Retrokid64: Anyone got any interesting builds to propose, I am almost done with my fallout 1 playthrough and want my fallout 2 character to be something different, please list stats and traits and tagged skills,
Gifted is generally the best trait. Any build that doesn't use Gifted is more for role-playing or extra challenge. Skilled is probably the worst trait. Strength can be raised with power armor, so it's not critically important to be very strong. One possible build is:
Strength 4
Perception 8
Endurance 5
Charisma 6
Intelligence 8
Agility 8
Luck 8
Traits: Gifted, One-hander
Tagged skills: Small Guns, Science, Speech
I like nerdy gunslingers in Fallout. This is a build that does well at most tasks but specializes in pistols and diplomacy. Melee combat will typically be very difficult, but once you get beyond the tutorial, you'll probably never need to worry about that again. If you'd rather not cripple your ability to use melee weapons, you can choose something other than One-hander, such as Finesse or Small Frame. This build is designed to take the Sniper perk, so Finesse makes sense. Small Frame will give you even more attribute points on top of the game-breaking +1 to every stat.
One you're looking for a challenge, Fast Shot and Small Frame are an interesting combo. You can focus on Agility and make a lot of shots per turn. It's pretty fun once you get used to the lack of aimed shots. Not being Gifted means that you may have to use chems to augment your stats. In this build, I'd probably focus on combat skills, such as Small Guns, Energy Weapons, and Big Guns. The idea is to have fun blasting everything away with your large pool of action points, not to be subtle.