deck16: Talking of injured buddies, I've recruited Cassidy into my gang, who has a heart problem. I wondering if I've done the right thing, as he's already asking for stimpaks. I hope I don't have to use the first aid and doctor skills on him too much. He's going to have to raise his game if he's going to be as good as my other recruit, Sulik!
squid830: Cassidy will only be negatively affected (i.e. die) if you use drugs on him. Stimpacks don't count as drugs and are perfectly fine (I wondered about this too, like most people).
IIRC you can actually cure his condition if you're playing the RP. Not that it's necessary unless you want to feed him psycho or something.
He quickly becomes one of the better characters once he levels up a bit - I usually give him one of the auto-shotguns or a rifle.
deck16: I just did the caravan run from Redding to Vault City and managed to grab a ton of new weapons from the raider gangs. Some good stuff has turned up like the FN FAL, Needler Pistol, Super Sledge, Power Fist and, my personal favourite, the Sledgehammer Shotgun. Not a bad little haul. I'll be giving the Super Sledge to Sulik, and I'm expecting him to do some serious damage with it!
squid830: The sledgehammer is easily one of the best weapons. I usually give one to Cassidy, but tend to favour the rifles myself since I usually like to snipe from range. Sledgehammers are a lot of fun at close range in burst mode... ;)
The FN FAL isn't too bad - with the RP and one of the alternate weapon mods installed (forget which one, but I think it's one of the RP options) it's better than the assault rifle - again most fun in burst mode, though you can snipe with it to some extent.
One thing that's always bothered me about the Fallout games is that for some reason, a single shot from an assault rifle (or FN FAL) does less damage than a shot from a pistol - so assault rifle type weapons tend to be less impressive than they should be.
After talking to Cassidy, he said he's good with shotguns, rifles, pistols and knuckle dusters, so I've kitted him out with some decent gear. So far, he's doing a great job with the H&K CAWS, although, he's getting through ammo a little to quickly for my liking. I'll have to look at the combat options, maybe there's a way to stop him firing in burst mode all the time!
Actually, I made a mistake, It's the Pancor Jackhammer Shotgun that I'm wielding at the mo. Anyway, whatever it's called, I'm liking it a lot. I've been getting some 20+ HP shots with it. It seems to do a decent amount of damage without even aiming, so I can get two shots per turn with it. This, of course, is extremely bad news for whoever I'm aiming it at!
I've been using the FN FAL to clear out the Wanamingo Mine, and it's been great for disabling the enemies' legs. I'm finding that if I cripple their tentacles, after that they want no part of me and run away. Then it's just a case of crippling the legs with the rifle, cornering them, and hammering them with a melee weapon to save ammo. The FN FAL has been great for slowing them down, cause it's really annoying having to chase them all the time!