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Does anyone know what swift learner does regarding regular experience such as kills and quests, or does it just give you a bonus to when you use skills such as outdoorsman, steal, etc.

If it does what i want then i might get it, otherwise it is more useless than a priest with tits.
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deathknight1728: Does anyone know what swift learner does regarding regular experience such as kills and quests, or does it just give you a bonus to when you use skills such as outdoorsman, steal, etc.

If it does what i want then i might get it, otherwise it is more useless than a priest with tits.
For each rank of the Swift Learner perk, you get a 5% bonus anytime you get experience. So if you normally got 100 xp from punching the groin out of some slaver, you would now get 105 xp. If a quest reward is normally 1000 xp, with the perk you'd get 1050 xp. And so on..
Thankyou for that info! By the way, my char is running low on throwing weapons, is there a shop or any type of store that restocks knives and such?
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deathknight1728: is there a shop or any type of store that restocks knives and such?
To my knowledge stores don't restock at all.. except for bottlecaps. Pretty sure Redding had a merchant or two that slowly increase their bottlecap reserves over time.. Can't recall Fallout 1 specifics with respect to that.

I've never attempted a playthrough with a throwing-based char. Usually I just sell throwing knives and spears and whatnot... i'm trying to think about how much of that stuff I came across ... my personal playthroughs make me think that running out of stuff to throw might be pretty common. But again, i've never attempted such a char so I might be way off.
Just an aside here, but Swift Learner is a BAD PERK. Especially in Fallout 1. You'll probably be around level 15 at most when you finish the game, and the experience gain is so marginal that you probably won't even get a single level out of it. And it uses up a perk slot that could be used for something more useful.

XP required for each level increases for each level you have, leading to an exponential-type growth. If each level was 1000 xp more than the last, Swift Learner would be more useful. However, due to the distribution, it's simply a waste.

For throwing weapons, I don't know of any restocking vendors, but there probably are some. The book vendor in the Hub restocks all her books every day, and a few gun shops will restock certain types of ammunition. I actually think throwing is kinda cool, but it's not exactly a powerhouse. I normally use it as a backup for my Big Guns characters, for situations where I don't want to waste a rocket or 30 rounds of ammo, or I need to burn off my excess APs. Grenades are pretty fun, too, and they can be extremely useful. Note that you can (often) recover knives off the ground after you've thrown them, provided they aren't stuck underneath a corpse. This helps with the ammo problem and also the cost problem.
Well this is fallout 2 and lvl 3 perks are terrible anyway. Toughness is the only other one i would get. Actually wait, i cant get toughness as i dont have endurance at 6. So that leaves me with earlier sequence which isnt great either.

Swift learner isnt great in the beginning, thats true, but later you gain quite a bonus of experience for kills and everything. If something gives 4000 experience, thats 4200 with the perk. It may not seem like a lot but it adds up. Perks dont get good until 6.
In Fallout 2 you're much better off picking Awareness at lvl3
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gnarbrag: In Fallout 2 you're much better off picking Awareness at lvl3
Awareness requires decent Perception. I have created characters unable to gain Awareness. It doesn't drastically change the game to lose access to this trait.
i disagree about awareness. For me i can usually predict what the creature has on me by just going over their portrait. Awareness is only good if you want the exact amount, i find it to be alright but to each his own.

Quick question for anyone that knows, does thrust or swing have any real difference in damage or critical?
Not sure if anyone knows, but i think that onehander trait adds to my damage, not only does it add 20% hit chance, my rolls are higher.
Yeah, swift learner is downright bad.
Makes practically no difference whether you have 100K or 105K XP at some point.
At most it gives you the next level like 10 mins before you'd get it otherwise.

About one hander, it should only affect hit probability, as such.
But does higher skill equal higher damage? Or higher critical chance?
That's something I've always wondered but never found out.
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Jarmo: Yeah, swift learner is downright bad.
Makes practically no difference whether you have 100K or 105K XP at some point.
At most it gives you the next level like 10 mins before you'd get it otherwise.

About one hander, it should only affect hit probability, as such.
But does higher skill equal higher damage? Or higher critical chance?
That's something I've always wondered but never found out.
Im pretty sure that after reading from another thread, that higher skill gives higher rolls and thus a better chance to crit in aiming mode. Dont hold me on it, but to me that makes sense.
Im trying to find a list for the experience gained when using skills, does anyone know if anyone has compiled a list on experience gained from such as doctor, first aid, outdoors, steal, etc. skills? Ive looked on the web but i cannot locate the experience gained.
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deathknight1728: Does anyone know what swift learner does regarding regular experience such as kills and quests, or does it just give you a bonus to when you use skills such as outdoorsman, steal, etc.

If it does what i want then i might get it, otherwise it is more useless than a priest with tits.
At first I thought Swift Learner would be a great perk to have, but since the time limit in Fallout 2 is exponentially long its easy to gain levels over time without needing the perk. If anything just choose Kama Sutra Master so you can please the ladies.
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thelovebat: If anything just choose Kama Sutra Master so you can please the ladies.
And/or the lords.
Note: Requires Level 3, EN 5, AG 5. Most combat-capable characters will be able to take this perk, but some character designs won't be capable.