Posted June 14, 2019
I've played through a handful of DOS-era RPGs, and the Adventurer's Journal used in some (all?) of the Gold Box games always stood out to me, where the game would refer you to a specific entry rather than having the story told in-game.
(1) Did other non-gold box games have something similar?
(2) Was the reason for these purely technical (such writers wanting to include art or large amounts of text that would have been difficult in-game) , or was there use an intentional design decision.
(3) What was the last game to do something like this? Have any modern games done something similar?
(1) Did other non-gold box games have something similar?
(2) Was the reason for these purely technical (such writers wanting to include art or large amounts of text that would have been difficult in-game) , or was there use an intentional design decision.
(3) What was the last game to do something like this? Have any modern games done something similar?