would use it for side thrusting if FSOpen 3.6.12 allowed me to assign left/right thrust to an axis control rather then just hat buttons. I personally find using the hat to look around to be less then useful, especially considering the sheer amount of information the game's HUD gives you.

Equalise Shields, Duel-Fire missles, Target Nearest Friendly, and energy management are not assigned to a joystick button, but I still use them a lot.

Occasionally I re-assign controls when playing user-made campaigns as needed. I still have not found a satisfying way to add side thrust/glide to this control layout when playing campaigns that support it.

Edit: Buttons 11 and 12 would be occupied by 'equalise shields' and 'target repair ship' if the joystick layout wasn't so unusual. But the locations of said buttons makes me want to assign them to switching weapons instead.
Post edited June 22, 2011 by crimecities
avatar
crimecities: I happen to have the very same joystick, and have been using this configuration for a while:

Button 1 (trigger): Fire Primary
Button 2 (missles): Fire Secondary
Button 3: Launch Countermeasures
Button 4: Target Ship in Reticule
Button 5: Target Closest Attacking Ship
Button 6: Target Next Escort Ship
Button 7: Target Nearest Hostile Bomb/Bomber
Button 8: Afterburner
Button 9: Target Next Live Turret
Button 10: Target Next Subsystem
Button 11: Cycle Forward Primary Weapon Bank
Button 12: Cycle Secondary Weapon Bank
Joystick Hat Up: Target Next Closest Hostile Ship
Joystick Hat Down: Target Previous Closest Hostile Ship
Joystick Hat Left: Transfer Energy Laser --> Shield
Joystick Hat Right: Transfer Energy Shield --> Laser
Turn/Yaw Axis: Joystick/Mouse X Axis
Pitch Axis: Joystick/Mouse Y Axis
Bank Axis: Joystick rX Axis
Absolute Throttle Control: Joystick Z Axis

The joystick's fifth axis goes unused in this particular game. I would use it for side thrusting if FSOpen 3.6.12 allowed me to assign left/right thrust to an axis control rather then just hat buttons. I personally find using the hat to look around to be less then useful, especially considering the sheer amount of information the game's HUD gives you.

Equalise Shields, Duel-Fire missles, Target Nearest Friendly, and energy management are not assigned to a joystick button, but I still use them a lot.

Occasionally I re-assign controls when playing user-made campaigns as needed. I still have not found a satisfying way to add side thrust/glide to this control layout when playing campaigns that support it.
what is the fifth axis on the joystick? (i.e. physically what is it?)
Freespace 2 reads the slider located on the throttle part of the stick as the 'rY' axis, while the twist function on the stick itself is the 'rX' axis.

Physically the slider is located directly behind the (huge) throttle - it's an odd joystick.
Post edited June 22, 2011 by crimecities
avatar
crimecities: Freespace 2 reads the slider located on the throttle part of the stick as the 'rY' axis, while the twist function on the stick itself is the 'rX' axis.

Physically the slider is located directly behind the (huge) throttle - it's an odd joystick.
ah I see, you have a slider + throttle
Like I said, it's a highly unusual joystick, but it works well. Exactly half the buttons are on the throttle part of the stick.
Thanks for the input. Now I can finally quit screwing around mapping controls and just play the games.
Wow I just got Freespace 2 and this joystick+throttle combo are coming in two days. Pure coincidence I swear.

And thank you crimecities for the control scheme, I'm sure it will save me a lot of work. :)
Post edited June 23, 2011 by Arkenbon
I am using the very same joystick and configuration, but it is impossible to aim!

Any help?