EyeNixon: Jet was a drug created and designed by Myron of New Reno, it died with him, no matter if anyone "brought it over" to the East Coast, its existence is gone, the only person he relayed information to regarding the drug was the Chosen One, and since Bethesda never directly states that Myron ever passed on the secrets of Jet, it did not, for all intents and purposes, ever happen. This is how a story works in the design of an RPG, there is no guesswork in regards to exposition, characters and areas can have their subtleties, but the construct of the plot does not. Know why? Because it creates plot holes.
You cannot simply reverse engineer Jet and create it as such, there is an incredibly complex process to it, the Brahmin dung is not the direct source of the drug, but as I mentioned in my other post (and reading your "explanations" you didn't even bother doing anything other than skimming it) it was merely used to fertilize and cultivate the hallucinogenic addictive mushrooms used for the drug's base. Once the crop has been harvested the drug is created through the mingling of several other compounds along with the Brahmin dung cultivated shrooms.
Before this can be accomplished however, the mushrooms must be in the perfect environment for growth, this is something Myron stresses, they experimented endlessly to produce the right result, and finally it was done after countless attempts. The creation of Jet is an extremely controlled process, and in order to procure the desirable result countless people used as guinea pigs died from testing the differing results. This means that Jet, if not created properly, is an extremely lethal substance, even at its "pure" form it's incredibly potent and addles the mind.
You do realize that the only reason the Mordinos kept Myron alive was because he was the only one who knew and understood the process, the only one who had the knowledge and intelligence to not only create it but continue to improve it? He wouldn't give out the details of Jet, not only that, but they wouldn't understand the process either in its chemical complexity. It can be inferred that nearly no one else in the wastes can either, especially considering the fact that the Chosen One requires a heinous amount of Science skill in order to properly converse with Myron.
All of these facts are exactly that, facts, and none of your speculation. Bethesda never explains the origins of Jet on the east coast, how it's possible that any of the imbeciles of the wastes could somehow replicate a process so intricate and fragile that only a single human being on the West Coast could manufacture it. All that is mentioned is Jet, it
simply exists. Please use facts, and don't litter me with speculation. One can speculate the reasoning of falsehoods, but not the veracity of truth.
Oh, and it's not too difficult to make loot tables restricted to specific areas, Nethack did this decades earlier, and so did Diablo and even the Ultima series awhile earlier.
As for the Vaults, they take years to complete, around six or seven, that's still not enough time to squeeze into the specified amount of time required by the creation of FEV. Note that
all of the Vaults began their construction in the space of a single year. They didn't merely begin at one point or another. Of course, if Bethesda had mentioned otherwise and said "Vault 87 was created far later" this would have been besides the point, but they do not, and thus you're merely speculating.
Mariposa was a MILITARY base, the Vaults were CIVILIAN structures with preset systems for their respective experiments, FEV must be contained in large specialized vats and the process of supermutant mutation is achieved through dipping, yet in Fallout 3 it's obviously done through air exposure, as can be seen in several chambers of Vault 87. Maybe Bethesda skipped over the details of FEV in the original Fallouts where the wastelanders were submersed in FEV, not merely sprayed with the stuff. "Dipping" was the only possible way to produce desirable results because the population of the wasteland had been exposed to the FEV released from the destruction of the West-Tek research facility, (the Glow) combined with the radiation that had slowly been seeping into their bodies over the length of their lives this produced an "immunization" effect that weakened FEVs full effect on them. Thus, the stupid supermutants and the Master's search for "prime normals".
This explains why Harold and the Master himself had FAR different transformations than anyone else, Harold came from a Vault and was altered by airborne exposure because he was never fully exposed to the airborne nullified FEV strain as many wastelanders had their whole lives. The Master lay in a vat of FEV for
months and gradually transformed beyond all human recognition.
