Hello there !
Well, for a start, it seems useful to remind that:
1) You're mentioning the second continent, but also Malric, so I guess you're writing about the early game phase while playing with Calis. It's true that even Flying Monkeys can be a bit of a pain at that point, mostly because of their Magic attack rating which skewers most units' armor by 25%. Should you play with Krell (and his Magical units) or Mordra (and her wonderful Flying Snakes ^^), you'd feel less of a gap in early aerial duals, even in Hard mode...
2) Aelcar doesn't necessarily field Sky Hunters of a higher grade than you... It really depends on your research choices. A Grade advantage goes a long way with Sky Hunters. After that, it's true that most early Mortal units are a tad underpowered or at least not better than your enemy's counterparts, but you shouldn't really notice the difference if you've been grooming them well enough. The manual's right about those... You really don't need that much of them if you can't maintain a good level of experience. Two or three higher level Sky Hunters do a far better job than twice that number if they're still at level 0 or 1.
3) It's hard to base observations on that sole early game phase. For example, even those Mortal Sky Hunters will suddenly feel a lot easier to use once they've reached Grade 4 or 5, because of their Heroic ability - which allows them to always maintain their (15) maximum Attack rating. Before that, yes, a few wounds and they're already far less powerful. On the contrary, Malric, even if he remains useful throughout the game, loses a lot of his interest during the last phases - and even more so in Hard mode. And that's if (and only if) you're playing Calis... Otherwise, you won't have that hero and, therefore, won't even have the luxury of being able to use him to soak aerial attacks. You won't find Valira as durable for that purpose...
Now, that said, you've more or less already figured out the Sky Hunters' true usefulnes and... it's completely within the guidelines of the manual ^^ ! You have to use them patiently, from an early point of the game in order to earn that precious XP, by finishing off stragglers or wounded targets, diving on Siege units or Bombardiers - Archers are riskier targets -, gathering several of them (a minimum of three, as for any other type) on a lone unit to obtain that +4 bonus - no need to attack with the three required to get it. It's even sometimes more interesting to park three Sky Hunters near an enemy one and only attack with the last of the three. Just to inflict damage while avoiding casualties. Patience is (really) required there, but it pays off in the end, especially with Mortal units and later upgrades.
You shouldn't try to use them to contest any enemy units head-on with Sky Hunters. They're simply not designed for that purpose - use Heavy Infantry or Cavalry for that -, though Krell's Phoenix Hawks can more or less become baseline troops if you have enough of them - and that's quite a "cheesy strat" indeed. Units' usefulness (and gameplay anyway) in Fantasy General comes from associations and Sky Hunters are mostly interesting for maintaining aerial superiority, which is a keypoint in PvP (PlayByMail) games. The first player who can't respond anymore to aerial attacks usually loses... But even in the campaign, they're great units when used correctly, because of their movement (unhindered) speed - which blends nicely with Calis armies, if you fancy Cavalry -, great vision & recon value, which allows you to scout any part of the map with ease, slaughter pesky Siege units in a flash or force the AI to retreat (or sometimes engage) by lying them in bait somewhere.
Now, with Calis, you can also play with Heavy Cavalry units equiped with Crossbows ^^ - works well enough, though some players consider this cheating ! - or use Light Cavalry (and Cloaks of Hiding) to do your recon. You can also, indeed, double down on Archers or Siege Engines, but they're so slow that you'll really have trouble maintaining your army's cohesion throughout a mission... But once difficulty ramps up - in Hard mode or even in Medium, if your strategy's not efficient enough -, it's just way easier to use Sky Hunters. I mean, with Calis, any mission is more or less over in 3 or 4 turns with enough planification: the main (initial) fight is usually over at that point and if you've positioned your ground recon units all around the map, you'll prevent the AI from recruting reinforcements. Which means it's over, save for a bit of cleanup, Shrine exploration, etc. And that's simply impossible to achieve (that fast) with Archers or Siege Engines if you couldn't force the main fight to occur close enough to your starting point or if you had to compose with a lot of Rough terrain.
Kharille is right above: you can, at least in Medium mode, pretty much clean up a map with aerial units while the rest of your army gathers towards its keypoints. Bombardiers, while not popular in PvP for several reasons, are very handy during the campaign in such occasions... and they definitely should be much more efficient than what you seem to suggest. Maybe you had only level 0 or 1 units ? Or were just dishearted by poor luck ? For they do get a +3 bonus against Cavalry units and work usually very well, even against Infantry, when softening troops before an assault is important. Just don't pit them against Archers or retaliating units all the time and you should have great results ! Even a loosy Bronze Glider can burst much more expensive units (during the early game) if you've protected it well enough until it earns a few levels !
As for Lipatov... Well, there are indeed lots of methods to build a strong unstoppable (campaign) army - since PBM games are a completely different beast - and, in Medium mode, pretty much anything will work out in the end if you have a bit of patience and don't rush in. But, objectively, you simply can't pretend Sky Hunters are useless. And I'm not even limitating the subject to Phoenix Hawks or Shadow Dragons ^^...
Good luck with your army !
Post edited February 11, 2024 by Zaephir-Moth