Changelog for Update v2.0 (added 14 November 2019) - Part I:
New Spell Schools and Abilities
Three new spell schools (Corrupted, Earth, Wind) have been added to the game, adding dozens of new spells for you to unleash and titles to unlock! We've also created a six new movement and utility abilities for you!
New Bosses
Five new bosses have been added to the game and boss fights will always occur at the end of a chapter. In addition, defeating a boss will now grant you a choice between three guaranteed unique items!
New Enemies and Improved AI
We've added over 20 new enemies into the game! Enemies have been added to all factions, each using magic from specific schools, and they will use much more challenging abilities and spells.
- Inquisition will now use Fire magic
- Outcasts (formerly bandits) will use Lightning and Wind magic
- Debilor will use Ice and Earth magic
- Corrupted will still use Corrupted magic
Each faction will only drop spells and runes of their associated schools/types, so plan your routes accordingly!
In addition, we also have completely overhauled our enemy AI, giving them more natural movement both in and out of combat. Casters will be more transparent about the spell they are casting and melee fighters will attack and move more realistically. Archers will spawn on battlements and position themselves to best attack. Some enemy factions will even move in formations!
New Chapter Map Markers
Our wonderful artist, Leif, has crafted some really cool map markers for our chapter map, which correspond to the difficulty and faction in the location. Difficulty locations can be risky, but will grant better loot!
New Expanse Mode
We've added a new way to experience Fictorum! This single-chapter Expanse mode of Fictorum is a large, dangerous chapter and is drastically different every time!
Improved Camera and Targeting Reticle
We've listened to your feedback about our third-person camera and have overhauled it to be smoother and perform better across the board. Appropriate channeling spells will even use a targeting reticle and adjust the aiming camera to provide a clearer aiming.\
Starting titles have been improved!
We felt that several of our previous starting titles were derivative, odd, or just didn't work. After plenty of internal and external discussion, many starting titles have been drastically changed! Titles will have permanent passives (some of which are drastic and unique to the title) and will now appear on a starting title tooltip. Additionally, many of the unlock conditions for starting titles have been changed to improve progression and title unlocks will be triggered from prior playthroughs on game load. Lastly, three new unlockable titles have been added to the game, each utilizing one of the new spell schools
28 new achievements have been added
We've loaded a whole bunch of new achievements for you to unlock! Happy hunting
- Corrupted Mastery - Complete Fictorum using only Corrupted Spells (Abilities are okay)
- Wind Mastery - Complete Fictorum using only Wind Spells (Abilities are okay)
- Earth Mastery - Complete Fictorum using only Earth Spells (Abilities are okay)
- Physical Mastery - Complete Fictorum using only Physical Spells (Abilities are okay)
- Arcane Mastery - Complete Fictorum using only Arcane Spells and Abilities
- Classic Victory - Complete Fictorum on Classic mode
- Abridged Victory - Complete Fictorum on Abridged mode
- Expanse Victory - Complete Fictorum on Expanse mode
- The Uniquest - Have a unique item in every equipable slot
- Librarian - Have more than 10 spells in your inventory at once
- Master Wizard - Cast each spell in the game at least once
- Master Modifier - Cast a spell with each type rune at least once
- The Grand Inquisitor - Defeat the Grand Inquisitor
- The Earth Golem - Defeat Brazmek, the Earth Golem
- The Frost Giant - Defeat Balmur, the Frost Giant
- The Arch Mage - Defeat Rintara, the Archmage
- The Master Summoner - Defeat Giama, the Master Summoner
- Ventas' Favored - Defeat Ventas' Favored
- The Angel of Wind - Defeat Caeleste, the Angel of Wind
- The Bulwark - Unlock the Bulwark Starting Title
- The Chronomancer - Unlock the Chronomancer Starting Title
- The Voidbringer - Unlock the Voidbringer Starting Title
- The Galebender - Unlock the Galebender Starting Title
- The Earthmolder - Unlock the Earthmolder Starting Title
- The Giftbringer - Unlock the Giftbringer Starting Title
- The Titanic - Unlock the Titanic Starting Title
- The Thunderborn - Unlock the Thunderborn Starting Title
- The Bottom of the Barrel - Unlock the Bottom of the Barrel Starting Title
Bug Fixes and Minor Enhancements
- The new Spiral rune can now be found through the world
- Health will be completely restored after defeating a boss
- Many enemies and bosses will now use area spells
- Chaos and Order will now work on Area spells
- Bosses are now immune to knockdown
