Ralackk: Ah my bad, I figured the 1.2 semi-official patch would only be needed to add all the content the american version missed out on.
The semi-official patch also contains the children patch so it's no longer needed to be installed separately.
===============================================================================
Fallout v.1.2.1 patch (semi-official)
compiled and described by TeamX
===============================================================================
Description:
Primary objective of this patch is to give english speaking users the most
complete compilation of the official fixes from the different revisions of the
game. Secondary objective is to provide the unified Fallout-modding platform
for further development.
Compatibility:
Patch has been tested with following Fallout releases.
FALLOUT Version 1.0 (19 Sep 1997) [US],
FALLOUT Version 1.0 (29 Sep 1997) [US],
FALLOUT Version 1.1 (09 Nov 1999) [US],
FALLOUT Version 1.2 (19 Nov 1997) [UK],
FALLOUT Version 1.2 (1x Mar 1998) [UK/FR/SP]
List of changes:
US users only
-------------
* Older release of the game dated 19th September 1997 is supported by patch
now. (~440 .int, ~36 .map, ~40 .msg, few .pro & .frm)
* Official US patch v1.1 is completely included. No additional installation
required. (24 .int & 4 .msg)
* Better gender difference support due to updated engine.
(falloutw.exe, combat.msg)
* There is a wooden box, not a freezing chamber :) near Patrick The Celt
(rndmtn.int)
* Message "you get 1000 XP" will be displayed now when player finishes
repair of the generator in Glow (glowgen.int)
* Player have introduced him/herself to Razor as "I'm NAME." There'll be
displayed actual charater name now. (razor.int, razor.msg)
* Fixed "Error's" when player tries to chat with Blades after Adytum
invasion. Script refers to blade.msg (279) instead of inexistent
inblade.msg (926) now. (inblade.int)
US and UK users
---------------
* Better internationalization support due to updated engine. Different
languages can have different interface pictures in the same installation
and such. (falloutw.exe)
* Some female monsters like Mother Deathclaw had their gender set to male.
It's fixed. (critters\*.pro)
* One "out of the plot" dialog option has been removed from the Gabrial's
script. Namely: {124}{}{People who would fix all of your problems with
Adytum.} (gabriel.int)
* Rough fix for Kyle's empty dialogue issue. (kyle.int)
* Fixed two minor glitches in Tolya's dialog. Some of his replyes on
conversaion ending were constantly or randomly unseen. (tolya.int)
* Diana won't show sequentially two brunches of her dialog during the
conversation. If you are a Garl's freind already you'll see friend's part
only. Stranger's part will be hidden. (diana.int)
* Young Initiate Jerry won't pick up text option from the "scribe" brunch
instead of "I haven't decided" brunch anymore. (rd1init.int)
* Fixed rare seen bug in the Nicole's script. Available reply options some
times had been mismatched for the one of the nodes in Glow dialogue brunch.
(nicole.int)
UK users only
-------------
* None
UK and EU users
---------------
* Children animation is bundled with the patch and enabled in the game engine.
No additional installation of children patch required.
(falloutw.exe, nachl???.fr?)
* Strange Razor's offensive exclamation "You (male)Bastard! (female)Bitch!"
changed to "You ass!". Just like in the US patch. (razor.msg)
* Removed due to censorship "Drug resistant" and "Drug reliant" traits'
pictures are back now. (addict.frm, drugrest.frm)
* Replaced due to censorship occurencies of words "drug", "addiction", etc.
are back now. (25 .msg)
EU users only
-------------
* It's no longer possible to ask Lars to go and take down Gizmo before
getting the evidence. (killian.int)
* Removed due to unknown reason option to leave Militray Base security system
dialog without attempts to hack the codes or enter them blindly is back.
(vconcomp.int)