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I too, remember when Fallout was brand new. Hell, I remember when Wasteland was brand new, and Wasteland is what spawned the Fallout franchise.
If you like easier games, by all means play Fallout 3. If you want to learn something, and maybe even something about yourself as a gamer, play Fallout 1 or 2 for more than 5 hours.
The older games (as has already been said) take longer to develop, and the beginning (fighting rats and such) is to self-teach you the combat system as well as exploration.
I'll admit, I haven't gotten far in Fallout 1 since I rebought it, but that's because I've been preoccupied with other things, and I fully intend to finish it. Just having it makes me feel better, I'm not a fanboi but I do think the game is a classic. It did things no other game had done, and that's why it has such a loyal fanbase.
If you're a newer gamer you may think "what's the big deal? I've seen this stuff before" Well for many of us Wasteland and Fallout were original, they were the first in some of what they did. Keep that in mind.
-Cym
I don't know, when I found Fallout 3 too easy, I cranked the difficulty up, and now I have to watch out and make sure I don't get ganked by a group of Deathclaws. Yep just like in the Original Fallouts, if you get surrounded by a group of deathclaws you will get killed. I like all things fallout (haven't played Fallout:Brotherhood of Steel). I went back and replayed Fallout 1 and 2 in their entirety and found that my memories of it are actually better than the games as a whole. It is like the movie MonsterSquad, I liked it the first time I saw it (Wolfman's got 'nards) and was super excited when the 20th anniversary edition came out on DVD, but when I rewatched it it wasn't as good as I remembered it. Just rambling somewhat coherently.
BTW, I also remember Wasteland when it first came out. I had to talk my grandfather into buying it for my Commodore 128, that day I was wearing my Hat of Bullshitting +3.
Later guys
Pat
P.S.
You really need to give it more than a few hours. At most it should only take 30 minutes to get out of the rat caves. Run if you have to. It will get better.
tactic slow combat system is fair enogh if you have a lot of options.
but in the start all you have to do is attack, walk (which place your back at the enemy, if that matter. I think that matter),use vats (which have even less chance to hit then normal attack) or use your inventory.
it's not that there is nothing to do but not a lot too. and most of thing not realy help (in the begining anyway).
and yes there realy shold be some tutorial
Post edited December 19, 2008 by nngnna
There is no "VATS" in Fallout 1 or 2, only targeted attacks, VATS is a creation of the Fallout 3 development team.
Your "tutorial" is the manual, which is provided along with your GoG purchase. Too lazy to read it? Too bad, almost all of the Fallout reviews back when it was released commended it for its fantastic manual which explained everything you could possibly want to know about how to play the game before you even started, yet no major publications ever criticized the lack of a tutorial. Know why? Because the manual was the tutorial.
How I utterly despise tutorials in RPGs, Fallout 2 was a victim of this annoyance with the Temple of Trials which attempted to "ease" you into the game.
And what do you mean about nothing helping in the beginning? There are various quests at the start of Fallout 1 and 2 which are easy to complete with the proper usage of available resources that will easily boost you a couple levels early on. You're then provided with ample skill points to improve your early weapons and other skills easily.
For example, in Fallout 1 killing the rats in the Vault cavern will yield you a large amount of experience, easy enough to do with good tag choices even at that point, all you have to do is to tag melee, unarmed, or small guns and you can wipe them out easily. You then come across Shady Sands where you can recruit Ian for experience, teach the farmer crop rotation for even more, talk to the greeter for another dose of experience, head to the Radscorpion caves, kill a single one with the help of Ian (the Radscorpion alone gives massive chunks of experience), take its tail back to Razlo, get experience for helping with the antidote, then heading to the cave, killing all the Radscorpions, collapsing the cave entrance with dynamite (both of which are enough to grant you an entire level's worth of experience early on), then you can move onto Vault 15, easily kill the creatures inside since you are now considerably stronger, find some good armor and weaponry inside Vault 15, then get a big hunk of experience for finding the control room caved in.
How long does that all take? About an hour, or even less.
Post edited December 19, 2008 by EyeNixon
I have never played past the tutorial in fallout 2.. because it is too boring.. rest of the game is probably great but I can't squeeze by the tutorial. I really don't have the time or ability to stay that focused with all the things I have going on at home.
I don't blame you, the Temple of Trials in Fallout 2 is detested by nearly all Fallout fans, even some areas during the mid-game are disliked by some fans, such as New Reno and San Fran, two cities that either make little sense in the setting or are just too garish in comparison to the themes of the past game.
I won't go into too much detail, I never really minded them myself all that much (although I didn't find them to be that special either, just typical filler areas with tons of quests).
Fallout just needs MOAR BLOOM!!!
/sarcasm
To add my 2 cents:
Look at Age of Conan. AWESOME opening level, but once you get to a certain point in the game, nothing but caves and dirt. And once people realized that, they stopped playing.
Hype, my friends, is the current generation.
Fallout may appear slow or boring at the outset, but the beginning isn't the whole game by a longshot.
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EyeNixon: There is no "VATS" in Fallout 1 or 2, only targeted attacks, VATS is a creation of the Fallout 3 development team.
Your "tutorial" is the manual, which is provided along with your GoG purchase. Too lazy to read it? Too bad, almost all of the Fallout reviews back when it was released commended it for its fantastic manual which explained everything you could possibly want to know about how to play the game before you even started, yet no major publications ever criticized the lack of a tutorial. Know why? Because the manual was the tutorial.
How I utterly despise tutorials in RPGs, Fallout 2 was a victim of this annoyance with the Temple of Trials which attempted to "ease" you into the game.
And what do you mean about nothing helping in the beginning? There are various quests at the start of Fallout 1 and 2 which are easy to complete with the proper usage of available resources that will easily boost you a couple levels early on. You're then provided with ample skill points to improve your early weapons and other skills easily.
For example, in Fallout 1 killing the rats in the Vault cavern will yield you a large amount of experience, easy enough to do with good tag choices even at that point, all you have to do is to tag melee, unarmed, or small guns and you can wipe them out easily. You then come across Shady Sands where you can recruit Ian for experience, teach the farmer crop rotation for even more, talk to the greeter for another dose of experience, head to the Radscorpion caves, kill a single one with the help of Ian (the Radscorpion alone gives massive chunks of experience), take its tail back to Razlo, get experience for helping with the antidote, then heading to the cave, killing all the Radscorpions, collapsing the cave entrance with dynamite (both of which are enough to grant you an entire level's worth of experience early on), then you can move onto Vault 15, easily kill the creatures inside since you are now considerably stronger, find some good armor and weaponry inside Vault 15, then get a big hunk of experience for finding the control room caved in.
How long does that all take? About an hour, or even less.

