Posted November 24, 2017
Hi guys, using the C64 version on an emulator. A few qns:
* Is there any option to add/drop NPCs from the party without having to schlep all the way back to the training halls?
* Once a character drops in battle, is there any way to heal them so that they can once again take part, or at least share in the xp once it's over? It seems that once a character drops, you can bandage, but that's all, and they'll be out of the rest of the battle regardless, and then on 0 HPs once you finish the combat phase. Which pretty much means that as soon as a PC drops, it's reset time. Which brings me to the last "general" qn:
* Is there any way to quickly reload a game rather than closing the entire emulator & reloading the game? I can't see any option to abandon a current game and (re)load a save game? Again, this is the C64 version.
* Is there any option to pool and/or transfer money between characters without having to schlep all the way back to the training halls or a merchant?
Also, a specific qn about the troll/ogre fight in the slums. I've hired 2 NPC fighters as meat shields but the marching order keeps screwing me up: I "alter" so that the NPCs are in positions 1 & 2 on the character list, but when I enter the battle, the 2 NPCs are always at the back behind my PCs. The battle starts with 4 characters on the front line and the rest behind, and the 4 front-liners change depending on the marching order, but it's always the first 4 PCs, with the NPCs at the back. Consequently, my meat shields uselessly peg arrows while my PCs still get squashed. And even if I manage to reload until the trolls roll 1s and miss while the PCs run away, the stupid AI won't ever tell the NPCs to advance and block. The entire "NPCs as meat shields" strategy is useless unless the NPCs start at the front. How do I have NPCs appear at the front of a battle, not just the marching order?
Thanks
* Is there any option to add/drop NPCs from the party without having to schlep all the way back to the training halls?
* Once a character drops in battle, is there any way to heal them so that they can once again take part, or at least share in the xp once it's over? It seems that once a character drops, you can bandage, but that's all, and they'll be out of the rest of the battle regardless, and then on 0 HPs once you finish the combat phase. Which pretty much means that as soon as a PC drops, it's reset time. Which brings me to the last "general" qn:
* Is there any way to quickly reload a game rather than closing the entire emulator & reloading the game? I can't see any option to abandon a current game and (re)load a save game? Again, this is the C64 version.
* Is there any option to pool and/or transfer money between characters without having to schlep all the way back to the training halls or a merchant?
Also, a specific qn about the troll/ogre fight in the slums. I've hired 2 NPC fighters as meat shields but the marching order keeps screwing me up: I "alter" so that the NPCs are in positions 1 & 2 on the character list, but when I enter the battle, the 2 NPCs are always at the back behind my PCs. The battle starts with 4 characters on the front line and the rest behind, and the 4 front-liners change depending on the marching order, but it's always the first 4 PCs, with the NPCs at the back. Consequently, my meat shields uselessly peg arrows while my PCs still get squashed. And even if I manage to reload until the trolls roll 1s and miss while the PCs run away, the stupid AI won't ever tell the NPCs to advance and block. The entire "NPCs as meat shields" strategy is useless unless the NPCs start at the front. How do I have NPCs appear at the front of a battle, not just the marching order?
Thanks
Post edited November 25, 2017 by Ossie1972