Now what this all suggests is that if we are to believe that the release of the West-Tek facility's FEV storage affected most, if not all, of the wastes in the United States then supermutants past the first generation should not exist in the east as there are no dipping vats in Vault 87. See how facts directly defy mere speculation?
However, this is merely a response to your guess-work, the true nature of the EEP will not be certain until Bethesda reveals the full extent of the information, and then it will only make sense if Bethesda somehow explains how all these canon breaking elements make any sense in the space of the world.
The United States government did
not direct the FEV project resources to any other facilities in the country, all of it was situated on the west coast in the West-Tek research facilities and the Mariposa Military Base.
You seem to think that the FEV research at Mariposa was independent from that done in the West-Tek facility. This is not true, they were the same exact thing, and even had the same personnel, the only difference was that the Mariposa FEV was directed towards another purpose (warfare) and began more in-depth experimentation. The FEV in the West-Tek facility was meant to be transferred in its entirety to the Mariposa base, but since the Great War occurred this was not possible, research was still underway and in its infancy when the bombs struck. All the government did was move the FEV from a civilian facility into a military one, West-Tek was still on contract.
What does that do? It means the transportation of FEV to the east coast is entirely implausible, from the ZAX computer inside of the Glow the player is informed that the project was a very early creation that was just beginning to take on the form of a large scale project as it was transferred to the Mariposa Military Base. This is why the Master had to experiment constantly with the FEV and attempt differing methods of FEV contact when experimenting with his creations. Also, be aware that the Mariposa Military Base and the West-Tek Research Facility are very close, a few miles away at the most, and yet not all of the FEV was transferred in the few years that the project had been transposed. Apply this to the distance of the east coast (the other side of the whole freaking country) and it only becomes more preposterous.
Considering the fact that Vault 87 uses air exposure to produce results from FEV, I'd assume they'd need A LOT more FEV than the Mariposa facility ever did, FEV does not simply travel through the air like any gas, it is a virus after all.
Your speculation here is also shaky in regards to Fallout 3 as well, it's explicitly mentioned in the game that supermutants are capturing wastelanders and taking them "somewhere", somewhere being Vault 87 to create further supermutants. Disregarding the fact that there's absolutely no reasoning to this either (and don't reply with more speculation please, this is a analytical process, not an argumentative one) this means that the supermutants have been consistently replenishing their numbers over the space of many years, and this is without the extensive experimentation of purging of "undesirable" results of the Master's efforts.
That means that these supermutants have been far less picky, hardly care about the results and simply desire to bolster their numbers for whatever reason. Considering the excess amount of supermutants and the fact that they are "swarming" all over the DC area to the point that the BoS and the Enclave are both having trouble with them, there is certainly a massive amount of supermutants being created.
This unadulterated use of FEV and the fact that it is being done through an airborne method requires a significant amount of stored FEV.
Everything else you mentioned is such wild speculation with no factual evidence that I won't even bother replying to it. Although the fact that you credited Chris "Wurdz" Avellone as one of the original developers tipped me off that you need to brush up on your Fallout lore, he didn't even work on the original Fallout, in fact, all he did in the sequel was add in some areas that many fans dislike and consider jarring in comparison to the rest of the game (New Reno, etc.). I wouldn't take his word for anything, rather I'd listen to Tim Cain or Chris Taylor, people who both made commentary and fixed several inaccurate statements on Avellone's Fallout "Bible". That doesn't exactly make Avellone a credible source.
I'm also bemused by the fact that you or someone else bothered to mark down my previous post, I'm thinking it's you, if not, then say so or at least lie that you didn't. Honestly, I won't even bother to reply to your other post which asserts that you somehow know more about this hobby than I do.
You must realize it's disgruntling for me to see someone demand that I accept the word "immersion" as anything other than an industry buzzword created upon the release of games such as Ultima Underworld. It is a buzzword, get over it, no serious gamer uses that term without snickering.
PS - "Leaving things to someone's imagination" = lazy, unless the subject has some deeper subtle meaning. Fallout 3 obviously doesn't.
