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So I was calculating my shekels on my Shekcalc.exe, while suddenly in the background a mystery update for this game downloaded. "Oy!" I shouted "what trickery is that?"
I thought that after all that time since the release nobody will care about the game anymore, what could they add?

A quickie look at the patch notes... Oh, minor balancing changes. What? Did the community asked for it?

Gotta say, this pop-up made me want to replay this game, though. Shekel accounting can wait.
More like 2 new playable characters and 1 new playable storymode character.
Where's that in the recent changelog? Two characters were added some time ago.

Anyway I'm going to play this game again tomorrow, so I will see if my comprehension checks are in order or if I'm a bumbling blind.
Wasn't milla story mode that in the steam beta for like half a year?
Did they release it on gog anyway and I missed it?
My bad. The changelog layout fooled me. I only looked at the recent patch only, but the update itself gave us few previous ones, including two bonus characters.

So stupid. This must be why my shekel accounting goes so bad.
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Imachuemanch: My bad. The changelog layout fooled me. I only looked at the recent patch only, but the update itself gave us few previous ones, including two bonus characters.

So stupid. This must be why my shekel accounting goes so bad.
HALT!!!

The changelog you're given is quite, overstuffed with info you don't ever need, simply because said info is never utilized in the current version of the game. And I know.

Mostly, Torque is not added into this very update as a new character. Torque is just a character relevant to the BETA BUILDS of the game, which you, a GOG resident, don't get. As such, any information related to Torque is not to your interest. I took my merry time cleaning up the changelogs and re-doing it to make sense instead of the messy copy/paste GalaxyTrail did from Steam.

Enjoy.
General:
*The dialog cuts from the Wii U version have been carried over. See "Adventure Mode dialog cuts" for details.
*Zao's shading complete.
*Improved shading on Aqua Tunnel's boss, Fortune Night's bats, the Rollers in Fortune Night and the Biker Ninjas in Trap Hideout.
*The player now regenerates life during the Battle Glacier schmup on Easy and Casual.

Milla:
*Milla is now available to play in Adventure mode. She has several new cutscenes in addition to an altered ending sequence to accommodate the fact that she's the one fighting Brevon.
*Because of Milla being playable in Adventure mode, it now has an identical character selection screen as Classic mode once she has been unlocked.
*In Final Dreadnought 3, the stage ends for Milla when she crosses under the tube where the Kingdom Stone was, instead of the right side of the room. This is to accommodate for the cutscene that now takes place here in Adventure mode and will likely result in faster clear times (by less than a second, but still notable).
*Milla no longer has to deal with the crosshairs in the red hallway before the final boss.

Carol:
*Fixed a bug where Carol's hitboxes on her attacks would sometimes not register.
*Carol's energy meter drains more slowly when using the Wild Kick. (Now 1.25% per frame instead of 1.5%.)
*Carol can now cancel her rolling with a Wild Kick.

Fixes:
*Patched up all the holes in the ceiling in Trap Hideout.
*In Fortune Night, rolling arches in the first section would sometimes make it impossible for Milla to land on the ground when touched during their hover moves
*Dragon Valley's score tally now properly activates if you somehow skip the end boss
*Various other minor fixes
*When playing as Milla, Lilac and Carol's sprites were in the wrong vertical positions during the river scene after Sky Battalion.
*Final Dreadnought 3's custscene would play Torque's voice clips regardless of which character was being used.
*In Fortune Night as Carol, pausing the game in the area between defeating the midboss and entering the mall would make the music fade out indefinitely.
*In Final Dreadnought 3, the end boss's hitbox would linger after death, meaning that players with a fire shield would repeatedly hear the hit sound if they overlapped the hitbox during the cutscene.
*The game could be paused during the score tally in Final Dreadnought 4 as Milla, causing the results screen to glitch out.
*Pausing and selecting Next Stage during the cutscene where the heroes talk to Gong in Shang Tu Palace would make the music in Jade Creek fail to load.
*Pausing and select Skip Scene in the cutscene where Lilac is being healed in Shang Tu Palace would cause the invincibility music to play in Pangu Lagoon instead of the normal stage theme.

Adventure Mode dialog cuts:
*The treehouse movie scene has been shortened significantly for Lilac and Carol. (Unessential filler)
*The "space cooties" dialog where Lilac explains the origin of dragons has been cut. It now simply jumps to Carol's question about why aliens are interested in Avalice. (Unnecessary exposition since Zao basically says the same stuff later on)
*Torque's tent scene now fades out when the girls do their victory animation. (Torque's request to keep their mission a secret never comes into play during the story. The rest is unessential filler)
*In the Zao dinner scene, removed Lilac's comment on how Milla and Carol both agree on something for once. (References an event in the story that was cut early in development)
That's even more stupid. That's, like, anti-semitism. They're after my wealth putting a false info about what they're giving out.

Thank you for clarification.
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Imachuemanch: That's even more stupid. That's, like, anti-semitism. They're after my wealth putting a false info about what they're giving out.

Thank you for clarification.
Well you tell GalaxyTrail this. Their fanboys are covering it up with excuses such as "They're a one man company" or something and makes one UNABLE to address the problem and send it right over into their way without being blocked by the excuses. I've tried. They think editing a changelog will take a lot of merry development time and is not worth it. But then again, so is everything else for them.

Anyways, no problem.
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PookaMustard: Their fanboys are covering it up with excuses such as "They're a one man company" or something
This sounds like something the douche developer of Banzai Pecan would make.
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PookaMustard: Their fanboys are covering it up with excuses such as "They're a one man company" or something
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AmethystViper: This sounds like something the douche developer of Banzai Pecan would make.
Elaborate on that? Plus I made it pretty clear that it's their fans that are doing the covering up.
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PookaMustard: Torque is just a character relevant to the BETA BUILDS of the game, which you, a GOG resident, don't get...
If there's any indication that beta builds will make it to GOG, I found that GalaxyTrail enabled the beta channels in GOG Galaxy. But the channels itself other than the stable one are private.
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PookaMustard: Torque is just a character relevant to the BETA BUILDS of the game, which you, a GOG resident, don't get...
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lbacud: If there's any indication that beta builds will make it to GOG, I found that GalaxyTrail enabled the beta channels in GOG Galaxy. But the channels itself other than the stable one are private.
I never noticed it. Some games do have the toggle for beta channels available, some not. I've been led to believe otherwise by Seraphna, that there are no beta builds on GOG.