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italov: I ended up on this topic after installing some mods through Mod Organizer and had some problems trying to duplicate the things discussed here. But I got a solution and I think it is worth to share with anyone who might get stucked like I did.

If anyone is having problems to make the game launches through GOG Galaxy, just use the script provided by @Demitrix2k and transform the patch with your profile on a executable exe.file. Name it the way it pleases you most (I have named mine "Fallout 3 mod"). After that, instead of replacing the original game executable with the one you have just created, you simply have to copy it to the game folder.

Now, go to the menu of the game on GOG Galaxy, click on Settings > Manage installation > Configure. Check the "Custom executables/arguments" option and click on "Add another executable / arguments". Search the executable you have created and select it. Finally, check the option "Default executable" and click "OK".

With this solution, you might be able to launch your modified game through GOG.
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Demitrix2k: You no longer need to convert bat to .exe, you can link .bat files in Galaxy 2.0
my earlier guide in here was for Galaxy 1.2 which is now outdated, there are way better tools making this actually way way simpler, so il post a quick tutorial since its super easy now, few steps.

1. make a bat file with ( open notepad, paste contents, save as .bat extension)

2. paste and configure according to how you want it to launch, i do it like this
"C:\Mod Organizer 2\ModOrganizer.exe" -p "GOG-DemitriX-NV" "moshortcut://:New Vegas"

3. Go to your game in Galaxy 2.0 and click the button on the right side of play which is the options menu
select manage installation > configure
Cant find what im describing? here is a video https://streamable.com/aomtat

4. tick and enable custom executable and click in the bottom "add another executable / arguments" and select the bat file wherever you so placed it( might aswell put it in game directory to keep it clean.)

5. select it as default by clicking "default executable" so when you click play, it will use that one instead of the default that comes with installation.

So if you've done my old method, its the steps to making a bat file, then you simply just add it as another executable and make it the default to run when you click play.
Hey Demitrix2k !
Any chance you can help me too ? I have exactly the same problem but with Morrowind and I did what you said here in the last post. I made that .bat file and changed the executable but GoG Galaxy just won't start it sadly :( . My line for the bat file is without the profile part. I tried both with it or without it and that small change the other guy in that thread did /swaping places/ too and did not work. I tried to double click just the bat file and everything would start - MO2 and then the game. I don't know if that proves the .bat file is fine. But then the GoG Galaxy just won't start it - no visible errors. Using the last versons of eveything
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Haku__: Hey Demitrix2k !
Any chance you can help me too ? I have exactly the same problem but with Morrowind and I did what you said here in the last post. I made that .bat file and changed the executable but GoG Galaxy just won't start it sadly :( . My line for the bat file is without the profile part. I tried both with it or without it and that small change the other guy in that thread did /swaping places/ too and did not work. I tried to double click just the bat file and everything would start - MO2 and then the game. I don't know if that proves the .bat file is fine. But then the GoG Galaxy just won't start it - no visible errors. Using the last versons of eveything
if the bat file works on its own then i blame this issue on galaxy, there are some titles i have come across that simply cannot handle alternative exe/bats to be launched and i get very odd bugs, such as complaints about cloud sync issues on games that don't even support it (stalker call of pripyat)
Maybe, try and convert it into an .exe file and give it a go?
When this happens, i have no idea what to do and it makes me think this is an issue with the client itself.

See post 7 in thread for how to convert to exe, i can also be pinged in discord in gog cafe if you're in there.
For User who doesn't use portable mode, which mod data would store in %LocalAppData% & support multiple games.

"{path of MO2}\ModOrganizer.exe" "moshortcut://{Instance Name}:{executable name, Ex: NVSE, New Vegas, Morrowind}" -p "{Profile Name}"
Post edited December 23, 2020 by Nechigawara
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italov: I ended up on this topic after installing some mods through Mod Organizer and had some problems trying to duplicate the things discussed here. But I got a solution and I think it is worth to share with anyone who might get stucked like I did.

If anyone is having problems to make the game launches through GOG Galaxy, just use the script provided by @Demitrix2k and transform the patch with your profile on a executable exe.file. Name it the way it pleases you most (I have named mine "Fallout 3 mod"). After that, instead of replacing the original game executable with the one you have just created, you simply have to copy it to the game folder.

Now, go to the menu of the game on GOG Galaxy, click on Settings > Manage installation > Configure. Check the "Custom executables/arguments" option and click on "Add another executable / arguments". Search the executable you have created and select it. Finally, check the option "Default executable" and click "OK".

