Posted August 22, 2015
high rated
Do I need mapping software or graph paper to play these games?
No. While mazes are large, they are also flat and don't contain interactive visual elements. Travel is fast, and it's pretty easy to get a feel of the place. Backtracking is kept to a minimum by design. Mapping is just too much work for too little gain.
.
Which game should I play first?
Radiance and Curse are very good, but dated really badly: awkward controls, bad graphics, and rather hard on top of bad rules.
Gateway has good controls (the cursor finally works!) and nice graphics; it's also easier.
The main attraction of FRUA is, of course, custom adventures. If you're new to these games in general, you should probably start with a regular title to learn the basics.
Death Knights of Krynn is great, but to get the most of it, you'll have to start with Champions.
.
Should I play the series in order?
For the two Forgotten Realms series (Pools and Frontier), you don't have to. The stories are standalone, and later installments have only vague nonspoilery references to previous ones. (As in, if you can export a party from a sequel, it's pretty clear they didn't die and the world wasn't destroyed in the previous game.) Curse (compared to Radiance) offers new character classes, so you might wanbt to charge party composition between games.
In Death Knight of Krynn, however, an important subplot relies on you having played Champions (and the magic items are nothing to sneeze at).
.
How do I choose options in Radiance and Curse? None of the buttons seem to work!
If a letter in a word is highlighted, press it to choose that option. If nothing is highlighted and the options are arranged vertically, try Home and End. In combat, the numpad allows for diagonal movement. Read the manual.
.
What's the best party composition?
Depends on the game. In AD&D, nonhuman characters have level limits (refer to the manual for details) and penalties to Strength, so the best party consists of humans (but you can rectify it with a hex editor or third-party programs, in which case, all bets are off). As for classes:
You will need a Cleric to heal the party (except the Krynn games, where Knights are immensely overpowered as both healers and front-line combatants).
In Radiance and Curse, you will need a Thief to backstab certain powerful enemies.
You will need heavily armored frontline combatants to shield squishy mages and kill magic-resistant monsters.
You will of course need Mages (I'm not going to spell it "magic-user", it's dumb), but Mages require spell scrolls for faster progression, and there are only so many of them in the game.
The end result looks more or less like this if you don't change classes for human characters:
Radiance: fighter, fighter, thief, cleric, mage, mage.
Curse: paladin, paladin, thief, cleric, mage, mage.
Blades & Pools: paladin, paladin, cleric, mage, mage, mage.
Krynn: knight, knight, knight, cleric (to be replaced with yet another knight after 2/3 of Champions), red mage, white mage.
Female character have extra penalties to strength, so use a hex editor to win a decisive battle for women's rights.
If you do change classes (not allowed in Krynn), the most powerful party in a game would be one which makes the most use of dual-classing to advance around level limits, with Ranger-Mages being the most powerful combo.
.
These rules are dumb!
I know =) A number of tools were created to make them more tolerable (or you can use a hex editor). This advice assumes you're keeping tool use to a minimum.
.
Is there any game content which depends on the races and classes of my characters?
There's an optional Mage quest in Gateway and an optional Knight quest in Champions. I don't know of anything else.
.
I want to add a Paladin to my Curse party and I can't do it.
Assuming you have five or fewer current members, one or more of them are evil and the paladin is being a stuck-up asshat. A hex editor will help to change his mind.
.
I can't create an Evil character!
You're playing Krynn. Try a hex editor or a copy of Atlas Shrugged.
.
Can I play a Black Mage in Krynn?
Yes. Normally, black mages would get low-level spells sooner, but that particular advantage will be negated by the complete absence of black scrolls. And at higher levels, the level progression chart favors the white mages. So don't play a black mage except for the lulz (there's no extra hidden content or anything.)
.
What about dual classes? Those were neat in Baldur's Gate.
Dual classes are sorcery and I don't recommend them for a first-time player -- you should know when to persevere and when to cash out. The Krynn games don't have dual classes -- they have Knight orders, and of course your character should be Rose, so get promoted at the earliest opportunity.
If you do dual-class, check the level limits in each game and plan around them. Human Ranger-Mages provide the most bang for the buck, since a Ranger-Mage who gained the ability to cast Mage spells as a Ranger can later cast Mage spells as a Mage in heavy armor. Look at level-dependent benefits (attacks and spells) for each class in the manual to decide when it's best to switch (e.g. Rangers get two attacks per round at level 15).
.
My paladin gets awesome stats from the get-go, but my mage ends up a loser, no matter how many times I reroll! What gives?
In AD&D the tabletop game as it was meant to be played, you would roll stats and see which classes, if any, you qualified for. The high requirements on the paladin class (for instance) were supposed to make paladins rare and special. In these games, you pick a class, and the game generates a set of stats enough to qualify you for said class, and the higher the requirements, the better the stats.
.
In this case, can I generate a Paladin, then change his class to Mage?
You can do better. You can Modify a character after generation and set whichever stats you like, up to allowable maximums. Max out everything.
.
Isn't that cheating?
18-00? Haha lol nope. (For real cheating, use a hex editor to set everything to 25.)