alright I know i was litlle jouging too fast .This was just bad first imprasion thats all
I thougt about the manual after I wrote that about the manual after I that .
By nothing to do i meant to the fighting system but what ever this IS look like a game that have pottencial behind caves with rats and caves with scorpions.
I will retry it anytime soon.
I'm sorry if I spoke too harshy
just don't be so phanatic o.k?
thare called be someone that think your so-called perfect game has some problems.
Post edited December 20, 2008 by nngnna
I never said it was perfect, but your comments didn't really provide a spectacular critique of the game's problems either.
ill keep posting this link until all the gamers are properly educated.
Post edited December 23, 2008 by razvan252
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razvan252: ill keep posting this link until all the gamers are properly educated.

what does an xbox 360 game have to do with this!?
did you check it out before posting?
in the first part of his review he talks about this crappy game industry.
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razvan252: did you check it out before posting?
in the first part of his review he talks about this crappy game industry.

Well to be honest I really think that most of the people who have signed up on GoG and are posting around here already know about the mostly "crappy game industry" and the lack of originality it oozes.
Or I really like to think that :P .
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Weclock: what does an xbox 360 game have to do with this!?

And soon PC too, I hope.
Post edited December 24, 2008 by Phoboss
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razvan252: did you check it out before posting?
in the first part of his review he talks about this crappy game industry.
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Phoboss: Well to be honest I really think that most of the people who have signed up on GoG and are posting around here already know about the mostly "crappy game industry" and the lack of originality it oozes.
Or I really like to think that :P .
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Weclock: what does an xbox 360 game have to do with this!?

And soon PC too, I hope.

not the thread owner it seems - and he posted :