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Hey,

I have purchased this game for my studio MAC recently and I don't really know anything about it. Really. Any tips and tricks for my fresh start? I have made my own custom hero and I've recruited a companion in Shady Sands so far. As for combat. Somehow I can't get into the "CHOOSE THE PART YOU WANNA SHOOT" thing. The game itself runs very smoothly on my Macbook Pro. I would totally recommend this title!

Share your stories with the game too! So far so good.

Best Regards

Rodney
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rodney112: Hey,

I have purchased this game for my studio MAC recently and I don't really know anything about it. Really. Any tips and tricks for my fresh start? I have made my own custom hero and I've recruited a companion in Shady Sands so far. As for combat. Somehow I can't get into the "CHOOSE THE PART YOU WANNA SHOOT" thing. The game itself runs very smoothly on my Macbook Pro. I would totally recommend this title!

Share your stories with the game too! So far so good.

Best Regards

Rodney
Did you pick the Fast Shot trait? This will disable the ability to target individual body parts in combat.

The best none spoilery help I can give is that the most successful characters have a focus or theme. Trying to raise every skill to 100% isn't going to happen. My very first playthrough I tried to spend my skill points evenly across all the skills. Concentrating on one primary combat skill and 3-4 others will get you much farther. Unlike just about every other RPG ever made, Fallout doesn't really have useless skills or attributes. They may not all suit your playstyle but they all have a definite place in the game. This leads to a lot of replayability. Most quests have multiple solutions, but you aren't going to create one character that can access all of them.

Beyond that, just the usual RPG advice of:
- Talk to everyone
- Save often and in different slots
- Don't underestimate the Speech skill
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rodney112: Hey,

I have purchased this game for my studio MAC recently and I don't really know anything about it. Really. Any tips and tricks for my fresh start? I have made my own custom hero and I've recruited a companion in Shady Sands so far. As for combat. Somehow I can't get into the "CHOOSE THE PART YOU WANNA SHOOT" thing. The game itself runs very smoothly on my Macbook Pro. I would totally recommend this title!

Share your stories with the game too! So far so good.

Best Regards

Rodney
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Stevedog13: Did you pick the Fast Shot trait? This will disable the ability to target individual body parts in combat.

The best none spoilery help I can give is that the most successful characters have a focus or theme. Trying to raise every skill to 100% isn't going to happen. My very first playthrough I tried to spend my skill points evenly across all the skills. Concentrating on one primary combat skill and 3-4 others will get you much farther. Unlike just about every other RPG ever made, Fallout doesn't really have useless skills or attributes. They may not all suit your playstyle but they all have a definite place in the game. This leads to a lot of replayability. Most quests have multiple solutions, but you aren't going to create one character that can access all of them.

Beyond that, just the usual RPG advice of:
- Talk to everyone
- Save often and in different slots
- Don't underestimate the Speech skill
I'd say the first aid and doctor skills are pretty useless, at least above 30 or so. You can only use them successfully three times a day, so all you have to do is roll until successful, as the time lost isn't a big deal. You can also boost them with kits, if you're really pressed not to waste time in a spot (but then just use stimpacks if so-- they're fairly plentiful). The skill is really only useful on early levels to boost exp., as in later levels the limited number of uses and amount of healing won't be as helpful anymore.

@Rodney Be sure to right click (or two-finger tap) on your equipped weapon to switch modes, if you haven't tried that yet.
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elus89: I'd say the first aid and doctor skills are pretty useless, at least above 30 or so. You can only use them successfully three times a day, so all you have to do is roll until successful, as the time lost isn't a big deal. You can also boost them with kits, if you're really pressed not to waste time in a spot (but then just use stimpacks if so-- they're fairly plentiful). The skill is really only useful on early levels to boost exp., as in later levels the limited number of uses and amount of healing won't be as helpful anymore.

