I'm playing Freelancer at the moment, and it is a different game to Freespace. That might seem quite obvious, but when choosing between them it might be worth asking what you want from your space sim.
Would you like the choice (or, at least apparent choice) of what to do and where to go. Does an open ended universe float your boat? Do you fancy an rpg style game? In a nutshell, that is what Freelancer is offering you. On the other, Freespace doesn't give you these options. You follow a campaign and a story line, it is classically linear. Let's go into a little more detail though.
It's been a while since I played Freespace and Freespace 2. In fact, I only truely remember Freespace 2. But what I remember was a fantastic story, with fantastic missions. A lot of people dislike linear gameplay now days, the gaming community prefers choice. It's a buz word. But, linear games can be fantastic because of the atmosphere, the story you're jumping into. Does the game make you feel part of it? Freespace excels in creating an atmosphere. You feel vunerable, space feels big, capital ships are massive, lasers are bright, explossions are blinding. It truely is a GoG, but the community around it still exists. There are mods to extend gameplay, patches to make it even mor beautiful and this is the funny thing. Freelancer offers an open ended universe, presumably you've got replayability? Not really... I'll touch more on that, but because of the Freespace community, you'll be coming back tsucceedFo Freespace again and again.
Freelancer doesn't do any of this as well. It is a different game, you can trade, take missions where you want and when you want. But only once you done the main mission.. the storyline. I think you can stop the storyline at some point, but why? It's the best mission. It's a challenging mission. The random missions you find everywhere else are a bore. Your character is a bore, and the storyline is really broken by him. Freelancers combat pales in comparison to Freespace... Capital ships seem small.. space seems small... weapons seem small.
I didn't mean to turn this post into a big ranting opinion.. but I just got passionate about Freespace... maybe you can too? ;-)