With this solution, you might be able to launch your modified game through GOG.
avatar
Demitrix2k: You no longer need to convert bat to .exe, you can link .bat files in Galaxy 2.0
my earlier guide in here was for Galaxy 1.2 which is now outdated, there are way better tools making this actually way way simpler, so il post a quick tutorial since its super easy now, few steps.

1. make a bat file with ( open notepad, paste contents, save as .bat extension)

2. paste and configure according to how you want it to launch, i do it like this
"C:\Mod Organizer 2\ModOrganizer.exe" -p "GOG-DemitriX-NV" "moshortcut://:New Vegas"

3. Go to your game in Galaxy 2.0 and click the button on the right side of play which is the options menu
select manage installation > configure
Cant find what im describing? here is a video https://streamable.com/aomtat

4. tick and enable custom executable and click in the bottom "add another executable / arguments" and select the bat file wherever you so placed it( might aswell put it in game directory to keep it clean.)

5. select it as default by clicking "default executable" so when you click play, it will use that one instead of the default that comes with installation.

So if you've done my old method, its the steps to making a bat file, then you simply just add it as another executable and make it the default to run when you click play.
That was so helpful! Works for FO3 as well.
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SkoLL297: That was so helpful! Works for FO3 as well.
Im glad people are still benefiting from this method.
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italov: I ended up on this topic after installing some mods through Mod Organizer and had some problems trying to duplicate the things discussed here. But I got a solution and I think it is worth to share with anyone who might get stucked like I did.

If anyone is having problems to make the game launches through GOG Galaxy, just use the script provided by @Demitrix2k and transform the patch with your profile on a executable exe.file. Name it the way it pleases you most (I have named mine "Fallout 3 mod"). After that, instead of replacing the original game executable with the one you have just created, you simply have to copy it to the game folder.

Now, go to the menu of the game on GOG Galaxy, click on Settings > Manage installation > Configure. Check the "Custom executables/arguments" option and click on "Add another executable / arguments". Search the executable you have created and select it. Finally, check the option "Default executable" and click "OK".

With this solution, you might be able to launch your modified game through GOG.
avatar
Demitrix2k: You no longer need to convert bat to .exe, you can link .bat files in Galaxy 2.0
my earlier guide in here was for Galaxy 1.2 which is now outdated, there are way better tools making this actually way way simpler, so il post a quick tutorial since its super easy now, few steps.

1. make a bat file with ( open notepad, paste contents, save as .bat extension)

2. paste and configure according to how you want it to launch, i do it like this
"C:\Mod Organizer 2\ModOrganizer.exe" -p "GOG-DemitriX-NV" "moshortcut://:New Vegas"

3. Go to your game in Galaxy 2.0 and click the button on the right side of play which is the options menu
select manage installation > configure
Cant find what im describing? here is a video https://streamable.com/aomtat

4. tick and enable custom executable and click in the bottom "add another executable / arguments" and select the bat file wherever you so placed it( might aswell put it in game directory to keep it clean.)

5. select it as default by clicking "default executable" so when you click play, it will use that one instead of the default that comes with installation.

So if you've done my old method, its the steps to making a bat file, then you simply just add it as another executable and make it the default to run when you click play.
Thank you for that, i managed to do it here and although the Galaxy overlay doesn't start for some reason, both cloud saves and playtime counter works!
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marcew44: Thank you for that, i managed to do it here and although the Galaxy overlay doesn't start for some reason, both cloud saves and playtime counter works!
Great to hear! achievement should track aswell
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SkoLL297: That was so helpful! Works for FO3 as well.
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Demitrix2k: Im glad people are still benefiting from this method.
Just stumbled across this post. Super helpful and very promising. Using the approach you outline in post 16 I'm able to get the game to launch but mods don't load. If I open MO2 and run the game, mods are there. But using GOG, they're not. Any ideas? Also FWIW I dropped the -p "Name" because I only have a single default profile. So i'm using "C:\Modding\MO2\ModOrganizer.exe" "moshortcut://:Fallout 4"

Also the MO2 is a global instance, not portable. Still unclear if that matters.

