Posted August 31, 2015
For those who have finished the game already, what are your thoughts and impressions? The review section on the store page is limited to only 2000 characters and doesn't allow for interaction so if you have a longer review, feel free to share it here.
After playing the demo a couple months ago, it became obvious to me that this would be an awesome game and that I would have to get it. There was only one question: Would the game be long enough to warrant a full price purchase or not? I like supporting indie developers who deserve it but I’m not the Salvation Army so price/value considerations are a factor. Before going into any more detail, yes the game has enough length and quality to be worth a full price purchase at $15. That’s really all you need to know so you can go and buy the game right now if you like the screenshots, enjoyed the free demo and have a remote interest in point & click adventures with imaginative writing and art.
Depending on how long it takes for you to figure out the puzzles, you could get through this game in anywhere between 7 to 12 hours. There are 5 chapters, each taking around 1.5 hours except for chapter 3 which is longer and involves a lot of walking around an area of about 18 screens. That’s a large area for point & click adventures, even if the hotspots are limited.
So in total, you can expect a playtime of around 8 hours if you progress fluently, don’t get stuck anywhere and aren’t rushing through the scenery like a madman. Do yourself a favor and don’t rush things because the scenery is lovely, it’s like being abducted into a children’s book and you’ll want to savour every moment of that. Lots of imaginative details and careful worldbuilding on par with what you can find in a Benoît Sokal game.
Unlike the more realistic looking Daedalic adventures such as A New Beginning or The Dark Eye series which look great on screenshots but awkwardly stiff in motion, Fran Bow’s style of animation is in perfect harmony with the illustrative children’s book artwork. Figures move in the adorably dorky manner of Asian shadow puppet theater and it’s a perfect fit.
Which brings us to the atmosphere. Provided you’re older than let’s say 10-12, Fran Bow is about as scary as Salad Fingers which means not really scary. Salad Fingers is occasionally more creepy than Fran Bow despite Fran Bow having some very gory imagery that could fit right into Harvester and Phantasmagoria. For Salad Fingers fans, there’s a direct reference to the following notorious scene very early into the game: https://www.youtube.com/watch?v=p33NkAQ5jCA
Fran Bow feels more like playing through a Brothers Grimm fairy-tale, not the sanitized Disney versions but the original more grimy versions that often include grotesque brutality, albeit in a somewhat childishly abstracted way. Fran Bow’s visuals are so adorable that even the depictions of severed limbs and rotting corpses come across as cute instead of disturbing, and artistic instead of disgusting. There are no crass jump scares so if you’re easily unsettled, have no worries. The gory stuff is not shown in action but in still imagery.
There was only one moment that I found slightly disturbing, not going to give any details but it was an art imitates real life kinda thing, a reference to some of Dr. Mengele’s “finest” work. When you venture into that sort of territory even the cutest art style is going to be at least a little bit creepy. Overall, it’s more of a mind trip like Sanitarium rather than about cheap thrills and shock value.
Whether you want to let your kids play the game or not very much depends on how sensitive your kids are but I’d say most kids aged 10-12 should be able to enjoy Fran Bow without getting permanently traumatized. The cute art style does go a very long way in reducing the horror effect and the general feeling is closer to a pretend-scary Tim Burton movie than to an actual horror movie. If you have any concerns as a parent, you might find comfort in the circumstance that the game designer Natalia appears to be a 100% non-violent and friendly person, someone who clearly has a very lively and creative imagination but isn’t likely to be a danger to society or going to corrupt the fragile minds of your children, or your own mind for that matter. The quirky personality of Natalia really shows in the game, not only in the art style but also in the writing. One of Fran Bow’s highlights is the commentary of the 11 year old protagonist who sees everything in a naive but adorable manner, and many of the other characters have an equally innocent and whimsical nature.
Watch these developer videos to ease your mind:
https://www.youtube.com/watch?v=uke3qJrVukM
https://www.youtube.com/watch?v=4BcnNHI2U4o
How difficult is the game? I found the puzzles to be quite logical, they flow very nicely with the story and don’t come across as cheap or needlessly obtuse roadblocks which would only artificially bloat gaming time.
The only part where the flow of the story is disrupted is during the lengthy third chapter when the accessible area opens up and you have to complete a series of tasks. The world building is amazing in this part with a ton of allegorical qualities but the shift of focus from story to serial task completion makes you more aware of being in a typical adventure game which reduces immersion a little bit. Balancing between gameplay meat and fluent story immersion is a balancing act that virtually no adventure game consistently achieves and Fran Bow does a better job at that than many well known classics.