- Using a Nova rune with a Storm rune will now create a storm that follows the player
- Spells and runes dropped in combat will now correspond to the faction's element(s)
- Title selection has been improved to show attribute modifiers
- Choosing a victory option on Classic mode will display a confirmation window
- The standard animation for area spells will now take drastically less time to complete. (Was 1.2s, now .33s for the Fictorum and .5s for enemies)
- Clairvoyance outlines for defense structures are removed on quest completion/failure
- A grace period has been added after defeating a boss to clear trash slots
- Fixed a bug that would show completed quests as incomplete in the quest tracker
- The initial loading screen has been improved
- Trees will properly simulate physics when they are hit the first time
- Hitting a frozen solid enemy with a projectile will apply an impulse in the proper direction
- Dragging a rune from a runeset into an open slot will move the associated rune and remove it from the runeset
- Fixed bugs that would cause cooldown timers to either not display or display improperly
- Liches will now cast Skull Grenade (in addition to Nefarium) and their spell damage has been increased
- The Giftbringer will no longer start with a mana bonus
- Holiday spells have had their mana costs revised
- The unlock condition for the Verdant Incinerator has been changed
- Incendium's spell multipliers have been reworked
- Items will now spawn with +Earth, Corrupted, and Wind damage
- Frost nova now has a new visual effect, a damage increase, and a minimum slow percentage/slow duration
- Diminishing returns have been added for all negative status effects
- A close button has been added to save slot selection
- A UI indicator has been added for walking
- Doors will now shatter when forced
- Unique drop chance has been reduced from +1% to +.5% x (chapter - 1)
- A Colorblind Assist option has been added to the settings menu
- The Fictorum will get up more smoothly after a knockdown
- The settings and control binding menus have been improved visually and functionally
- Area spread will now curve around the player for non-surface snapping spells
- Rintara has been given new abilities, AI, and enemy adds
- Abridged is now the recommended mode
- Characters in the Run History screen can now be deleted
- Flare's effects have been improved
- Quest indicators will no longer flash when on low or medium effects
- A negative value for negative status effect duration will no longer appear as red
- Fixed a bug that would prevent improper imbues but still consume essence and the passive/ability scroll
- The ambush event at Hangium will properly have an ambush
- Fixed a bug that would always return 0% quest completion on Ducombe
- Tips in the tutorial level are now substantially easier to read and their placement has been adjusted
- Enemy spells will properly attenuate over distance
- Chandeliers candle effects will properly fade after being destroyed
- Fixed a crash that occasionally happens when shattering frozen enemies
- Starting Title buttons will have a different border if you've beaten the game with that title
- Casting, energy shield, mana threshold, and damage sound effects will now properly attenuate while using the observer
- Screen shake intensity has been reduced by 33% in most situations
- Proper default observer time speed will now be loaded
- Higher destruction lifespan settings will cull important destructible meshes much less often
- Quests have been streamlined and will no longer be added to the map, they will instead be resolved within the current location.
- The post-processing effect for Clairvoyance has been improved
- Spell impact decals have been improved slightly
- Jadon's Peak will give an essence reward in addition to slowing the Inquisition Legion
- Traveling through the nexus has a new visual effect
- Fixed a bug with drinking health potions that could crash the game in rare instances
- Expanse store rerolls on rest or movement (or load if you want to save scum it up)
- Grand Inquisitor has a variety of new spells to murder you with
- Collision is now properly removed from completed projectile spells
- Defeating a boss with Slow Time active will no longer halt the game indefinitely
- Fixed a bug with some combat events that would fail or succeed despite any player action
- Spells cast by NPCs will be further restricted by their current rotation
- Projectiles attached to the Fictorum will disappear after 5 seconds
- Fall damage for all characters has been reduced by 25%
- The cast animation for Christmas present is now substantially quicker
- The amount of loot on Nightmare and Hard difficulties is now the same as Medium
- X% Mana Leech and +X Mana after Kill will now appear on items
- Bigger enemies will cull equipment meshes at longer ranges
- Legion spawns will be consistently higher
Post edited November 17, 2019 by HypersomniacLive