Posted July 28, 2011
I'm not going to post the whole article here, only the link. There was some argument going on in the Fallout 3 Hate thread about what is and is not a believable motive in Fallout.
The State of Gaming Nature
I simply think this article does a better job of discussing the matter than I could.
In short, WTF, it works this way because the story the authors of Fallout 3 wanted to tell, as is true of many Fallout games, was of civilization (represented by James' Project Purity) vs. the brutish and cruel wild (represented not only by presentation of the wilderness, but also by James' hardships.)
The State of Gaming Nature
I simply think this article does a better job of discussing the matter than I could.
In short, WTF, it works this way because the story the authors of Fallout 3 wanted to tell, as is true of many Fallout games, was of civilization (represented by James' Project Purity) vs. the brutish and cruel wild (represented not only by presentation of the wilderness, but also by James' hardships.)