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ryanderoche: I just bought Fallout 1 and 2 yesterday...

Is your avatar that guy from the star trek trailer? Very subtle, but if so, awesome.
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ryanderoche: I've been playing Fallout 3 a lot since it came out and from what I can tell, Bethesda has stayed as true as possible to Black Isle's vision.

It only takes one look at Vault 87 for you to realize that Bethesda doesn't know much about Fallout canon, not going to spoil anything, but there's no explanation as to why that Vault exists and why it has the "program" it does.
I mean, Vault-Tec housing a product by West Tek? How silly can you get.
bethesda doesn't know ANYTHING about fallout universe, their hype builded on combat and expoding body parts ? S.P.E.C.I.A.L. system totaly nerferd (tried for fun int 1 and 10, only difference was skill points, like other stats), no more traits, no more taged skills, no real influece of skill to game, this is fallout ? I am sorry, but F3 is just nice shooter pseudoRPG in fallout universe. And not mentioning main story.
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bono: Just finished playing fallout 1 (well the story line at least) and I just have to say, why don't they make games like this anymore.
Fantastic storyline, long gameplay, extremely polished, ron perlmen and the best video game ending history!!!
Too bad Bethesda ruined Fallout 3... Oh well, now, on to Descent 3!

Im downloading fallout 1 now, and i can't wait to play it. I bought fallout 3 and am on my 3rd time thru the game. I can't wait till this is finished downloading beacuse everyone says the first two are so much better than the newest one.
If you like F3 so much that you are playing third time, then there is good chance that you will not like F1 and F2, those games are totally different from this bethesda "creation"
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moonfear: If you like F3 so much that you are playing third time, then there is good chance that you will not like F1 and F2, those games are totally different from this bethesda "creation"
I'm a fan of the originals and I really like Fallout 3. Granted, I was expecting something totally different from 3. I don't think it's mutually exclusive where you like one or the other but 1 & 2 definitely have a different game play style and pacing than 3.
maybe there is problem in me :) i am visiting madbrahmin vault (CZ fansite of Fallout series) and there is lot of flamewars between F3 fans and F1,2 fans. F3 is quite a good game, but not good Fallout in my eyes, so I am little agressive against F3 fans (especially those who says that F3 is real fallout).
It's definitely not "real fallout" but it's still a great game. It's an entirely different gameplay experience. But I find it maintains the same morbid wit of the first two.
But I feel like it's like comparing apples to oranges. Yes, they are related, but each should be judged by its own merits instead of being pitted against the other. Apples (Fallout 1 & 2) may be better but one shouldn't then conclude that oranges (Fallout 3) are therefore bad because they don't reach the quality of the Apples.
Of course then we get into the whole argument of expectations affecting perceptions...maybe we should just make a thread about this.
I'm looking forward to the Fallout MMO by Interplay. I'm not much of an MMO fan but I like interplay.
meetoo :) or maybe i will give a try to KOTOR online (tried warhammer, but not for me, wow is for kids, tabula rasa was boring later levels and lineage 2 took me few years of my life)
Congratulations on finishing fallout! That was an amazing game in many ways.
I heartily recommend Fallout 3, given my perspective: specific game elements, like limited perks, aren't important to me. I expect sequels to mix things up, but what I wanted out of Fallout was atmosphere. Fallout 3's character's talk like retarded monkeys, and typically you respond in kind, which certainly impacts you caring about them quite so much, but they still manage to convey humanity. More importantly, they actually seem to regard you as a person, rather than as some sort of mystical "quest finisher" which I was pleasently surprised by. Previous fallout games had always left me feeling isolated and alone in regards to the world, which got to be a bit of a downer at times. One of the first things Fallout 3 makes available to you is a home in the wastes...makes you a part of the capital wasteland. And the wide open spaces...Fallout 1 and 2 basically skimmed over the whole "lifeless desert" aspect of the wasteland: you were booted into a screen that lifelessly transported you to another town, occasionaly broken up by random encounters. But to travel from town to town in Fallout 3 is a glorious and humbling thing, as the "blank space" is anything but. Ruined, ancient homes seem haunted by their very ordinariness in this strange place. The ancient skeleton of a chinese invader near a radio, still broadcasting a faint propaganda message.
So yeah, as an rpg, it could use some work. But as a work of art, and as a member of the fallout universe, I think it did an outstanding job.
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m.r_lewis: Congratulations on finishing fallout! That was an amazing game in many ways.
I heartily recommend Fallout 3, given my perspective: specific game elements, like limited perks, aren't important to me. I expect sequels to mix things up, but what I wanted out of Fallout was atmosphere. Fallout 3's character's talk like retarded monkeys, and typically you respond in kind, which certainly impacts you caring about them quite so much, but they still manage to convey humanity. More importantly, they actually seem to regard you as a person, rather than as some sort of mystical "quest finisher" which I was pleasently surprised by. Previous fallout games had always left me feeling isolated and alone in regards to the world, which got to be a bit of a downer at times. One of the first things Fallout 3 makes available to you is a home in the wastes...makes you a part of the capital wasteland. And the wide open spaces...Fallout 1 and 2 basically skimmed over the whole "lifeless desert" aspect of the wasteland: you were booted into a screen that lifelessly transported you to another town, occasionaly broken up by random encounters. But to travel from town to town in Fallout 3 is a glorious and humbling thing, as the "blank space" is anything but. Ruined, ancient homes seem haunted by their very ordinariness in this strange place. The ancient skeleton of a chinese invader near a radio, still broadcasting a faint propaganda message.
So yeah, as an rpg, it could use some work. But as a work of art, and as a member of the fallout universe, I think it did an outstanding job.