@Rodney Be sure to right click (or two-finger tap) on your equipped weapon to switch modes, if you haven't tried that yet.
Again it is related to your playstyle. Personally I'd rather earn XP than spend caps. I used to feel the same as you about First Aid and Doctor, but I have since changed my tactics. I only use stimpacks during battle, once I am in the clear all my healing comes from First Aid/Doctor. Sure you can only use them successfully 3 times a day each, but they are worth 25xp and 50xp respectively. Thats 225xp instead of using 2 stimpacks. If I am not fully healed I rest for just enough time that I get back that first use of Doctor and I heal all over again. When I am playing with a large group of companions, usually 4-6, I can earn 1500xp-2000xp after a big battle. That's on top of the combat xp. It helps get you to the next level faster, which is important early in the game when you are weak and also later in the game when you want another perk and all the big quest xp has already been awarded.

Some of my best playthroughs have been from creating a character that is completely different from how I played before. In one of my favorites I had tagged Unarmed, Doctor and Outdoorsman.
Alot like barnaby jones and dennis rodman.
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elus89: I'd say the first aid and doctor skills are pretty useless, at least above 30 or so. You can only use them successfully three times a day, so all you have to do is roll until successful, as the time lost isn't a big deal. You can also boost them with kits, if you're really pressed not to waste time in a spot (but then just use stimpacks if so-- they're fairly plentiful). The skill is really only useful on early levels to boost exp., as in later levels the limited number of uses and amount of healing won't be as helpful anymore.

@Rodney Be sure to right click (or two-finger tap) on your equipped weapon to switch modes, if you haven't tried that yet.
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Stevedog13: Again it is related to your playstyle. Personally I'd rather earn XP than spend caps. I used to feel the same as you about First Aid and Doctor, but I have since changed my tactics. I only use stimpacks during battle, once I am in the clear all my healing comes from First Aid/Doctor. Sure you can only use them successfully 3 times a day each, but they are worth 25xp and 50xp respectively. Thats 225xp instead of using 2 stimpacks. If I am not fully healed I rest for just enough time that I get back that first use of Doctor and I heal all over again. When I am playing with a large group of companions, usually 4-6, I can earn 1500xp-2000xp after a big battle. That's on top of the combat xp. It helps get you to the next level faster, which is important early in the game when you are weak and also later in the game when you want another perk and all the big quest xp has already been awarded.

Some of my best playthroughs have been from creating a character that is completely different from how I played before. In one of my favorites I had tagged Unarmed, Doctor and Outdoorsman.
Makes sense! I am going to make a new hero then. I think that If I lack the option to choose body parts in the tactical mode it can suck later on. As for now. My plan is to get out of the vault. Get that guy at Shady Sands and promise him share of my loot. We shall depart for the water chip to that other vault far to the east. Then if he will be into stealing my precious treasures I will probably kill him. Mutants did it right? LOL.

Do you think that if I choose small guns = power guns later on? I have played Fallout 3 GOTY and it contained couple plasma guns. I would stick to plasma guns. They are sexy.

Thanks for the heads up by the way!
My advice: don't go to gamefaqs.

I wanted to make sure I didn't miss anything the first time I played through so I did that and in retrospect I wish I hadn't. It kinda ruined it for me.

Now I'm on to Fallout 2 and it's SOOOOO tempting to go to gamefaqs and figure out how to do something, but I'm doing my bet to restrain myself.
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rodney112: Makes sense! I am going to make a new hero then. I think that If I lack the option to choose body parts in the tactical mode it can suck later on. As for now. My plan is to get out of the vault. Get that guy at Shady Sands and promise him share of my loot. We shall depart for the water chip to that other vault far to the east. Then if he will be into stealing my precious treasures I will probably kill him. Mutants did it right? LOL.

Do you think that if I choose small guns = power guns later on? I have played Fallout 3 GOTY and it contained couple plasma guns. I would stick to plasma guns. They are sexy.

