quecojones: Well, I got
Fallout it works in a VM but, it's kind of a pain. :(
The framerate is all over the place (FRAPS reports anywhere from
1FPS to
150FPS) and I had to change the settings of my mouse so that I could actually see/use it (I had to slow it down). Another issue is the screen resolution. I have my VM set at
1280x720 and it goes up to
1680x1050 when I go full-screen but, the game only wants to run at
640x480... not cool. :(
You're kidding right? Snooty remarks follow....
Welcome to "Classic" gaming on the PC. Back in the day, games were made with these things called "sprites". They don't really scale like 3d models do. I guess you could think of Sprites as sheets of paper with drawing on them. Because Sprites can't scale, or get bigger without changing the drawing, Setting the game to any damn resolution you choose isn't really an option.
The nice thing about the old days is we used computer monitors that were based on the antiquated, (but, IMO superior in some respects) "Cathode Ray Tube" or CRT for short. The advantage to these screens over the newer "Liquid Crystal Display" of today (LCD), is the pixels on the screen could be drawn larger or smaller depending on the demands of the system ensuring that any system could display their images at full screen no matter the resolution. So running a game at 640x480 looked just fine on a monitor that supported higher resolutions like the highly sought after 1024x768.
The game may not be that revolutionary technically, but there is a reason it's on this site and heralded as one of the best turn based strategy games of its time.
In most cases the game should run emulated/Virtual so long as the DirectX support is there (BootCamp for sure, Parallels and VMWare should be fine now as well), I seem to recall having a LOT of crash issues with the original version of Fallout 1 on modern computers. It'll be interesting to see how this version runs since Gog.com is claiming that the game is guaranteed to work.