JackBurton85: haha how is a drug dealing "pharmacist" having a part for a fucking uranium mine operation not a pretty random inclusion? There's no logic there.
Hickory: So you expect a post-nuclear anarchy to be logical? Get real.
" I can accept some off the wall shit in a world like Fallouts, but give me a clue or something towards future endeavors"
The question was answered in the post you quotted from.
I have no idea how to multiquote...
"It's simply a quality of deep RPGs, I understand how it is frustrating, but it is nothing unusual or random or obscure or far-fetched."
I agree with the first part, disagree with the rest. Certainly adds more depth to the experience, and the trial and error nature of it makes for a funner ride ultimately as it helps simulate the uncertainties such a world would present. That said, this example is quite random.
" I almost never like to complete any quests until I've hit a dead end of exploration and know there's nothing like that out there to be encountered. "
That becomes absurdly time consuming though. You essentially would have to travel around from place to place before undertaking any given quest, and after completing any given quest, to see what effect it could have or what it may have impacted elsewhere.
"while travelling at an early level with no hope of winning"
This, i only encoutnered situations like this early on. I found Fallout 2 to be quite rough in the early goings, far more challenging then the first. You're low on health/armor, you're low on stats all around, your weapon is weak, i found ammo levels to be a major issue very early in my game. I had to reload a crapton of times just trying to travel from what city to the next.
It didn't help that i had no intention of playing melee, so i put nothing into that. Well with ammo short, and a weaker gun, and a total trash ability to aim that gun, and a weak melee ability to boot, combat can be a very rough ordeal.
It does make it quite fun as you often feel like you're truly fighting for survival and every item/bullet you pick up counts, feels like you're really scrounging around this wasteland desperately seeking a way to tough shit out. None of this lasts too long though, not once your weapons/money/stats improve.
"Guess you'd have to ask one of the mafia bosses, drug dealers, gun merchants, idiot-savant weapon modification experts, prostitutes or crack heads then? I'm sure they're all much more likely to stock air purifiers for sale than an educated guy who manages a pharmacy. "
haha i see what you're doing with all that. However, we all know there's plenty of merchants/characters you encounter who have some tech device or item for you yet they don't know what the hell it is or what it's significance is. Plus, since i hit up New Reno first, i had no way of knowing i'd even need this item for a mine.
And i never took Rocketman to be some legitimate pharmacist/doctor/whatever anyways. The dude was a drug peddler for the mob. haha i didn't think i was dealing with Walter White here.
"By the way I remember the first time I played this game I did something similar - I whacked someone for Mr. Bishop so I closed off a certain quest-line later on. I didn't actually find out until I looked at a walkthrough though since I wasn't even offered the mission"
I fucked something up with the briefcast i'm supposed to deliver from Vault City. Was that to Mr Bishop? Sounds familiar. Either way, i think i made the enormous mistake of asking for money for the task back in VC, something i guess the mafioso somehow gets wind of and then will never trust me ever again.