dtgreene: By the way, have you tried making heavy use of Vampiric Touch? In Dungeon Hack, that spell is game-breakingly powerful, as the hit points it gives you stack and have infinite duration.
stryx: No, the spell expires like Shocking Grasp does after your first rest and you then lose all your temporary hp (EOB2 uses a different engine than Dungeon Hack. Would be interesting to check that in EOB3, as that uses the same engine as Dungeon Hack). But also like Shocking Grasp you won't get then message again, making the spell fail after four uses. And with the first failure message you'll also lose your temporary hp.
In other words, Vampiric Touch is useless in the long run. I guess AD&D game developers can never get that spell right.
Here is the list of inaccurate implementations of that spell that I am aware of:
EOB2: Expires properly, but after the fourth use, will never work again.
Dungeon Hack: Works, but HP remains and stacks, making the spell far more powerful than intended.
Dark Sun games: Works, but temporary HP acts like healing, with the exception that your HP can go above the normal maximum (but HP above maximum is lost on the next Vampiric Touch). In Wake of the Ravager, getting HP above your normal maximum allows ordinary healing to raise your current HP without limit.
Infinity Engine games: Works, but temporary HP isn't accurately implemented; instead, the effect raises both current HP (lasts as long as ordinary healing) and maximum HP (has a finite duration). Annoyingly, the spell also makes the caster immune to it, making it rather pointless to have multiple copies of the spell memorized, while also making the caster immune to enemy uses of the spell as a side effect. Also, the spell can be cast on objects, and it occasionally bugs out and gives far more HP than was intended.
Temple of Elemental Evil: Does 1d6 + level damage (instead of 1d6/2 levels), and grants the user 0 temporary HP. (Temporary HP is implemented properly in ToEE, except for the fact that multiple sources stack without limit, allowing False Life to be stacked.) (Temple+ is supposed to fix Vampiric Touch, but I have not actually tried that mod.)
Don't know about Neverwinter Nights 1 and 2.
It just seems that, for whatever reason, developers *never* get this spell right.
Does the spell at least work sensibly in EOB1, or does the EOB2 bug apply there as well?