Posted October 02, 2008
Spoilers ahead.
After playing for a few hours, I've been looking at various walkthroughs at No Mutants Allowed. I wanted to see what I've missed in the early game and get more info on character building. They mention two things in Vault 15 that I haven't been able to find in my game.
There's supposed to be a hunting rifle hidden in a bathroom on level 2, but I can't find it. I thought it would be neat to get this since I created a Sniper-type character.
Also, there's supposed to be a message about the water chip & 500 xp triggered by walking near the collapsed door on level 3. I don't think I've gotten this message, but I did get a message about emergency supplies being buried under rubble in the meeting room.
Has anyone been able to find the hunting rifle in the GOG version of Fallout 1? Does anyone know if the GOG version of Fallout 1 has some changes from the version used by the creators of the walkthroughs?
EDIT: I just read a walkthrough that mentions the water chip message, but not the hunting rifle...
After playing for a few hours, I've been looking at various walkthroughs at No Mutants Allowed. I wanted to see what I've missed in the early game and get more info on character building. They mention two things in Vault 15 that I haven't been able to find in my game.
There's supposed to be a hunting rifle hidden in a bathroom on level 2, but I can't find it. I thought it would be neat to get this since I created a Sniper-type character.
Also, there's supposed to be a message about the water chip & 500 xp triggered by walking near the collapsed door on level 3. I don't think I've gotten this message, but I did get a message about emergency supplies being buried under rubble in the meeting room.
Has anyone been able to find the hunting rifle in the GOG version of Fallout 1? Does anyone know if the GOG version of Fallout 1 has some changes from the version used by the creators of the walkthroughs?
EDIT: I just read a walkthrough that mentions the water chip message, but not the hunting rifle...
Post edited October 02, 2008 by mcfeher
This question / problem has been solved by Weclock