Get off your high horse, EyeNixon. Your arrogance is convulsing. My, the almighty God of everything that is Fallout speaks and must be correct, just because he thinks that way. Well let me tell you that not everything I said was pure "speculation". It was also derived from facts. You don't need Bethesda to hold your hand and say "Well sweety, this is an FEV chamber. You gas people with our special version of FEV. We got this stuff from California before the atomic war."
You forget that Fallout 1 and 2 are presented in a third-person narrative style where you are more aware of heavy details whilst Fallout 3 is presented in a first-person style where everything you see is just that... what you see. You have to look at things to come up with logical explanations in your head as to why that is the way it is, unlike in Fallout 1 or 2 where details will be constantly given at the push of a button. In Fallout 3 if you come across something bizarre or something out of place you have to figure out why in your head, because you don't have some supercomputer on your PIPBoy telling you that the rocks are "out of place". This is the difference between Fallout 1 + 2 and 3.
You forget that Fallout 3 is set on the other side of the fricken country. You think the people of the Capital Wasteland are talking to the people of the West Coast? That they know every detail as to what happened to the Chosen One, Jet, the Brotherhood of Steel, etc.? No! Fallout 3's world is completely cut off from Fallout 1 and 2 save for the Brotherhood of Steel... which later did become cut off. You're not going to see bizarre explanations for every single tiny detail. It's up to you, the person playing the game (the only conduit of information) to figure out why. Sometimes it is in a holotape and other times it is in a terminal but most of the time you simply have to retcon facts.
I'm sorry that you are pissed that Bethesda didn't hire anybody from the original Fallout series that could better elaborate on the details before, during and after the original Fallouts and I'm sorry that you are pissed that Bethesda couldn't afford Pulitzer-winning authors or an array of Hollywood actors that can voice Fallout 1/2-style complex dialog.
Here are the facts: There is a Vault with FEV on the East Coast. This must mean that the US government transported FEV to a Vault on the East Coast. Simple! You don't need Bethesda to write you a silly exposition as to why. Just look at the darn facts and you'll know why.
Here's another fact: Jet is in the East Coast. This must mean that somebody has been able to reverse-engineer it or improve its development enough to create plenty! If the only person that was able to understand Jet was the Chosen One than there you go! The Chosen One, who was smart enough to understand what the heck Jet was, did something to make Jet easier to create! You simply connect the dots. It is not Bethesda's fault that BIS didn't exactly explain every last detail at the ending of Fallout 2, conversely the status of Jet. Though Myron dies, the game didn't say Jet died with him. You, sir, were speculating.
It was made clear that the FEV batch used in Vault 87 was different from the ones in West-Tek or Mariposa. The original method of introducing FEV into the body was through injections. Grey/Master fell into a vat and discovered that you can also just dip the specimen inside a vat. And because official canon shows that FEV can be made airborne (enough to inoculate most of the population by simply breathing it in a lot) and Fallout 3 shows there are gas chambers then it must obviously mean that this special batch of FEV was turned into a gas to be inoculated into a specimen. Simple! And from this you can derive a bunch of Super Mutant explanations.
You can see that the terminals state that all of the vats are empty, meaning it was used up. Yet throughout the game the Super Mutants are still gathering up slaves to expand. Logically, there must be something else that is creating so many Super Mutants that the mighty BoS can't handle.
I wasn't using Avellone as a source, I was just saying that he (a developer of one of the original Fallouts which includes Fallout 2, you airhead) stated through many other developers and himself that they want to keep some facts a secret to speculate on. That is it. I am not saying Avellone was the first person to ever think up of the Fallout series.
You also forget that Bethesda is not done creating Fallout 3. They still have a lot of time to do a lot of explaining. Think of Fallout 3 as the beginning where you are presented a ton of murky and confusing facts that you can't understand. Then think of the micro-expansions and full retail expansions that will be released in the future that will clarify everything the way an epilogue should.
piece of work.