Thanks for the heads up by the way!
Actually the targeting of individual body parts is best in mid game. When first starting out your chances to make a targeted strike are much lower than a non targeted one. Later in the game there are some perks that increase you critical chance significantly. Taking those makes targeted shots almost a waste of action points except in very rare cases.
Part of the beauty of Fallout is that when you play again you can pick different traits and it plays very different.

In Fallout 1 there is a severe lack of energy weapons. However if you tag energy weapons and boost it to about 110%-120% you will become the bringer of hot death. With the Fast Shot trait and the right perks you can end most fights in a single round using a Plasma Rifle that has been upgraded to the Turbo Plasma Rifle.
Unless you want to make a close quarters combat specialist, don't raise Strength above 6.
Agility and intelligence are the best stats without a doubt. A tip is looking at requirements for certain perks you want to get. Picking the gifted trait is pretty much a nobrainer. Small frame and fast shot are also pretty decent for certain builds.

You should pick atleast one combatskill, unless you want to sneak and talk your way past every encounter. Small guns are ok, but late game, big guns and energy weapon dominates. Plasma is best unless you play a minigunner with the "fast shot" perk. Unarmed and melee is actually pretty decent. Unarmed more so thanks to a lower AP cost.

No matter what some ppl say, lots of skills in Fallout are useless. Although i havn't played it since it's release, if i remember correctly, repair is only useful once in the game. Doctor, first aid, throwing, science, gambling, outdoorsman, barter and traps are also on the list of useless skills you definitely don't want to "tag" and probably not even put points in to! Science and repair beeing the exceptions. Repair because it can be the only way to get your hands on the best armor in the game and science because it has some uses. But i would advice buying book of science instead of wasting precious skillpoints.

I would recommend tagging speech, small guns and energy weapons, but that's just me. :)
Post edited February 11, 2013 by fritzdufranz
You'd be better off tagging Lockpick or, god help you, Barter as opposed to Energy Weapons. Energy weapons can be really good, but bear in mind that you would either have to go throughout the early parts of the game dumping skill points into it while being unable to use energy weapons, or you will find yourself desperately in need of points to make yourself a halfway decent shot once you eventually find one way later in the game. Same goes with Big Guns; nice in theory, but they come into the game very late, and finding ammo for them can be painfully expensive.

Meanwhile, there are quite a few locked doors you will want (and in at least one case, need) to get through quickly. You could try picking the lock with a woefully underdeveloped skill or try your luck with a stick of dynamite, but the first will leave you stuck for a long time, and with the latter, since the use of timed explosives requires use of the Traps skill (which, as has been mentioned, is not worth a single skill point), you will either blow yourself up by setting the timer too short or be forced to wait a long time (assuming, of course, that you can find said explosives in the first place).

If you really have your heart set on Big Guns or Energy Weapons, a word of advise: do NOT raise Small Guns over 100 if you do not intend it to be your primary weapons skill. Ideally you want to pump your primary weapon skill to somewhere between 120 and 150, and dumping more precious skill points in a skill that will grow obsolete later on will make things harder for you.
Post edited February 15, 2013 by Jonesy89
I've always played as a gunslinger type rather than melee.

I've personally managed just fine tagging one of the late-game gun skills (Big/Energy) for later use while gradually topping up Small Guns in the early game. It can make it a bit tougher, but by the end of the game you're mowing down everything in your path.

Speech is worth tagging if you want the best choices in dialogue trees (need some intelligence/charisma too). Barter and one of the fixing-up/gaining access skills like Lockpick/Repair/Science are other good choices. The other skills I don't use so much.

If you want to be a good shot and have more moves in combat, try and drop a point or two extra into perception and agility.

Keep an eye out for perks that reduce your action point costs.

