Posted April 18, 2019
high rated
Hello everyone! Alpha v1.1.8.0418 is live! It's a content patch that is improving and fixing a lot of small things. Thanks to all of you who helped us by identifying critical problems and suggesting improvements!
We are also hard at work preparing the next content update. As we don't have a release date for now, we'll inform you as soon as we have one.
- The Polymorph Games Team
Changes:
Monks have monk clothes again
Soldiers and Monks now have separate status and needs from those of the villagers
Add screen resolution and fullscreen/window setting
Add options to choose if save quick-saves and auto-saves are saved in cloud
Add option to keep mouse cursor in game window
Add in-game mod rating system
Improve wall rendering performances
Improve farm field rendering performances
Improve the budget window
Balancing:
Davenport will sell fish for 7 gold each
Villagers will consume 1 fish instead of 2
Lowered weaver's hut cost to 100 gold
Decorative arch cost lowered to 20 gold
Reduced Hunter's Hut maintenance price from 10 to 5 gold
Doubled Windmill flour production
Leather can now be sold for 15 gold
Bug fixes:
Soldiers, Envoys and Leaving Villagers won’t get stuck when starting on the wrong side of a river
Access to houses won’t be blocked by objects anymore
Stockpiled resources were not considered in the builder workflow
Prevent planting trees and wheat in water and cliffs
Workplace auto assign button now use closest house instead of closest villager
Prevent village center destruction
First wall selection was selecting the wrong wall
Monument preview rendering of transparent objects
Monument preview shader was not applied to some monument parts
Some building parts were not turning red when impossible to build
Rivers and ocean were hiding particles
Minor adjustment to the Rustic Lord Manor, the Rustic Church and the Wood Cutter Camp
Rare crash when editing walls
Rare crash in bailiff selection screen
Minimizing game window was freezing the game
We are also hard at work preparing the next content update. As we don't have a release date for now, we'll inform you as soon as we have one.
- The Polymorph Games Team
Changes:
Monks have monk clothes again
Soldiers and Monks now have separate status and needs from those of the villagers
Add screen resolution and fullscreen/window setting
Add options to choose if save quick-saves and auto-saves are saved in cloud
Add option to keep mouse cursor in game window
Add in-game mod rating system
Improve wall rendering performances
Improve farm field rendering performances
Improve the budget window
Balancing:
Davenport will sell fish for 7 gold each
Villagers will consume 1 fish instead of 2
Lowered weaver's hut cost to 100 gold
Decorative arch cost lowered to 20 gold
Reduced Hunter's Hut maintenance price from 10 to 5 gold
Doubled Windmill flour production
Leather can now be sold for 15 gold
Bug fixes:
Soldiers, Envoys and Leaving Villagers won’t get stuck when starting on the wrong side of a river
Access to houses won’t be blocked by objects anymore
Stockpiled resources were not considered in the builder workflow
Prevent planting trees and wheat in water and cliffs
Workplace auto assign button now use closest house instead of closest villager
Prevent village center destruction
First wall selection was selecting the wrong wall
Monument preview rendering of transparent objects
Monument preview shader was not applied to some monument parts
Some building parts were not turning red when impossible to build
Rivers and ocean were hiding particles
Minor adjustment to the Rustic Lord Manor, the Rustic Church and the Wood Cutter Camp
Rare crash when editing walls
Rare crash in bailiff selection screen
Minimizing game window was freezing the game