almabrds: The most retarded tutorial, and I know the Temple of Trials is crappy too, but a least is quicker to end it.
Siannah: Disagree. Exiting the vault is easily a top memorable gaming moment - both NV and F4 tried to reiterate it and neither came even close.
almabrds: The factions were built horribly, they didn't understand the BOS at all, they were never meant to be the justice of the wasteland, in shiny armors, followed by a fucking transformer.
Siannah: Can't say I liked the way the BoS was portrayed either. But the same "questioning the codex" angle was in NV (Father Elijah / Veronica), just with a different outcome. And yes, Bethesda understood that - see the rivaling Brotherhood Outcasts.
How another game, made by a different company, eliminates the flaws of the previous game, made by another company?
I'm unauthorized to point the flaws of a game? If so, why?
The game should be remembered by its qualities, and its flaws.
I think you should remove the fanboy/fangirl glasses for a minute.
Where did I say New Vegas was flawless?
I didn't like the high level creatures strategically positioned in some areas just to make the new player change his path.
I didn't like how easy you can have access to dynamites, not only you but enemies too (if I remember well one of the first gangs you find carries a shitload of explosives).
There was other ways of adding some exciting action to the game, besides some BOOMS from dynamites. Lame.
Just a few examples.
I disagree with you, too, New Vegas beginning wasn't trying to make a memorable tutorial by getting inspiration from Fallout 3.
The FO3 tutorial was shitty, I repeat.
I'd like you to prove otherwise.
It's quite clear the NV team wanted the new game to please old Fallout veterans, the idea never was to be a sequel to the (shallow) story of Fallout three.
I'm surprised you believe they would even wish players to compare the tutorials, since the setting is so different.
If they wanted an incredibly memorable tutorial they wouldn't make it skippable, and would've put more time and effort into it, don't you think?
They didn't want a Metal Gear beginning with lots of story and cutscenes.
They (FO3, NV) share the engine and a lot of 3D models, etc, but if you play them for a couple of hours you'll notice a lot of differences.
It's more of a spiritual sequel to Fallout 1 and 2, than a sequel to 3, frankly.
I say in spirit, because too much time has passed for us to get a true sequel, the games are not isometric turn-based cRPGs based in pen and paper anymore.
And it's not me being a blind fan (I wish it was!), even if Interplay somehow hired every developer again and purchased the Fallout IP back from Bethesda, I doubt they would be able to produce a sequel in the same way that Fallout 2 was to the first one.
And I don't think the market would receive it with open arms.
Fallout 4 beginning had resemblances to 3, which is not surprising at all, seeing by who it was made. At least you start it as an adult, thank god. And the vault is not useless and forgetful after the tutorial, like 3. There's at least a reason to revisit the place.
I can't remember there being a reason to go to Vault 101 again, maybe I'm wrong. Is it even possible to enter the vault again?
almabrds: The Enclave are now a bunch of neanderthals without a purpose, it's not clear what their plan was in the end because even the developers had no idea what do with the faction.
Siannah: Their plan was pretty much the same as in F2? Killing everyone on the mainland with the FEV except themselves?
Was it?
It was not the AI that wanted humanity to end? The super dumb NPC that destroys multiple Enclave soldiers for you after a dialog option written by a 5 year old kid?
I don't remember the last boss in Fallout 3 saying any of that to me, or the troopers.
They wanted control of the purifier, just because.
Bethesda added them just to present a challenge for the players, they didn't gave them motivations, reasons, anything really.
But you're saying they were following the machine orders? Then tell me what motivations they had, to follow its orders? What would they gain, and why every single one of them seems so generic, and devoid of real, human emotions? They seem brainwashed (but if the machine can brainwash people, why not make them all slaves? Why kill them?).
Their actions don't follow a logic path, that a normal human being would take.
Bethesda wants us to think the lone wanderer is still trapped in that vault with virtual reality or something?
Nah, they're just too lazy to create factions that make any sense in the game!
almabrds: And they didn't even think things through for the main characters. Check how your father reacts to Megaton destruction, they didn't give a shit about realistic reactions.....
Siannah: Finish Lonesome Road before heading for Benny and send the nukes towards the Legion and your infamy drops to the lowest possible with them.
However after confronting Benny and leaving the Tops, your Legion infamy will be removed once speaking to Vulpes Inculta (
Source). Caesar then still takes the Chip from you, hands it back and sends you into the secret bunker, blindly trusting you doing what he just asked.
Well thought trough quality writing? Realistic reactions? Sry, nope.
Where did I say New Vegas was a realistic game? Or that it is realistic from beginning to end? I don't remember saying or writing this.
And why you keep thinking that someone can't point the obvious flaws of Fallout 3?
Why can't I expect a realistic reaction from one of the main characters of the game, after commiting a very grave crime against a town full of people? How can New Vegas have any effect in the awful writing of the dialogues found in Fallout 3?
Receiving some monah from Bethesda?