Posted May 07, 2013
I really enjoy Fallout Tactics,
but something strange happened to me while fighting turrets again.
My "Heavy-Assault guy" shot an armor-piercing rocket (or high explosive shell - both actually) at a heavy turret dealing standard 17 damage. No kidding. Amourbreakingwhopassnoncritical 17 damage each rocket.
The same guy, at the same distance, using an M249 Squad Automatic Weapon (SAW) with standard ammunition scores at least 35 damage each weapons burst (30 bullets I think).
Not counting critical hits, which where far more likely at point blank range with his M249 SAW.
Why? How?
Really?
While I can fully understand the benefits of an "Armor Piercing Rocket-Proof" heavy turret I don't get why the same turret is almost vulnerable to volleys of standard 7.62x51mm NATO bullets.
but something strange happened to me while fighting turrets again.
My "Heavy-Assault guy" shot an armor-piercing rocket (or high explosive shell - both actually) at a heavy turret dealing standard 17 damage. No kidding. Amourbreakingwhopassnoncritical 17 damage each rocket.
The same guy, at the same distance, using an M249 Squad Automatic Weapon (SAW) with standard ammunition scores at least 35 damage each weapons burst (30 bullets I think).
Not counting critical hits, which where far more likely at point blank range with his M249 SAW.
Why? How?
Really?
While I can fully understand the benefits of an "Armor Piercing Rocket-Proof" heavy turret I don't get why the same turret is almost vulnerable to volleys of standard 7.62x51mm NATO bullets.