Posted February 09, 2011
I decided to go back to one of my saves and give this char a try again. Im an unarmed specialist in fallout 1 and I was wondering about the punches and kicks and the difference. I can choose kicks for 4 ap and punches for 3, but it shows them both as the same damage. What is the difference between them, do kicks do more damage or have higher chance of knocking people down. I need to know as the game is hard unless i strategize beforehand.
I am level 3 and following a no weapons/monk path and going through the game with 3 tags-unarmed, sneak, and steal. I am essentially making a rogue character. The difference is that unlike using the powerfist or w/e they call it, I am using my fists and kicks for everything. It's challenging but it works pretty well. I read a faq on this build from gamefaqs and it sounded like a good idea. I can figure the perks out myself as i am looking forward to silent death for nice backstabbing (or kicking) goodness.
Any info on the damage or critical increase for kicks?
I am level 3 and following a no weapons/monk path and going through the game with 3 tags-unarmed, sneak, and steal. I am essentially making a rogue character. The difference is that unlike using the powerfist or w/e they call it, I am using my fists and kicks for everything. It's challenging but it works pretty well. I read a faq on this build from gamefaqs and it sounded like a good idea. I can figure the perks out myself as i am looking forward to silent death for nice backstabbing (or kicking) goodness.
Any info on the damage or critical increase for kicks?
Post edited February 09, 2011 by deathknight1728