SkinnyBiscuit76: I have a
32-bit Windows 7
Kerebron: Why 32bit? I suppose this might be
the problem.
SkinnyBiscuit76: On the Steam pages for Deus Ex Invisible War and Thief Deadly Shadows, there's even a bulletin that warns "
This game will NOT run on laptops!"
Kerebron: This is just plain moronic "warning". I mean, on
all of them?! Even those with GTX3080 GPUs and i7 CPUs?
SkinnyBiscuit76: My Windows 7 laptop doesn't have a GPU, so that's my hunch.
Kerebron: If it didn't have one, you wouldn't be able to see
anything, except for a black screen. :>
Maybe some
very old integrated GPUs are not able to run Far Cry properly, but at least from Intel HD4xxx onwards, there shouldn't be a problem with it.
Moreover, updating graphics drivers might help. For example Sacred was a bloody mess of artifacts and glitches and updating drivers made this problems go away completely.
Sorry for the delay. As for your questions,
1: 32 bit because the physical release of Far Cry was optimized specifically for 32 bit machines. My 32 bit architecture is not the problem here.
2: I don't know, man. I don't work at Valve. I didn't create the Steam pages for Deus Ex Invisible War and Thief Deadly Shadows. But I ASSURE you that if you peruse either of those pages you will see the bulletin that boldly says:
this game will NOT run on laptops! The NTSC boxes for these two games also have similar warnings on the back under the system requirements section (at least the box for Thief Deadly Shadows does).
3: What I meant is that my Windows 7 laptop doesn't have a
dedicated GPU. It has graphics acceleration as a pack-in feature, but no actual GPU card/chip. The CPU handles everything, as is the case for most low-end laptops, hence why they can't render fancy-shmancy pixel shaders. That's my understanding. I don't think graphics drivers would fix the visuals if the laptop doesn't have a dedicated GPU to begin with.