Posted May 27, 2012
Fell deeply in love with Arcanum (so much so that I wrote a faq for it), the creators of which also made Fallout, so I picked up Fallout 1 and 2 and just finished 1 recently.
These rpgs are just amazing. Everything you can want in an rpg is what they give you.
Detailed character customization starts things off in an awesome way. You can create a vast variety of different characters for different playstyles, and it will actually affect how the game plays for you. It's classless, so as long as you gear your character towards something you can, and you can always make interesting hybrid heroes.
The ingame choices are real. You can fight everyone at the first insult, or insult them yourself, or play the hero of the wasteland and save everyone. In almost every instance there is a clear choice that you can make as a player and change the course of a quest or even the ending of the game.
The combat is turn based which gives it a tactical aspect (hence the tactics game sequel) instead of just send your allies to autoattack while you press a few buttons that dominates later rpg gameplay. There are a lot of different weapons, and usually different ammo types for many weapons. There could have been more variety in enemies and how they fight you (if they used grenades or traps for instance) but that doesn't tarnish the experience too much. It is too easy, however, to do extremely well against foes, even the hardest ones.
The real gem of Fallout is the story and setting. Like Arcanum, everything is well written and striking in its detail and depth. There are many times when they force you into very different and intense situations, such as talking down a crazed soldier who has taken a hostage. Not your average quest there, is it my friends? The story is very developed. Through reading transcripts from holodisks and talking to important figures, you can learn a lot of interesting insight into just what happened to cause the problems in the new American wasteland. A lot of it deals with very important human issues, such as the pursuit of science at all costs, or saving the many at the expense of the few, or downright power-hungry ambition and corruption. Just as an example, the first line of dialogue in the intro is "War. War never changes."
A wonderful rpg whose only true fault is that there isn't enough of it. The game can be entirely explored in about 30 hours.
These rpgs are just amazing. Everything you can want in an rpg is what they give you.
Detailed character customization starts things off in an awesome way. You can create a vast variety of different characters for different playstyles, and it will actually affect how the game plays for you. It's classless, so as long as you gear your character towards something you can, and you can always make interesting hybrid heroes.
The ingame choices are real. You can fight everyone at the first insult, or insult them yourself, or play the hero of the wasteland and save everyone. In almost every instance there is a clear choice that you can make as a player and change the course of a quest or even the ending of the game.
The combat is turn based which gives it a tactical aspect (hence the tactics game sequel) instead of just send your allies to autoattack while you press a few buttons that dominates later rpg gameplay. There are a lot of different weapons, and usually different ammo types for many weapons. There could have been more variety in enemies and how they fight you (if they used grenades or traps for instance) but that doesn't tarnish the experience too much. It is too easy, however, to do extremely well against foes, even the hardest ones.
The real gem of Fallout is the story and setting. Like Arcanum, everything is well written and striking in its detail and depth. There are many times when they force you into very different and intense situations, such as talking down a crazed soldier who has taken a hostage. Not your average quest there, is it my friends? The story is very developed. Through reading transcripts from holodisks and talking to important figures, you can learn a lot of interesting insight into just what happened to cause the problems in the new American wasteland. A lot of it deals with very important human issues, such as the pursuit of science at all costs, or saving the many at the expense of the few, or downright power-hungry ambition and corruption. Just as an example, the first line of dialogue in the intro is "War. War never changes."
A wonderful rpg whose only true fault is that there isn't enough of it. The game can be entirely explored in about 30 hours.