Andy_Panthro: I'd join NMA, but I feel they're a bit "one note", I dislike whats going on with new games in general. For example, (although I'd love to be shown some depth), Alpha Protocol.
I can forgive the title, but I can't forgive lock-picking mini games (especially if just re-skinned from oblivion!).
I know this sort of thing sells well these days, but I'm annoyed that the Oblivion/Fallout model is being used as an "RPG" these days. It leaves those of us that liked top down or isometric, party-based, turn-based, stat heavy, dialogue heavy RPGs out in the cold.
Thank god for the back catalogue and a few indy developers.
I wish the Deus Ex/SS2/VTMB model was used for some RPGs. Yeah they weren't isometric or turn-based but they still rocked faces. I don't mind lockpicking minigames but ONLY and ONLY if they are done right. I liked the Thief 3 lockpicking minigaame because of how your perspective shifted as Garret actually lowered himself to better access the lock about to be picked. Plus, at least that mini game had you using two lockpicks instead of just one to pick a lock. Once I saw that trailer for AP and saw that lockpicking minigame in there I died a little on the inside. Oh and i read somewhere that the game itself is being delayed until October/late 2009 because it's apparently going multi-platform whereas it should have been done in the proper order. PC Elite Uber Gamers first, console proles can have a badly done port of said game with all the dumbing down they require and they will like it.
By the way, care to join the "I am waiting for Age of Decadence to rock my world!" club???
Also, I heard good things about Spiderweb Software's Geneforge V, which just recently came out for the PC and is no longer just for Macs. It may not be the real Fallout 3 but I heard it has turn-based combat, isometric perspective, and, supposedly, it is stuffed full of choices and consequences...