Of course, they had to include a sliding block puzzle at some point in the game but the one in Fran Bow has a twist to it which makes it a fun little challenge. Apparently, every adventure game has to have at least one sliding block puzzle, must be a conspiracy among game designers. Doesn’t matter whether it’s Gomo, Machinarium or The Neverhood, - mandatory sliding block puzzle is mandatory.
Despite the lack of any deeper challenge, Fran Bow’s puzzles have just enough meat to keep you engaged. There are many overly obvious puzzles but the overall easiness doesn’t descend to insulting levels.
I got terribly stuck on one occasion in chapter 3 where I had the right idea right off the bat but mistakenly thought I had tried it already and as a result ended up spending a whopping 3 hours being baffled and not making any progress whatsoever. During those 3 hours, I became very frustrated and started to come up with all sorts of complex puzzle solutions – none of which I could put into action as the game is a traditional point & click adventure and therefore 100% linear with only one exact solution for each problem. I can’t hold this against the game as it’s a common occurrence that when you get stuck in a traditional adventure game, enjoyment will sink below zero. There is no progress until you finally find the exact thing you had to do and when you finally get it right, the satisfaction most often doesn’t outweigh the frustration of having been stuck, often for the silliest reasons and slightest oversights. This is the bane of the genre and has been so for as long as I can remember.
In that regard, I’m glad that Fran Bow did not have any obtuse puzzles, there are always clues to be found in the game and you never have to take an unreasonable leap of logic. If you get stuck, it’s likely going to be your own fault as it was in my case.
All in all, Fran Bow is among the most enjoyable point & click adventures I have played and I can recommend it very highly, even at full price. The quirky dialogue and commentary, imaginative worldbuilding, adorable artwork and organic relationship of story and puzzles give this game a wide appeal for players of all experience levels. There are many adventures games that provide more challenge but few that have more personality. A well deserved 5 stars!
Technical warning: A minority of players, including myself, have experienced unacceptably long loading times when booting up the game. In my case the game takes 3 minutes to load, other players have reported even longer loading times with a variety of different GPUs and operating systems so it appears to be a problem with the game and not just a matter of me having a slow computer. The programmer is aware of the problem and has said he’ll try to fix it. Since the game is otherwise playable and I didn’t encounter any in-game glitches or bugs, this issue had no influence on my rating of the game (5 stars).
After playing the demo a couple months ago, it became obvious to me that this would be an awesome game and that I would have to get it. There was only one question: Would the game be long enough to warrant a full price purchase or not? I like supporting indie developers who deserve it but I’m not the Salvation Army so price/value considerations are a factor. Before going into any more detail, yes the game has enough length and quality to be worth a full price purchase at $15. That’s really all you need to know so you can go and buy the game right now if you like the screenshots, enjoyed the free demo and have a remote interest in point & click adventures with imaginative writing and art.
Depending on how long it takes for you to figure out the puzzles, you could get through this game in anywhere between 7 to 12 hours. There are 5 chapters, each taking around 1.5 hours except for chapter 3 which is longer and involves a lot of walking around an area of about 18 screens. That’s a large area for point & click adventures, even if the hotspots are limited.
So in total, you can expect a playtime of around 8 hours if you progress fluently, don’t get stuck anywhere and aren’t rushing through the scenery like a madman. Do yourself a favor and don’t rush things because the scenery is lovely, it’s like being abducted into a children’s book and you’ll want to savour every moment of that. Lots of imaginative details and careful worldbuilding on par with what you can find in a Benoît Sokal game.
Unlike the more realistic looking Daedalic adventures such as A New Beginning or The Dark Eye series which look great on screenshots but awkwardly stiff in motion, Fran Bow’s style of animation is in perfect harmony with the illustrative children’s book artwork. Figures move in the adorably dorky manner of Asian shadow puppet theater and it’s a perfect fit.
Which brings us to the atmosphere. Provided you’re older than let’s say 10-12, Fran Bow is about as scary as Salad Fingers which means not really scary. Salad Fingers is occasionally more creepy than Fran Bow despite Fran Bow having some very gory imagery that could fit right into Harvester and Phantasmagoria. For Salad Fingers fans, there’s a direct reference to the following notorious scene very early into the game: https://www.youtube.com/watch?v=p33NkAQ5jCA
Fran Bow feels more like playing through a Brothers Grimm fairy-tale, not the sanitized Disney versions but the original more grimy versions that often include grotesque brutality, albeit in a somewhat childishly abstracted way. Fran Bow’s visuals are so adorable that even the depictions of severed limbs and rotting corpses come across as cute instead of disturbing, and artistic instead of disgusting. There are no crass jump scares so if you’re easily unsettled, have no worries. The gory stuff is not shown in action but in still imagery.
