Posted February 27, 2022
I'm the type of player who likes to set stats to what he needs plus implants to qualify for perks. Now I understand that there are many ways to set SPECIAL and that some players like to use drugs too in order to qualify for the perks they need, but that's not my style. I'm used to min-maxing. I'm a perfectionist who doesn't want to feel that he's wasting STAT points.
So I have the following questions for each SPECIAL stat.
Strength: Melee characters need to max it by endgame for the highest melee damage possible. Should I bother maxing it if I am a sniper or burst fire character?
Perception: 8 is needed for Sniper for ranged characters, melee characters can have it at 6 for Better Criticals. Is there any advantage to maxing Perception as a long range character.
Endurance: Endurance is more important for melee characters since they tend to get hit more and take more damage. How important is it for ranged characters as well?
Charisma: Many players dump this stat in the first game. Should I do the same or are there advantages to having a higher Charisma score?
Intelligence: This is probably the most imporatant stat as it determines skill points you get per level up. Dimwits can play a stupid game with less than 4. This is probably the only time I use chems to qualify for perks because I need to take Bonus Rate of Fire for this character. Should I max it? If not, how high should I set it for if playing a combat diplomat? How high should I set it for if not tagging Speech?
Agility: Sniper and Slayer both need 8. Small Frame increases it by one. Should I have it maxed by endgame for the maximum action points or is it not necessary to do so?
Luck: Sniper's effectiveness increases the higher it is. 6 is needed for Better Criticals. Snipers get the best chance of critical hits by targetting the eyes. Should I max it if playing a ranged character or keep it at 6 endgame?
So I have the following questions for each SPECIAL stat.
Strength: Melee characters need to max it by endgame for the highest melee damage possible. Should I bother maxing it if I am a sniper or burst fire character?
Perception: 8 is needed for Sniper for ranged characters, melee characters can have it at 6 for Better Criticals. Is there any advantage to maxing Perception as a long range character.
Endurance: Endurance is more important for melee characters since they tend to get hit more and take more damage. How important is it for ranged characters as well?
Charisma: Many players dump this stat in the first game. Should I do the same or are there advantages to having a higher Charisma score?
Intelligence: This is probably the most imporatant stat as it determines skill points you get per level up. Dimwits can play a stupid game with less than 4. This is probably the only time I use chems to qualify for perks because I need to take Bonus Rate of Fire for this character. Should I max it? If not, how high should I set it for if playing a combat diplomat? How high should I set it for if not tagging Speech?
Agility: Sniper and Slayer both need 8. Small Frame increases it by one. Should I have it maxed by endgame for the maximum action points or is it not necessary to do so?
Luck: Sniper's effectiveness increases the higher it is. 6 is needed for Better Criticals. Snipers get the best chance of critical hits by targetting the eyes. Should I max it if playing a ranged character or keep it at 6 endgame?