.
Isn't it better to play with "realistic" stats for roleplaying reasons?
Don't. You won't get any points for "roleplaying", the game will simply screw you. You will need each character to have the highest possible main stat, and the stats which don't matter don't matter so you might as well have them at 18, too.
If you think the game is too easy, try adjusting the difficulty in the Encamp menu (for games which have variable difficulty).
.
I found this awesome magic item and the battles are laughably easy!
Careful, it probably has limited charges.
.
Yay, +5 items for the whole party! I'll just drop all that old stuff...
DON'T.
.
I'm stuck!
Try looking for secret doors in suspicious places via Look or enable Search. Elves, if you're using tools, are good at noticing secret doors.
.
This one fight is pure murder! I tried to avoid battles as much as possible to arrive at peak condition and I get killed anyway!
Some battles feature a variable number of combatants depending on external factors. There might be quests you can complete to find allies or whittle down enemies to a manageable number (before the battle actually begins, of course).
.
I can't get my thief to backstab!
Do this:
Position the thief and another character around the enemy, diametrically opposte each other, and set them to Delay (not Guard!). After all other combatants acted in the round, delaying will switch between these two characters. Have the other character attack the target in melee and the target will turn toward him. Then attack with the thief.
(You can also do it without delaying if you can tell which direction the enemy faces -- if the assistant strikes first and the enemy doesn't get a turn in between, or if you can tell who the enemy just struck in melee.)
.
My character was perfectly healthy and suddenly fell dead in combat. What gives?
Two possibilities:
he might be actually dead via a death effect - too bad, reload
or he might be poisoned (by, say, a giant centipede) - cast Neutralize Poison on the body before the end of the battle.
Unconscious PCs don't get experience points - the pool combat experience is divided between conscious characters, and quest XP ("congratulations the party gains experience!") is simply lost. (But don't worry, the XP budget of each game is unlimited -- although winning the game without anyone ever falling unconscious can be a fun challenge.)
Reduce the game speed via the Speed option in combat or Encamp-Alter outside of combat to be able to read combat messages.
.
My character actually died. Should I reload or try to raise them?
Reload, no exception. Death inflicts permanent penalties. (This means non-raiseable elves aren't substantially worse than humans where death is concerned, but if you have an elf in the party, you're probably using a editor tool, so you already don't care.)
.
I accidentally set a character to Auto and I can't take control of them again!
Win a battle, but don't end it just yet. Set everyone to Auto, then press Esc while the game is cycling between party members. (Or use the Gold Box Companion.)
[TBC]
No. While mazes are large, they are also flat and don't contain interactive visual elements. Travel is fast, and it's pretty easy to get a feel of the place. Backtracking is kept to a minimum by design. Mapping is just too much work for too little gain.
.
Which game should I play first?
Radiance and Curse are very good, but dated really badly: awkward controls, bad graphics, and rather hard on top of bad rules.
Gateway has good controls (the cursor finally works!) and nice graphics; it's also easier.
The main attraction of FRUA is, of course, custom adventures. If you're new to these games in general, you should probably start with a regular title to learn the basics.
Death Knights of Krynn is great, but to get the most of it, you'll have to start with Champions.
.
Should I play the series in order?
For the two Forgotten Realms series (Pools and Frontier), you don't have to. The stories are standalone, and later installments have only vague nonspoilery references to previous ones. (As in, if you can export a party from a sequel, it's pretty clear they didn't die and the world wasn't destroyed in the previous game.) Curse (compared to Radiance) offers new character classes, so you might wanbt to charge party composition between games.
In Death Knight of Krynn, however, an important subplot relies on you having played Champions (and the magic items are nothing to sneeze at).
.
How do I choose options in Radiance and Curse? None of the buttons seem to work!
If a letter in a word is highlighted, press it to choose that option. If nothing is highlighted and the options are arranged vertically, try Home and End. In combat, the numpad allows for diagonal movement. Read the manual.
.
What's the best party composition?
Depends on the game. In AD&D, nonhuman characters have level limits (refer to the manual for details) and penalties to Strength, so the best party consists of humans (but you can rectify it with a hex editor or third-party programs, in which case, all bets are off). As for classes:
You will need a Cleric to heal the party (except the Krynn games, where Knights are immensely overpowered as both healers and front-line combatants).
In Radiance and Curse, you will need a Thief to backstab certain powerful enemies.
You will need heavily armored frontline combatants to shield squishy mages and kill magic-resistant monsters.
You will of course need Mages (I'm not going to spell it "magic-user", it's dumb), but Mages require spell scrolls for faster progression, and there are only so many of them in the game.
The end result looks more or less like this if you don't change classes for human characters:
Radiance: fighter, fighter, thief, cleric, mage, mage.
Curse: paladin, paladin, thief, cleric, mage, mage.
Blades & Pools: paladin, paladin, cleric, mage, mage, mage.
Krynn: knight, knight, knight, cleric (to be replaced with yet another knight after 2/3 of Champions), red mage, white mage.
Female character have extra penalties to strength, so use a hex editor to win a decisive battle for women's rights.
