Posted March 04, 2022
This is a list of builds I have planned for up to New Vegas:
Fallout 1 and 2
Sniper (starts off with Small Guns, then switches to Energy Weapons)
Pistol Sniper (same, but using One Hander)
Burst Fire Big Guns (same as Sniper, but with Fast Shot and switching to Big Guns)
Burst Fire Energy Weapons (same, but switches to Energy Weapons)
Pyromaniac (uses the Flamer/Improved Flamer)
Hand to Hand (fights in melee range)
Tactics
Sniper (long range with Small Guns, then switching to Energy Weapons)
Burst Fire Big Guns (takes Fast Shot and uses Big Guns)
Burst Fire Energy Weapons (same, but uses Energy Weapons)
Pyromaniac (uses the Flamer)
Fallout 3
Due to getting a perk every level, the potential to max out all skills, and the near lack of specialization perks, all characters focus on both melee and ranged combat.
Critical (inflicts critical hits with single shot weapons weapons)
Low Critical (focuses more on dps with heavier weaponry)
Assassin (focuses on attacking from stealth)
Pyromaniac (uses fire based weapons)
Fallout: New Vegas
Due to slightly higher perk rate and all those specialization perks, there are many more builds than in previous Fallout games.
Critical (Cowboy, Grunt, Guns, Shotguns, Lasers, Plasma, Unarmed, or Melee. Focuses on critical hits and damage)
Automatic Critical (Grunt, Guns, Lasers, Plasma. Same, but with automatics and Light Touch)
Quickshot (Cowboy, Grunt, Guns, Shotguns, Lasers, Plasma, Unarmed, or Melee. Focuses on increased attack speed)
All Out (Grunt, Guns, Lasers, Plasma, Pyromaniac, Unarmed, Melee, Explosives. Focuses on increased damage)
Feel free to comment on these build ideas and if you have other ideas I should try out.
Fallout 1 and 2
Sniper (starts off with Small Guns, then switches to Energy Weapons)
Pistol Sniper (same, but using One Hander)
Burst Fire Big Guns (same as Sniper, but with Fast Shot and switching to Big Guns)
Burst Fire Energy Weapons (same, but switches to Energy Weapons)
Pyromaniac (uses the Flamer/Improved Flamer)
Hand to Hand (fights in melee range)
Tactics
Sniper (long range with Small Guns, then switching to Energy Weapons)
Burst Fire Big Guns (takes Fast Shot and uses Big Guns)
Burst Fire Energy Weapons (same, but uses Energy Weapons)
Pyromaniac (uses the Flamer)
Fallout 3
Due to getting a perk every level, the potential to max out all skills, and the near lack of specialization perks, all characters focus on both melee and ranged combat.
Critical (inflicts critical hits with single shot weapons weapons)
Low Critical (focuses more on dps with heavier weaponry)
Assassin (focuses on attacking from stealth)
Pyromaniac (uses fire based weapons)
Fallout: New Vegas
Due to slightly higher perk rate and all those specialization perks, there are many more builds than in previous Fallout games.
Critical (Cowboy, Grunt, Guns, Shotguns, Lasers, Plasma, Unarmed, or Melee. Focuses on critical hits and damage)
Automatic Critical (Grunt, Guns, Lasers, Plasma. Same, but with automatics and Light Touch)
Quickshot (Cowboy, Grunt, Guns, Shotguns, Lasers, Plasma, Unarmed, or Melee. Focuses on increased attack speed)
All Out (Grunt, Guns, Lasers, Plasma, Pyromaniac, Unarmed, Melee, Explosives. Focuses on increased damage)
Feel free to comment on these build ideas and if you have other ideas I should try out.