Posted January 19, 2024
Hello
A few oddities between different games. I came across this while trying to compare Halfling Thieves to their Fighter/Thieves (I'm thinking of doing a challenge run) in Pools of Darkness.
It's already commonly known that (single-class) Thieves in Pool of Radiance have only slings (and bottles and clubs) as missile weapons, while from Curse of the Azure Bonds afterward they can use Short Bows.
Did you know in Pools of Darkness Thieves can use *Shields*? Helmets too in their debut. That changes the calculus quite a bit (though not so much that I'd ever recommend taking a single class Thief to fight the boss of Secret of the Silver Blades). The rest of their equipment section appears unchanged, but that's more than enough!
Also, if you transfer wands between SotSB and PoD, the two types become inverted. All-classes wands become Mage-only, and the rare Mage-only wands become all-classes. This makes transferred Wands of Magic Missiles more useless, but the ones you buy in PoD are the all-classes type.
Finally, the game engine in Pools of Darkness (and Dark Queen of Krynn in the Krynn series) newly treats daggers (and spears) as thrown weapons, giving a negligible boost in flexibility to mages.
[Edit 2/4/24]: Just found out the hard way that Hand Axes are no longer throwing weapons in PoD. I think this might have started earlier? This was not well-timed--I was deep in one of the portal dungeons before I realized my error.
Also there's maybe ONE Gold Box game where Spears are throwing weapons, I think that's Dark Queen of Krynn. It's certainly not PoD. I want the most damaging throwing weapon possible for just 1-2 more points of damage per action, and these flips make optimizing difficult.
A few oddities between different games. I came across this while trying to compare Halfling Thieves to their Fighter/Thieves (I'm thinking of doing a challenge run) in Pools of Darkness.
It's already commonly known that (single-class) Thieves in Pool of Radiance have only slings (and bottles and clubs) as missile weapons, while from Curse of the Azure Bonds afterward they can use Short Bows.
Did you know in Pools of Darkness Thieves can use *Shields*? Helmets too in their debut. That changes the calculus quite a bit (though not so much that I'd ever recommend taking a single class Thief to fight the boss of Secret of the Silver Blades). The rest of their equipment section appears unchanged, but that's more than enough!
Also, if you transfer wands between SotSB and PoD, the two types become inverted. All-classes wands become Mage-only, and the rare Mage-only wands become all-classes. This makes transferred Wands of Magic Missiles more useless, but the ones you buy in PoD are the all-classes type.
Finally, the game engine in Pools of Darkness (and Dark Queen of Krynn in the Krynn series) newly treats daggers (and spears) as thrown weapons, giving a negligible boost in flexibility to mages.
[Edit 2/4/24]: Just found out the hard way that Hand Axes are no longer throwing weapons in PoD. I think this might have started earlier? This was not well-timed--I was deep in one of the portal dungeons before I realized my error.
Also there's maybe ONE Gold Box game where Spears are throwing weapons, I think that's Dark Queen of Krynn. It's certainly not PoD. I want the most damaging throwing weapon possible for just 1-2 more points of damage per action, and these flips make optimizing difficult.
Post edited February 04, 2024 by atmasabr