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Recently began trying this game out, and although fairly early on (within 4 cubes) the game seems rather fun. However I am having an issue and that happens to be the axis control on my controller.

Now to let you know, I'm actually playing with a PS2 controller with a USB adapter. Although M$ decided not to let you assign useful names/button types to the generic driver, the controller does it's job on quite a few things. But Fez is not one of them. The right analog stick is backwards, and the gamepad configuration lacks the options to set the specific axis or if it's inverted (depending on how you'd want to use it).

As far as I can tell Phil quit, but if he hasn't I'd like to see an option to fix this particular configuration problem.

I'm not too obsessed with buying new hardware when perfectly good hardware is already readily available.
How is the D-pad? I'm using a Logitech Duel Action, and the right stick actually has the wrong axis altogether (up/down => left/right) but the D-Pad works fine for movement. It's a pretty cheap controller too if your PS pad doesn't work out - not going to work as well as the xbox 360 pad it was made for but half the price.
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TheCycoONE: How is the D-pad? I'm using a Logitech Duel Action, and the right stick actually has the wrong axis altogether (up/down => left/right) but the D-Pad works fine for movement. It's a pretty cheap controller too if your PS pad doesn't work out - not going to work as well as the xbox 360 pad it was made for but half the price.
Well that's a tricky question :P

With the PS2 controller there's the button in the middle to switch it from analog (full functionality) to turning those off. I'm sure that's more a PS1/PS2 compatibility fix for their games, however if it's on analog then the D-Pad doesn't necessarily work the same it changes to a different set of controls, while if it's turned off the D-Pad says it actually uses the Left thumb-stick, but it's always 95%+ the direction you are pointing towards.

HOWEVER: On that note, the D-pad works just fine and seems to be configured well enough. The downside though is I can't peek around at a distance like I should be able to, and I'm not going to fight trying to re-program my brain just for one game and then on every other game go 'ugg why is it when I press down I can't look left??'.

Honestly the older controllers are wonderful in their own rights, I can only think M$ and other companies are greedy by not supplying good drivers for older or generic products. This is the opposite of when it was Win 95/98 when you had generic drivers that worked with anything and everything.

With the generic drivers for the PS2, all the buttons are labeled 1-15, and are all circular (regardless of type). If I were to design a driver it would have three criteria: You could give each button a unique name/symbol, Each button has a type ID (or shape/type, so you know if it's the start/select, button, bumper, etc), and finally color. If the games supported getting a picture just to identify the button, then generating a nice button would be nice.
Post edited October 21, 2013 by rtcvb32
I haven't finished Fez yet (at ~150%) but so far I've never needed the look left/right options.

I agree that it is kinda silly that in this day/age you can't just configure every button and axis in the operating system.
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TheCycoONE: I haven't finished Fez yet (at ~150%) but so far I've never needed the look left/right options.

I agree that it is kinda silly that in this day/age you can't just configure every button and axis in the operating system.
at ~150%? You mean < 50%?

Yet it's funny in emulators they are quite explicit when you are using a particular axis or button when mapping them to your gamepad or keyboard. I think that's more the OS designer (M$'s) fault since they are pushing you to buy new hardware, but as in my first post, I have perfectly good hardware so why do I have to buy new hardware? It only becomes apparent they love money and not their consumers (especially with how the XBone is being handled)
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rtcvb32: at ~150%? You mean < 50%?
No, I'm pretty sure The CycoONE meant 150%. There is more to Fez than one might think at first.

As for axis controls, I used a third-party dual-stick pad and it actually mapped pretty well. I may have had some reversed analog stick issues but I ended up not really using the analog sticks, except when looking around the map screen (and I don't think they were reversed there?). D-pad was fine for movement, and I played almost the entire game that way. Only problem arose when the game added a new control that's mapped to pressing in on one of the analog sticks. While my pad supports this, it wouldn't map properly, and I ended up having to use keyboard controls instead at that point. But it was only for a small section of the game.

I do wish the game would support both a pad and keyboard at the same time. That way I could have used my pad for everything else and then used keys only when I needed to. I don't see any reason not to have the controls duplicated like that.
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rtcvb32: at ~150%? You mean < 50%?
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Waltorious: No, I'm pretty sure The CycoONE meant 150%. There is more to Fez than one might think at first.

As for axis controls, I used a third-party dual-stick pad and it actually mapped pretty well. I may have had some reversed analog stick issues but I ended up not really using the analog sticks, except when looking around the map screen (and I don't think they were reversed there?). D-pad was fine for movement, and I played almost the entire game that way. Only problem arose when the game added a new control that's mapped to pressing in on one of the analog sticks. While my pad supports this, it wouldn't map properly, and I ended up having to use keyboard controls instead at that point. But it was only for a small section of the game.

I do wish the game would support both a pad and keyboard at the same time. That way I could have used my pad for everything else and then used keys only when I needed to. I don't see any reason not to have the controls duplicated like that.
Yes, I mean 150% ;-)
I mapped that to one of the other controller buttons and it seems to have worked.
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TheCycoONE: I mapped that to one of the other controller buttons and it seems to have worked.
I didn't have any other buttons to spare! Fez uses the entire controller.