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high rated
Just finished this one, thank (god / flying spaghetti monster) it was short. There's little in the way of commentary in this forum so thought I'd share my experience fwiw.

PROS

Short.
Graphics are sorta okay, when the camera actually lets you see them.
Worked "out of the box" with my Xbox360 controller, no need to fudge with joy2key or the like.
Pseudo-stealth play with the elf character is kinda fun in that when the game lets you do it, you actually feel a bit powerful.

CONS

Horrible shitty camera. You can't control it manually and it constantly gives you awkard angles and/or hides the enemy from your sight.

Absolutely no exploration - you just run from one room crowded with baddies to another, trailed by the above shitty camera. It almost feels like you're on rails.

No loot to find in-game, except the occasional health potion or bit of gold. Instead, you buy upgraded versions of what you've already got between levels. All you see is text descriptions of the stuff you're buying.

UNSKIPPABLE CUTSCENES.

No quicksave, and autosaves are too infrequent. Every time you die and go back to the last checkpoint, the unskippable cutscenes play again. And again. And again.

This game is a melee brawler, but it commits the cardinal sin of never making you feel powerful. At each level the grunts get an HP boost so even though you're upgrading your gear and levelling up, there's no sense of progression. Even routine enemies take between 6-8 hits each with the most powerful character. The game is just one long button-mash.

This game is a melee brawler, but there's basically no blood/gore at all. Landing hits is totally unsatisfying because there's no sense of physical or aural impact; it's plainly obvious you're just swinging away at a hitbox. You have combos but there's no point in using them because there's too many enemies to make it practical, and just spamming your attack button is far more efficient than trying to actually use the moves you're provided. In short, the combat isn't fun, and this game has nothing but combat in it.

The game is somehow both far too easy on normal difficulty and way too difficult at certain points, especially on certain bosses. You only control one character at a time, with the AI controlling the other two, and in theory the other two could die, ending the game. But somehow they (almost) never do, so all you have to do is keep whatever character you're controlling alive, which is basically a cakewalk until you get to a boss - just mash your attack button until everything is dead. Once you get to the boss, the game will throw endless waves of grunts against you while requiring you to take certain actions to make the boss vulnerable, and many bosses regenerate health if you can't button-mash fast enough, making the boss-fights an interminable grind since the bosses tend to have way too much health. And if you die fighting the boss after button-mashing for twenty minutes, guess what, you go back to the last checkpoint which in some cases is one or two fights before you even get to the boss, with an unskippable cutscene or two waiting to be sat through yet again. Epic fail by the devs, I haven't raged so hard at a video game in years.

Ranged combat is just as bad as the melee combat. The fighter and the assassin character have extremely limited ammo, but it doesn't matter because their ranged attacks do almost no damage even to the most basic enemies, and so aren't worth using. The mage's ranged attack does good damage but only if you manage to find a window in which to charge it up, which takes forever and is basically impractical since 90 percent of the time you're swarmed under with grunts. He has other spells like "hold monster" that might be useful in another game, but which are totally useless here because they take too long to fire off and it's far more practical to just control the fighter and kill enemies directly.

I could go on, but the bottom line is that of the 100 or so GoG's I've purchased since joining this site, this game is by far the worst, topping Beyond Divinity for that honor. I forced myself to finish it because it was short and I'm stupid that way. Just a lousy, lousy game.
Exactly my own experience, except that I uninstalled the stupid thing during the jungle level instead of going all the way through. Really awful.
Hmm, I've just given up after the 2nd chapter - stupid jumping elf, took me forever to get her up to the third platform (no game controller here - just keyboard mashing all the way). Damn, it was like flailing at Super Mario from the original NES or something!

Is there some kind of insta-kill cheat/hack, so I could bypass the actual game, and just get to watch the cut-scenes (once), and listen to Patrick Stewart?

