Posted August 28, 2017
I have been trying to play modules using the UAShell, and they load and run just fine, but when I am in the 3D view I hit the same glitch in several designs. When I move East or West the floor changes graphics to a different set. When I switch to North and South movement , the floor reverts back to the original way it appeared. So when I am zig-sagging through a city or dungeon and changing directions rapidly, the floor is flashing between two drastically different looks (for example brown stone in one set, and bright green grass in another) and this is killing my enjoyment, and my poor eyes.
Does anyone have a suggestion or a fix?
Thanks.
Does anyone have a suggestion or a fix?
Thanks.