Posted July 10, 2020
high rated
Changelog for Update 1.0.3 (08 July 2020):
Gameplay:
- Improved controller support across the board.
- Added the option to auto-win battles that are considered trivial by difficulty evaluation. When choosing this option, the experience from the battle is divided equally among all heroes.
Balance:
- Increased difficulty of neutral fights in Act II and Act III. Also improved the AI starting point in these acts.
- Fire Blast is no longer affected by the Power stat, as it resulted in it doing very high damage with the melee classes due to their high Power value. It now does a fixed 3 points of damage (not including the damage from the burning status).
- Reduced the drain effect of Black crystal from 8HP to 4HP.
- Added 'Passive Stun Protection' to House Spiders (similarly to Trolls).
- Goblin Shaman channeling Healing abilities now also provide Stun protection to the Shaman.
- Reduced the beetcoin cost of Beet Distillery and Farmers market to 200.
- Increased the effect of Beet Distillery from +75 to +125 beetcoins.
UI:
- Party inventory can now expand and has a scroll bar.
- Added the tooltip of 'Available only in Skirmish' for factions in the campaign menu.
- Added tooltips with the passive ability of each faction.
- Video tooltips are now automatically hidden when rotating the camera with a controller and not just when moving it.
- Added a 'Modding' setting to Build Settings, allowing to have the game automatically refresh changes made in the game's setting files without restarting the game.
Bug Fixes:
- Fixed bug with stacking of two Essence Harvesters, which instead of just doubling the effect resulting in it ramping up quickly over time.
- Fixed bug where in some cases, building construction started by the AI could get stuck in that state forever upon capturing the town.
- Fixed bug where pressing 'X' with a controller without a direction resulted in building a building in the Fort slot.
- Fixed bug where negative beacon status affected the Accuracy stat instead of the
Evade stat.
- Added missing controller support for act end window.
- Fixed broken highlighting for buttons in battle message popups.
- Fixed incorrect message in segment 3 of the tutorial when playing with a controller.
- When disabling 'Auto camera', the camera now still follows the cursor when playing with a controller (as it's not possible to move the camera separately).
- Fixed bug where sometimes a 'No Sight' indication is shown when an ability is not applicable not because of lack of sight.
- Fixed bug where, when navigating with a controller in the skill tree, the selection was retained when opening the 'new ability' menu, resulting in the tooltip for the selected upgrade still showing.
- Fixed bug where, when using a controller, if the mouse cursor was on a UI element that had a tooltip, that tooltip would override the tooltip for the currently selected element with the controller.
- Fixed alignment of the single trait icon in the hero slot card.
- Fixed bug where it was possible to open the party screen in town with a controller even when there were no heroes in it.
- Fixed bug where it was not possible to create a new party using a controller.
- Fixed wrong text in 'Start of week' message.
- Fixed bug where some tree trunks did not provide cover.
- Fixed burning of human units.
- Fixed bug with excluding traits modding.
Performance:
- Improved initial loading times of tactical maps.
Standalone installers updated:
- Windows & Mac: 1.3 ⇒ 1.0.3;
- Linux: 1.2 ⇒ 1.0.3.
Gameplay:
- Improved controller support across the board.
- Added the option to auto-win battles that are considered trivial by difficulty evaluation. When choosing this option, the experience from the battle is divided equally among all heroes.
Balance:
- Increased difficulty of neutral fights in Act II and Act III. Also improved the AI starting point in these acts.
- Fire Blast is no longer affected by the Power stat, as it resulted in it doing very high damage with the melee classes due to their high Power value. It now does a fixed 3 points of damage (not including the damage from the burning status).
- Reduced the drain effect of Black crystal from 8HP to 4HP.
- Added 'Passive Stun Protection' to House Spiders (similarly to Trolls).
- Goblin Shaman channeling Healing abilities now also provide Stun protection to the Shaman.
- Reduced the beetcoin cost of Beet Distillery and Farmers market to 200.
- Increased the effect of Beet Distillery from +75 to +125 beetcoins.
UI:
- Party inventory can now expand and has a scroll bar.
- Added the tooltip of 'Available only in Skirmish' for factions in the campaign menu.
- Added tooltips with the passive ability of each faction.
- Video tooltips are now automatically hidden when rotating the camera with a controller and not just when moving it.
- Added a 'Modding' setting to Build Settings, allowing to have the game automatically refresh changes made in the game's setting files without restarting the game.
Bug Fixes:
- Fixed bug with stacking of two Essence Harvesters, which instead of just doubling the effect resulting in it ramping up quickly over time.
- Fixed bug where in some cases, building construction started by the AI could get stuck in that state forever upon capturing the town.
- Fixed bug where pressing 'X' with a controller without a direction resulted in building a building in the Fort slot.
- Fixed bug where negative beacon status affected the Accuracy stat instead of the
Evade stat.
- Added missing controller support for act end window.
- Fixed broken highlighting for buttons in battle message popups.
- Fixed incorrect message in segment 3 of the tutorial when playing with a controller.
- When disabling 'Auto camera', the camera now still follows the cursor when playing with a controller (as it's not possible to move the camera separately).
- Fixed bug where sometimes a 'No Sight' indication is shown when an ability is not applicable not because of lack of sight.
- Fixed bug where, when navigating with a controller in the skill tree, the selection was retained when opening the 'new ability' menu, resulting in the tooltip for the selected upgrade still showing.
- Fixed bug where, when using a controller, if the mouse cursor was on a UI element that had a tooltip, that tooltip would override the tooltip for the currently selected element with the controller.
- Fixed alignment of the single trait icon in the hero slot card.
- Fixed bug where it was possible to open the party screen in town with a controller even when there were no heroes in it.
- Fixed bug where it was not possible to create a new party using a controller.
- Fixed wrong text in 'Start of week' message.
- Fixed bug where some tree trunks did not provide cover.
- Fixed burning of human units.
- Fixed bug with excluding traits modding.
Performance:
- Improved initial loading times of tactical maps.
Standalone installers updated:
- Windows & Mac: 1.3 ⇒ 1.0.3;
- Linux: 1.2 ⇒ 1.0.3.