Keep an eye out for a geiger counter - there isn't one on the Pip-boy by default unlike in the FPS Fallout games. It also has to be put into one of your inventory slots and actively powered on. You won't find radiation as much as you do in the FPS games, but there are a few areas where it can creep up on you nonetheless. Also, unlike in the FPS games, you can fast travel with certain status effects - like irradiation - that means you instantly die once you arrive. If you think you're going to be affected, take antidotes like Rad-X/Rad-Away with you (and they're quite expensive too) and use them before fast travelling away.

Chems don't work in quite the same way - addictions are temporary, but using chems also gives you a small stat reduction "downer" once they wear off.

Try and memorise action point costs - even seemingly basic things like opening your inventory to use a stimpak in combat uses up your action points. If you're only using the one weapon, stick one stimpak/item in your spare slot and you can save a couple of action points in a round.

Do NOT give your companions weapons with autofire. Or if you do, stay well away from them.

Hoard as much stuff as you can carry away from fights with lots of enemies (leather armours, for example) - it can get you some better gear much earlier on once you hit places with more traders.

Let us know how you get on :)
Post edited February 15, 2013 by Oirish_Martin
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Oirish_Martin: I've always played as a gunslinger type rather than melee.

I've personally managed just fine tagging one of the late-game gun skills (Big/Energy) for later use while gradually topping up Small Guns in the early game. It can make it a bit tougher, but by the end of the game you're mowing down everything in your path.

Speech is worth tagging if you want the best choices in dialogue trees (need some intelligence/charisma too). Barter and one of the fixing-up/gaining access skills like Lockpick/Repair/Science are other good choices. The other skills I don't use so much.

If you want to be a good shot and have more moves in combat, try and drop a point or two extra into perception and agility.

Keep an eye out for perks that reduce your action point costs.

Keep an eye out for a geiger counter - there isn't one on the Pip-boy by default unlike in the FPS Fallout games. It also has to be put into one of your inventory slots and actively powered on. You won't find radiation as much as you do in the FPS games, but there are a few areas where it can creep up on you nonetheless. Also, unlike in the FPS games, you can fast travel with certain status effects - like irradiation - that means you instantly die once you arrive. If you think you're going to be affected, take antidotes like Rad-X/Rad-Away with you (and they're quite expensive too) and use them before fast travelling away.

Chems don't work in quite the same way - addictions are temporary, but using chems also gives you a small stat reduction "downer" once they wear off.

Try and memorise action point costs - even seemingly basic things like opening your inventory to use a stimpak in combat uses up your action points. If you're only using the one weapon, stick one stimpak/item in your spare slot and you can save a couple of action points in a round.

Do NOT give your companions weapons with autofire. Or if you do, stay well away from them.

Hoard as much stuff as you can carry away from fights with lots of enemies (leather armours, for example) - it can get you some better gear much earlier on once you hit places with more traders.

Let us know how you get on :)
Thanks! Will do! I am currently working on my debut album so Fallout has to wait a bit. But I'll make sure that these hints stay in my mind.

P.S

I actually play Fallout instead of producing. Right.
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pnkwag: My advice: don't go to gamefaqs.
This is really good advice, and I'll add this: don't listen to anyone giving you advice here, either. In fact stop reading this thread and don't come back until you've finished the game.

Just play. Playing Fallout for the first time is a fantastic, once-in-a-lifetime opportunity. Don't ruin it by asking other people what to do. There will be plenty of time for that later, believe me.
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pnkwag: My advice: don't go to gamefaqs.
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UniversalWolf: This is really good advice, and I'll add this: don't listen to anyone giving you advice here, either. In fact stop reading this thread and don't come back until you've finished the game.

Just play. Playing Fallout for the first time is a fantastic, once-in-a-lifetime opportunity. Don't ruin it by asking other people what to do. There will be plenty of time for that later, believe me.
This advice should be "sticked"... ;-)
He did ask for tips. I've watched people try to rush into a pack of scorpions with a 10mm pistol in the beginning of Fallout, and wonder why they kept missing and getting killed. You do need a certain mindset to get something out of the game, and learning about the mechanics\interface before you jump in is sensible.