Edit: It did matter. Adjusted to "moshortcut://Fallout 4:Fallout 4" and it worked fine.
Post edited April 26, 2024 by eighteesix
I managed to get the BAT file working from Galaxy, but it doesn't seem to be recording play time?
The path I'm using is
"C:\Modding\Viva New Vegas\ModOrganizer.exe" -p "Default" "moshortcut://:Fallout Launcher"
Post edited May 14, 2024 by CthuluIsSpy
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Demitrix2k: ****EDIT*****
THIS WAS THE SOLUTION IN 2019, EASIER AND LESS COMPLICATED METHOD IS FOUND IN POST 16
https://www.gog.com/forum/fallout_series/galaxy_playtime_tracking_through_mod_organizer_2/post16
Updated as of 5/5/2024

Ok so i think have found a working solution for this issue its quite simple
video showcase here of how it works and demonstrating it working
https://streamable.com/3rgq1

Once you have mod organizer running the way you want it, note down the profile name and open a notepad
copy and paste this and modify it to your liking, afterwards "save as" and save it as anythingyouwant.bat

"C:\Mod Organizer 2\ModOrganizer.exe" -p "Profile name here" "moshortcut://:New Vegas"
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Demitrix2k: Now the thing is, you can launch the game perfectly with this method without opening mod organizer, the issue is you still have no galaxy client overlay and playcounter, we fix this by converting the bat script into a executable .exe file

Edit:
People requested the actual script i myself used which is a modified version of the one from github
https://pastebin.com/48EH0YzX
You can use this exactly as i did in the video
Credit goes to Hackoo from Stackoverflow.com
source
https://stackoverflow.com/questions/51098378/converting-bat-to-exe-with-no-additional-external-software-create-sfx

Once converted to an exe rename the old FalloutNVLauncher to something else and keep it as a backup, and name your newly created exe to FalloutNVLauncher and place it in the game folder.

Now you can launch Mod organizer with your profile AND have the galaxy client fully functional as it normally is through the galaxy client!
Hi,
After doing some search I found your post which was very helpful.

So now I did a small testing and after modding the game through Mod Organizer 2 with Viva New Vegas modlist (and other mods), the mod manager allows you to create a shortcut for the modded game and with GOG Galaxy option to configure which shortcut to use, I simply put the shortcut added through MO2 and made it the default executable for the game in the FNV GOG Galaxy page and now it works well, the playtime is well registred on the page :D

Don't know yet if achievement pop-ups will be displayed in game since I have most of them.
Post edited July 10, 2024 by Zyad_Apo
any modern & simple method to get GOG Galaxy Overlay to work with Mod Organizer 2 (MO2) for Fallout: London ?
Attachments:
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CyrodiilWarrior: any modern & simple method to get GOG Galaxy Overlay to work with Mod Organizer 2 (MO2) for Fallout: London ?
The one i have in post 16 should work, or do what the guy above said, which is to just link galaxy with the shortcut you can create in mo2.
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CyrodiilWarrior: any modern & simple method to get GOG Galaxy Overlay to work with Mod Organizer 2 (MO2) for Fallout: London ?
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Demitrix2k: The one i have in post 16 should work, or do what the guy above said, which is to just link galaxy with the shortcut you can create in mo2.
Hello. I'm using Fallout London with Mod Organizer 2 (MO2). On GOG, I tried the following argument:

"G:\Modding\MO2" "moshortcut://:Fallout London"

Each time I launch the game through GOG, I get the following error:
"Cannot start MO2"
"This error typically happens because an antivirus is preventing Mod Organizer from starting programs. Add an exclusion for Mod Organizer's installation folder in your antivirus and try again."

I've tried adding this exclusion for Malwarebytes without luck and no idea about Windows Defender... even tried running GOG Galaxy with admin.
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CyrodiilWarrior: Hello. I'm using Fallout London with Mod Organizer 2 (MO2). On GOG, I tried the following argument:

"G:\Modding\MO2" "moshortcut://:Fallout London"

Each time I launch the game through GOG, I get the following error:
"Cannot start MO2"
"This error typically happens because an antivirus is preventing Mod Organizer from starting programs. Add an exclusion for Mod Organizer's installation folder in your antivirus and try again."

I've tried adding this exclusion for Malwarebytes without luck and no idea about Windows Defender... even tried running GOG Galaxy with admin.
that argument you linked doesnt make sense as its not pointing to modorganizer.exe
in any case, with antiviruses and mo2, you gotta add this

Add the following to exclusion in windows defender
modorganizer.exe
nxmhandler.exe
usvfs_proxy_x64.exe
usvfs_proxy_x86.exe