Posted August 12, 2013
Hi everyone,
We have uploaded the latest patch for Fez. This patch will uupdate your game to version 1.08.
Changelog:
- FEZ Launch Options UI (FEZ_LaunchOptions.exe) allows you to toggle
non-ingame options for troubleshooting
- Added a --no-lighting launch options (accessible with the tool) which
disables the lighting pre-pass, and can make the game run smoother on
older GPUs
- The game now backs up your save file when finishing a playthrough to
the "SaveSlotN_Ending", in case you want to recover it (e.g. if you nuke
your progress by choosing Start New Game instead of New Game+!)
- 5.1 audio is now supported, in that everything will play from the
front speakers; positional audio in general was balanced and tweaked as well
- Tentative fix for Framebuffer Object errors on Intel and AMD hardware
- Invert look options is now disabled by default, and renamed from
"invert mouse" to "invert look" since it affects keyboard and gamepad
controls as well
- Fixed the long-jump exploit that used the turn-around animation
- Fixed visual glitch when entering a door right after jumping
- Secret codes can no longer be input during level transitions, which
could cause issues
- When "New Game+" is available, choosing "Start New Game" instead will
now trigger a warning
- No more OpenGL background context for threaded loading, should resolve
the issues that needed the --singlethreaded flag to resolve (long load
times). Note that the game will NOT limit framerate if you disable VSync
from your GPU control panel. Leaving it to "Application Controlled" is
preferred.
- Engine no longer soft-limits to ~58fps, no longer needs --force-60hz
to hit 60fps (though the flag still results in the smoothest experience)
- Support for 120hz and other refresh rates (logic still runs at 60fps,
but game will draw at whatever VSync instructs it to)
- Fixed that faraway places would show up on top of water in some
circumstances
- Fixed the NullReferenceException in draw calls during loading (the
Starfield bug), which more often than not resulting in a crash after
choosing "Continue Game"
- Fixed that geysers tiling would break up at the top
- Credits now align correctly in 1080p
- Fixed threading-related hitch/framedrop when rotating on slower CPUs
- Fixed OpenTK crash if the driver reports a resolution with no
bits-per-pixel information
- Fixed a bug where entering both codes in the telescope rooms would
only spawn one cube. Please note that the fix prevents the problem from
happening in the future, but save files affected by the problem cannot
be fixed without manual intervention (i.e. save file hacking). Sorry for
the inconvenience.
- Controls screen no longer lets you remap two actions on the same key
- Menus and intro react appropriately to remapped "escape" and "enter" keys
- UI keyboard mappings that used to be forced are now remappable via the
settings file
- Fixed crash in main menu after loading save file related to
leaderboards handling
happy exploring! :D
We have uploaded the latest patch for Fez. This patch will uupdate your game to version 1.08.
Changelog:
- FEZ Launch Options UI (FEZ_LaunchOptions.exe) allows you to toggle
non-ingame options for troubleshooting
- Added a --no-lighting launch options (accessible with the tool) which
disables the lighting pre-pass, and can make the game run smoother on
older GPUs
- The game now backs up your save file when finishing a playthrough to
the "SaveSlotN_Ending", in case you want to recover it (e.g. if you nuke
your progress by choosing Start New Game instead of New Game+!)
- 5.1 audio is now supported, in that everything will play from the
front speakers; positional audio in general was balanced and tweaked as well
- Tentative fix for Framebuffer Object errors on Intel and AMD hardware
- Invert look options is now disabled by default, and renamed from
"invert mouse" to "invert look" since it affects keyboard and gamepad
controls as well
- Fixed the long-jump exploit that used the turn-around animation
- Fixed visual glitch when entering a door right after jumping
- Secret codes can no longer be input during level transitions, which
could cause issues
- When "New Game+" is available, choosing "Start New Game" instead will
now trigger a warning
- No more OpenGL background context for threaded loading, should resolve
the issues that needed the --singlethreaded flag to resolve (long load
times). Note that the game will NOT limit framerate if you disable VSync
from your GPU control panel. Leaving it to "Application Controlled" is
preferred.
- Engine no longer soft-limits to ~58fps, no longer needs --force-60hz
to hit 60fps (though the flag still results in the smoothest experience)
- Support for 120hz and other refresh rates (logic still runs at 60fps,
but game will draw at whatever VSync instructs it to)
- Fixed that faraway places would show up on top of water in some
circumstances
- Fixed the NullReferenceException in draw calls during loading (the
Starfield bug), which more often than not resulting in a crash after
choosing "Continue Game"
- Fixed that geysers tiling would break up at the top
- Credits now align correctly in 1080p
- Fixed threading-related hitch/framedrop when rotating on slower CPUs
- Fixed OpenTK crash if the driver reports a resolution with no
bits-per-pixel information
- Fixed a bug where entering both codes in the telescope rooms would
only spawn one cube. Please note that the fix prevents the problem from
happening in the future, but save files affected by the problem cannot
be fixed without manual intervention (i.e. save file hacking). Sorry for
the inconvenience.
- Controls screen no longer lets you remap two actions on the same key
- Menus and intro react appropriately to remapped "escape" and "enter" keys
- UI keyboard mappings that used to be forced are now remappable via the
settings file
- Fixed crash in main menu after loading save file related to
leaderboards handling
happy exploring! :D