There was only one moment that I found slightly disturbing, not going to give any details but it was an art imitates real life kinda thing, a reference to some of Dr. Mengele’s “finest” work. When you venture into that sort of territory even the cutest art style is going to be at least a little bit creepy. Overall, it’s more of a mind trip like Sanitarium rather than about cheap thrills and shock value.
Whether you want to let your kids play the game or not very much depends on how sensitive your kids are but I’d say most kids aged 10-12 should be able to enjoy Fran Bow without getting permanently traumatized. The cute art style does go a very long way in reducing the horror effect and the general feeling is closer to a pretend-scary Tim Burton movie than to an actual horror movie. If you have any concerns as a parent, you might find comfort in the circumstance that the game designer Natalia appears to be a 100% non-violent and friendly person, someone who clearly has a very lively and creative imagination but isn’t likely to be a danger to society or going to corrupt the fragile minds of your children, or your own mind for that matter. The quirky personality of Natalia really shows in the game, not only in the art style but also in the writing. One of Fran Bow’s highlights is the commentary of the 11 year old protagonist who sees everything in a naive but adorable manner, and many of the other characters have an equally innocent and whimsical nature.
Watch these developer videos to ease your mind:
https://www.youtube.com/watch?v=uke3qJrVukM
https://www.youtube.com/watch?v=4BcnNHI2U4o
How difficult is the game? I found the puzzles to be quite logical, they flow very nicely with the story and don’t come across as cheap or needlessly obtuse roadblocks which would only artificially bloat gaming time.
The only part where the flow of the story is disrupted is during the lengthy third chapter when the accessible area opens up and you have to complete a series of tasks. The world building is amazing in this part with a ton of allegorical qualities but the shift of focus from story to serial task completion makes you more aware of being in a typical adventure game which reduces immersion a little bit. Balancing between gameplay meat and fluent story immersion is a balancing act that virtually no adventure game consistently achieves and Fran Bow does a better job at that than many well known classics.
Of course, they had to include a sliding block puzzle at some point in the game but the one in Fran Bow has a twist to it which makes it a fun little challenge. Apparently, every adventure game has to have at least one sliding block puzzle, must be a conspiracy among game designers. Doesn’t matter whether it’s Gomo, Machinarium or The Neverhood, - mandatory sliding block puzzle is mandatory.
Despite the lack of any deeper challenge, Fran Bow’s puzzles have just enough meat to keep you engaged. There are many overly obvious puzzles but the overall easiness doesn’t descend to insulting levels.
I got terribly stuck on one occasion in chapter 3 where I had the right idea right off the bat but mistakenly thought I had tried it already and as a result ended up spending a whopping 3 hours being baffled and not making any progress whatsoever. During those 3 hours, I became very frustrated and started to come up with all sorts of complex puzzle solutions – none of which I could put into action as the game is a traditional point & click adventure and therefore 100% linear with only one exact solution for each problem. I can’t hold this against the game as it’s a common occurrence that when you get stuck in a traditional adventure game, enjoyment will sink below zero. There is no progress until you finally find the exact thing you had to do and when you finally get it right, the satisfaction most often doesn’t outweigh the frustration of having been stuck, often for the silliest reasons and slightest oversights. This is the bane of the genre and has been so for as long as I can remember.
In that regard, I’m glad that Fran Bow did not have any obtuse puzzles, there are always clues to be found in the game and you never have to take an unreasonable leap of logic. If you get stuck, it’s likely going to be your own fault as it was in my case.
All in all, Fran Bow is among the most enjoyable point & click adventures I have played and I can recommend it very highly, even at full price. The quirky dialogue and commentary, imaginative worldbuilding, adorable artwork and organic relationship of story and puzzles give this game a wide appeal for players of all experience levels. There are many adventures games that provide more challenge but few that have more personality. A well deserved 5 stars!
Technical warning: A minority of players, including myself, have experienced unacceptably long loading times when booting up the game. In my case the game takes 3 minutes to load, other players have reported even longer loading times with a variety of different GPUs and operating systems so it appears to be a problem with the game and not just a matter of me having a slow computer. The programmer is aware of the problem and has said he’ll try to fix it. Since the game is otherwise playable and I didn’t encounter any in-game glitches or bugs, this issue had no influence on my rating of the game (5 stars).