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pigdog: Sorry if I'm hijacking the thread - The thing that puts me off FO1 is that it's consistently being labelled as a "hard" game.

Is it difficult because of the combat, how tough enemies are and/or puzzles/quest completion?

If it's one or all the above (or something I haven't mentioned) is there a mod to make it easier? I have looked in the mods and q&a threads but haven't found anything.

Thanks
i do not think this game is hard.

if "hard" for you means twitch/shooter skills, then this game is amazingly easy... its TURN BASED!

if "hard" means the puzzles are difficult... well, they *can* be, but there are multiple solutions... cant talk your way through that bouncer? shoot him! not good with guns? stealthily place a grenade in his shorts.




what makes old games hard, for me, is my mind-set. when i play lots of old games, i see the world with those glasses on. after playing too many new games and going back, old games are much harder, for me, than they were the first time through. i just played Gabriel Knight and i found that game VERY hard. but, had i played it in the 90s, i doubt it would have been as hard, as i played lots of adventure games back then... hope my point is clear.
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Stevedog13: I wouldn't call it a hard game, it just takes a bit more effort than many newer gamers are used to.
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SapienChavez: i do not think this game is hard....
Thank you both - that's really clarified things. Much appreciated. Will give it a try.
Its a great game, with a nice story and script.
That roleplay system is very f**k nice
fallout 1 and fallout 2 are great games. fallout 3 is an interesting game no doubt, but to me its no fallout. in fallout 1 you start out with a gun, in fallout 2 it'll be a little while until you get ahold of one, and when you finally do it'll be this pea shooter rifle wanna be that is only good for killing pig rats. which is exactly what you do with it. I had to reduce the difficulty on fallout 1 becuase i don't like having to restart my game if i can help it.

bottom line: fallout is very very good, there are plenty of choices you can make throughout the game!
Another guy here who played Fallout 1 and 2 only recently, after playing 3. And, another guy chiming in with: It's not just nostalgia. These games are amazing.

To me, what really makes them great are the roleplaying options. You can literally create any sort of character you want and succeed. Some are more difficult to play than others, but that's what the game's all about. If I'm not mistaken, Fallout 1 allows you to beat the entire game without fighting anyone, if you're clever.

It was this myriad of options that really impressed me. Just about any situation, you can talk your way out of it, sneak around it, fight through it, or come up with something more cunning and situation-dependent.

The story is good. It's not great, but it's good. You can't really compare it to something like Grim Fandango or Planescape: Torment, but it's better than a lot of games out there, and if it's not life-changing it's not disappointing, either. And really with so many options for how to play your character, I'm surprised its as good as it was.

Combat, as others have said, is great as well. About as tactical as it gets in an RPG, and it becomes very tense at points. It's not so much difficult as it is unforgiving - specifically the critical hit system, where if some mook gets a lucky shot he can utterly destroy you. Still, though, to me that added to the tension, and made every battle feel "real" and threatening instead of just slogging through minions. You may be able to turn it off, or at least decrease the likelihood of it happening against you.

My one complaint was with the dialogue and characters, neither of which were particularly captivating. I loved the dialogue OPTIONS, don't get me wrong - one of the few games where saying different things actually affects what happens instead of just taking you down the same path in a different way. But the way they're delivered left me rather cold, being a bit terse and detached. Same thing with the characters. Never really came to care for them.

Still, though, those aren't nearly enough to detract from a game this brilliant.

Also, if you enjoy it, I strongly recommend checking out its spiritual successor Arcanum - different setting (fantasy world in an industrial revolution - you haven't lived until you've seen Orc bandits shooting down a blimp from makeshift fighter planes, or Ogre manservants in smoking jackets), but the gameplay, especially the roleplaying elements, are very similar.
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KingCrimson250: Another guy here who played Fallout 1 and 2 only recently, after playing 3. And, another guy chiming in with: It's not just nostalgia. These games are amazing.

To me, what really makes them great are the roleplaying options. You can literally create any sort of character you want and succeed. Some are more difficult to play than others, but that's what the game's all about. If I'm not mistaken, Fallout 1 allows you to beat the entire game without fighting anyone, if you're clever.

It was this myriad of options that really impressed me. Just about any situation, you can talk your way out of it, sneak around it, fight through it, or come up with something more cunning and situation-dependent.

The story is good. It's not great, but it's good. You can't really compare it to something like Grim Fandango or Planescape: Torment, but it's better than a lot of games out there, and if it's not life-changing it's not disappointing, either. And really with so many options for how to play your character, I'm surprised its as good as it was.

Combat, as others have said, is great as well. About as tactical as it gets in an RPG, and it becomes very tense at points. It's not so much difficult as it is unforgiving - specifically the critical hit system, where if some mook gets a lucky shot he can utterly destroy you. Still, though, to me that added to the tension, and made every battle feel "real" and threatening instead of just slogging through minions. You may be able to turn it off, or at least decrease the likelihood of it happening against you.

My one complaint was with the dialogue and characters, neither of which were particularly captivating. I loved the dialogue OPTIONS, don't get me wrong - one of the few games where saying different things actually affects what happens instead of just taking you down the same path in a different way. But the way they're delivered left me rather cold, being a bit terse and detached. Same thing with the characters. Never really came to care for them.

Still, though, those aren't nearly enough to detract from a game this brilliant.

Also, if you enjoy it, I strongly recommend checking out its spiritual successor Arcanum - different setting (fantasy world in an industrial revolution - you haven't lived until you've seen Orc bandits shooting down a blimp from makeshift fighter planes, or Ogre manservants in smoking jackets), but the gameplay, especially the roleplaying elements, are very similar.
You summed up my feelings pretty well. Excellent roleplaying games, but the dialog does have a tendency to feel a bit... Sterile, I guess?

And +1 for Arcanum. It is awesome. :)
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Gazoinks: You summed up my feelings pretty well. Excellent roleplaying games, but the dialog does have a tendency to feel a bit... Sterile, I guess?

And +1 for Arcanum. It is awesome. :)
Yep. Arcanum, in my opinion, spruced things up a bit in those two areas (dialogue quality and story, and even had a couple of characters you kind of acre about), though I found the combat to be not quite as tactical.

Fallout 1 and 2 and Arcanum have ruined me on RPGs, though. Now it's so much harder for me to enjoy other ones. Even when I go back to my all-time favourite, the Baldur's Gate Trilogy, it's like "Wait, so my only way through this is fighting?" I mean, at least the fighting's good, but still.
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KOC: Fallout is so good your mind will explode like a blood sausage when playing it. It's also a lot easier to get into and understand the way combat and stats work than something like Baldur's Gate.
heh nice reference there
I cant stand fallout 1. Its timed quest allows for a very poor experience altogether. I would not recommend wasting time with that game, 2 is better in every way.
The main quest has a deadline of 150 days. That is more than enough time for you to complete the primary objective. After that, you have 13 years in which to do whatever you want. Perhaps it's just me, but I really don't see how the timed quest has any impact beyond a source of tension and an impetus to keep the player motivated to save the Vault; if it were highly unforgiving and did not allow for any error, I might understand, but I found and returned the chip within a month of game time, leaving me with 120 days in which I could have bumbled across every known location looking for the thing.