Actually playing the game to get to those parts and the story, well, it just feels like mind-numbing drudge-work. Maybe I'll just read a walk-through to find out how this stupid game was supposed to go...
How long is the game? I can agree with all that was said, but I'm kind of enjoying the combat. It's by no means good, more like a guilty pleasure.
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HiPhish: How long is the game? I can agree with all that was said, but I'm kind of enjoying the combat. It's by no means good, more like a guilty pleasure.
Seems like it took me maybe 6-8 hours total. I actually agree that the combat in the beginning few stages isn't too terrible, especially when the game lets you pull off insta-kills with the drow chick. But you'll soon realize, if you haven't already, that the fun factor with regard to combat maxes out at the first stage, because of the difficulty-scaling problem I talked about earlier. Then, as the game progresses and you get to the more annoying bosses, what minimal fun there is in the combat is quickly replaced by rage at the lousy design of the game. At least for me. Hope it works out better for you.
Demon Stone isn't an action RPG, it's classic style brawler like Final Fight or Streets of Rage. You don't control the camera in this type of game nor do you get quick saves (level are very short). Enemies require a number of hits to dispatch as it's essential to the genre. Gameplay may not terribly sophisticated but button mashing is not very effective for many enemy types. You'll want to use plenty of trips, pushs, criticals, and other moves in your arsenal.

I found Demon Stone to be a nice 'popcorn' action game in between more demanding ones. I had a good time with it over the three evenings it took to complete.
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TwoBits: Hmm, I've just given up after the 2nd chapter - stupid jumping elf, took me forever to get her up to the third platform (no game controller here - just keyboard mashing all the way). Damn, it was like flailing at Super Mario from the original NES or something!

Is there some kind of insta-kill cheat/hack, so I could bypass the actual game, and just get to watch the cut-scenes (once), and listen to Patrick Stewart?

Actually playing the game to get to those parts and the story, well, it just feels like mind-numbing drudge-work. Maybe I'll just read a walk-through to find out how this stupid game was supposed to go...
when i feel this way i turn to youtube and watch someone else beat it. if i can find one without talking.
under options there is a feature called always play cutscenes I think if you take the tick of that the cutscenes only play once
O_O

I have to try that !! (after redownloading the game)
This is one game I didn't have back when it came out.

Tried it for the first time today. Yuck. The view stinks, and controlling direction is about as fun as having your fingernails ripped out. I don't like button-mashers, especially when trying to face a target is more like process of elimination - "Oh, just keep swinging, maybe you'll get lucky." Definitely putting this one back on the shelf for now.
chapter 8's endless door fight.

OH GOD.

i'm not going to quit, though. i'm just going to keep putting the controller down until i eventually get it right.

[here's how the endless door fight works, for those of you who haven't played it:]

you run in, there's four warlocks. you can only kill the warlocks [because they're at range] with the mage. good luck with that. there's also like, about eight or ten melee people on screen all the time. kill one? it gets replaced with another grunt.

assuming you /do/ manage to get all four warlocks down, you can attack the door.

but you can really only reasonably do that with the fighter. good luck. he only has one heavy-hitting ability worth your time and...it takes time to charge up. by which point he's mobbed by four or five guys.

and did i mention? the warlocks RESPAWN. so you have to hit them AGAIN with the ranged guy because you have to watch and make sure you're on them if they respawn.

if you're unlucky? well, now you're screwed, because the warlocks HEAL THE DOOR.

this particular level is just developer screw, so far.
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lostwolfe: chapter 8's endless door fight.

OH GOD.

i'm not going to quit, though. i'm just going to keep putting the controller down until i eventually get it right.

[here's how the endless door fight works, for those of you who haven't played it:]

you run in, there's four warlocks. you can only kill the warlocks [because they're at range] with the mage. good luck with that. there's also like, about eight or ten melee people on screen all the time. kill one? it gets replaced with another grunt.

assuming you /do/ manage to get all four warlocks down, you can attack the door.

but you can really only reasonably do that with the fighter. good luck. he only has one heavy-hitting ability worth your time and...it takes time to charge up. by which point he's mobbed by four or five guys.

and did i mention? the warlocks RESPAWN. so you have to hit them AGAIN with the ranged guy because you have to watch and make sure you're on them if they respawn.

if you're unlucky? well, now you're screwed, because the warlocks HEAL THE DOOR.

this particular level is just developer screw, so far.
Actually it was one of the easier levels to win for me... I used the mage far away from the others, and no one came to fight him because they were occupied with the fighter and the thief... maybe it was easy because its magic was upgraded
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powergod: Actually it was one of the easier levels to win for me... I used the mage far away from the others, and no one came to fight him because they were occupied with the fighter and the thief... maybe it was easy because its magic was upgraded
i'm glad you had less of a difficult time with it than i did.

that fight can go and sit next to all those "immune" monsters in other games in the bad corner where it belongs :P