If you do change classes (not allowed in Krynn), the most powerful party in a game would be one which makes the most use of dual-classing to advance around level limits, with Ranger-Mages being the most powerful combo.
.
These rules are dumb!
I know =) A number of tools were created to make them more tolerable (or you can use a hex editor). This advice assumes you're keeping tool use to a minimum.
.
Is there any game content which depends on the races and classes of my characters?
There's an optional Mage quest in Gateway and an optional Knight quest in Champions. I don't know of anything else.
.
I want to add a Paladin to my Curse party and I can't do it.
Assuming you have five or fewer current members, one or more of them are evil and the paladin is being a stuck-up asshat. A hex editor will help to change his mind.
.
I can't create an Evil character!
You're playing Krynn. Try a hex editor or a copy of Atlas Shrugged.
.
Can I play a Black Mage in Krynn?
Yes. Normally, black mages would get low-level spells sooner, but that particular advantage will be negated by the complete absence of black scrolls. And at higher levels, the level progression chart favors the white mages. So don't play a black mage except for the lulz (there's no extra hidden content or anything.)
.
What about dual classes? Those were neat in Baldur's Gate.
Dual classes are sorcery and I don't recommend them for a first-time player -- you should know when to persevere and when to cash out. The Krynn games don't have dual classes -- they have Knight orders, and of course your character should be Rose, so get promoted at the earliest opportunity.
If you do dual-class, check the level limits in each game and plan around them. Human Ranger-Mages provide the most bang for the buck, since a Ranger-Mage who gained the ability to cast Mage spells as a Ranger can later cast Mage spells as a Mage in heavy armor. Look at level-dependent benefits (attacks and spells) for each class in the manual to decide when it's best to switch (e.g. Rangers get two attacks per round at level 15).
.
My paladin gets awesome stats from the get-go, but my mage ends up a loser, no matter how many times I reroll! What gives?
In AD&D the tabletop game as it was meant to be played, you would roll stats and see which classes, if any, you qualified for. The high requirements on the paladin class (for instance) were supposed to make paladins rare and special. In these games, you pick a class, and the game generates a set of stats enough to qualify you for said class, and the higher the requirements, the better the stats.
.
In this case, can I generate a Paladin, then change his class to Mage?
You can do better. You can Modify a character after generation and set whichever stats you like, up to allowable maximums. Max out everything.
.
Isn't that cheating?
18-00? Haha lol nope. (For real cheating, use a hex editor to set everything to 25.)
.
Isn't it better to play with "realistic" stats for roleplaying reasons?
Don't. You won't get any points for "roleplaying", the game will simply screw you. You will need each character to have the highest possible main stat, and the stats which don't matter don't matter so you might as well have them at 18, too.
If you think the game is too easy, try adjusting the difficulty in the Encamp menu (for games which have variable difficulty).
.
I found this awesome magic item and the battles are laughably easy!
Careful, it probably has limited charges.
.
Yay, +5 items for the whole party! I'll just drop all that old stuff...
DON'T.
.
I'm stuck!
Try looking for secret doors in suspicious places via Look or enable Search. Elves, if you're using tools, are good at noticing secret doors.
.
This one fight is pure murder! I tried to avoid battles as much as possible to arrive at peak condition and I get killed anyway!
Some battles feature a variable number of combatants depending on external factors. There might be quests you can complete to find allies or whittle down enemies to a manageable number (before the battle actually begins, of course).
.
I can't get my thief to backstab!
Do this:
Position the thief and another character around the enemy, diametrically opposte each other, and set them to Delay (not Guard!). After all other combatants acted in the round, delaying will switch between these two characters. Have the other character attack the target in melee and the target will turn toward him. Then attack with the thief.
(You can also do it without delaying if you can tell which direction the enemy faces -- if the assistant strikes first and the enemy doesn't get a turn in between, or if you can tell who the enemy just struck in melee.)
.
My character was perfectly healthy and suddenly fell dead in combat. What gives?
Two possibilities:
he might be actually dead via a death effect - too bad, reload
or he might be poisoned (by, say, a giant centipede) - cast Neutralize Poison on the body before the end of the battle.
Unconscious PCs don't get experience points - the pool combat experience is divided between conscious characters, and quest XP ("congratulations the party gains experience!") is simply lost. (But don't worry, the XP budget of each game is unlimited -- although winning the game without anyone ever falling unconscious can be a fun challenge.)
Reduce the game speed via the Speed option in combat or Encamp-Alter outside of combat to be able to read combat messages.
.
My character actually died. Should I reload or try to raise them?
Reload, no exception. Death inflicts permanent penalties. (This means non-raiseable elves aren't substantially worse than humans where death is concerned, but if you have an elf in the party, you're probably using a editor tool, so you already don't care.)
.
I accidentally set a character to Auto and I can't take control of them again!
Win a battle, but don't end it just yet. Set everyone to Auto, then press Esc while the game is cycling between party members. (Or use the Gold Box Companion.)
[TBC]
Post edited August 26, 2015 by Starmaker