That's like poetry to my ears. I couldn't have described the comparison of fallout 1 and 2 to fallout 3 better than you just did.
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m.r_lewis: Congratulations on finishing fallout! That was an amazing game in many ways.
I heartily recommend Fallout 3, given my perspective: specific game elements, like limited perks, aren't important to me. I expect sequels to mix things up, but what I wanted out of Fallout was atmosphere. Fallout 3's character's talk like retarded monkeys, and typically you respond in kind, which certainly impacts you caring about them quite so much, but they still manage to convey humanity. More importantly, they actually seem to regard you as a person, rather than as some sort of mystical "quest finisher" which I was pleasently surprised by. Previous fallout games had always left me feeling isolated and alone in regards to the world, which got to be a bit of a downer at times. One of the first things Fallout 3 makes available to you is a home in the wastes...makes you a part of the capital wasteland. And the wide open spaces...Fallout 1 and 2 basically skimmed over the whole "lifeless desert" aspect of the wasteland: you were booted into a screen that lifelessly transported you to another town, occasionaly broken up by random encounters. But to travel from town to town in Fallout 3 is a glorious and humbling thing, as the "blank space" is anything but. Ruined, ancient homes seem haunted by their very ordinariness in this strange place. The ancient skeleton of a chinese invader near a radio, still broadcasting a faint propaganda message.
So yeah, as an rpg, it could use some work. But as a work of art, and as a member of the fallout universe, I think it did an outstanding job.

hmmm you mean those super uber dialogues, sometimes with more then ten word ? Oh, poor fallout 2 with only 5 MB of text, or you mean deepness in those dialogues, like go there and ugh ugh, do quest ugh ugh. Regarding RPG, you mean this new super duper extra special system which desn't have any influence on game ? Tried ever playing old fallouts with int 1 and int 10? I have surprise for you, it had some influence on game, other than changing number of skill points. Or any other atribute which is useless in F3 (even charisma was more usefull in F1,2 then in F3). You talk about walking between cities in F3, maybe I have another version of F3, because i found only megaton (really weird architecture, totally out of picture) and rivet city, hmm really lot of towns/cities/holes in ground, WDC is just tons of textures to block your way. Going thru wastes? I would rather see dots on maps and have fun in random encounters then going thru F3 waste with all the stones looking same, all the waste looking same, with still the same raiders and mutants which I can kill on lvl 2 with my 10MM gun. This is really game of new age, make it easy, make it for console retards so even them can play it, we need money for new houses, bit---es and drugs.
Howng
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moonfear: hmmm you mean those super uber dialogues, sometimes with more then ten word ? Oh, poor fallout 2 with only 5 MB of text, or you mean deepness in those dialogues, like go there and ugh ugh, do quest ugh ugh. Regarding RPG, you mean this new super duper extra special system which desn't have any influence on game ?
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Please, don't. In my opinion m.r_lewis wrote a very nice and articulate post I can totally agree to, but I do also entirely understand where you're coming from. Still, the way you wrote that down just isn't constructive or useful for discussion at all, and rather comes across as mere hostility.
Post edited December 18, 2008 by Syrion
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ryanderoche: I've been playing Fallout 3 a lot since it came out and from what I can tell, Bethesda has stayed as true as possible to Black Isle's vision.
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EyeNixon: It only takes one look at Vault 87 for you to realize that Bethesda doesn't know much about Fallout canon, not going to spoil anything, but there's no explanation as to why that Vault exists and why it has the "program" it does.
I mean, Vault-Tec housing a product by West Tek? How silly can you get.

Mini spoiler alert
Not to be disagreeable but I found a computer terminal in Vault 87 which a scientist was talking about having to show his progress to both Vault Tec and "Those military guys at Mariposa" showing a cooperation between the two. That's not too far fetched seeing how both Vault Tec and West Tek are corporations that were both contracted out by the government to do shady business, somewhat of a joint project.
I think Bethesda doesn't get the credit as far as the canon goes. It does seem they did their homework, but no matter how you slice it Bethesda did really pull and grasp at straws so they could have EVERY major faction return from Fallout 1 & 2 and relocate to the East. Makes me wonder why they just didn't have the locale for Fallout 3 on the West Coast so they didn't have to come up with the scatterbrained excuses for having BOS, Enclave and the Super mutants all in one place.
Post edited December 18, 2008 by crowservo