dtgreene: By the way, if you like Eye of the Beholder and/or Legend of Grimrock, you should try the original Dungeon Master.
stryx: Too many teleporter and pressure plate puzzles for my taste.
I noticed that Dungeon Master is only like that for the first few levels.
Level 0 is the Hall of Champions so that really doesn't count.
Level 1 has a fair number of pressure plate puzzles, but is fairly basic, as it is largely an introduction to how the game works.
Level 2 has a lot of puzzles, but you only need to complete 2/3 of the level to continue. (Also, one of the 6 areas, Creature Cavern, has no puzzles at all.)
Level 3 is largely puzzle-free.
Level 4 has some puzzles, but it isn't necessary to complete the whole level; you just need enough of the right items to pass the start of level 5.
Level 5 and onward are surprisingly light in terms of puzzles.
In other words, the early part of the game is not representative of the game as a whole.
Chaos Strikes Back, on the other hand, is filled with puzzles.
Dungeon Master 2 is combat intensive for the first half and puzzle intensive (with very little combat) for the second half.
There are two aspects of Dungeon Master that I like that similar games do not replicate:
1. Character growth is dependent on your actions. Cast spells to be a better caster, throw weapons to be a better ninja. This makes leveling up more interesting than in the D&D based games and Legend of Grimrock.
2. The ability to create potions. You don't get a standard healing spell; instead, you get a spell that turns an empty flask into a healing potion. Drink the potion to heal, and you get an empty flask that you can again turn into a healing (or other) potion.