DarthDaedric: What I'm saying is Fallout 2 establishes that the west coast was able to rebuild society and meanwhile in the exact same time frame, the east coast didn't. It makes absolutely no sense for the east coast to look like that still with no sense of society when the west coast didn't have any problems.
It's a giant plot hole. It makes no sense. Either the east coasters are significantly dumber or they're significantly lazier.
I do agree that Bethesda should have taken a timeframe much closer to the war. But I can easily write this off with problems on the east side, which simply haven't been told so far.
Jarmo pointed it out
<span class="bold">It's not a well researched scientific future, it's a Wasteland/Mad Max rip-off. </span> and that's true for ALL Fallout titles except the very first one - you'll find points in all of them that aren't "realistic", starting with F2 and not stopping in NV.
Regarding plot holes. Play a female character in NV and follow Caesar's path. Can't say he managed to convince me that I'm the exception to his rule regarding womans and that this will stay after he achieved his great victory. But I accept if that works for you.
Upon entering his place, he not only took your weapons but also the Platinum Chip. Why is he ordering YOU to use it? He's planning to wreck the place anyway, so why shouldn't he send a squad of his trusted men down there doing so, now that he can open it?
But it gets even better.... after you returned, he's convinced you did your job as he heard the rumbling underneath the building. Bothering to send someone to actually check? Nope. Giving back the Platinum Chip to you (for what?), denying himself further examination? Yeap.
He wanted to get into that thing (for what ever reason), now he finally has the key, sends some stranger down and kindly gives the key out of hand again....
.... but apparently, that's quality writing by Obsidian. If Bethesda would come up with something like that, I'm sure they would be burned at the stake.
GreasyDogMeat: One thing I also want to point out... New Vegas uses it's space far better than 3 did. Every interior location serves a purpose and has some element of backstory.
While Bethesda generally creates more interesting worlds, they often stuff the world with copy paste dungeons. The metro systems in 3 were incredibly annoying and repetitive.
Completely disagree. F3 (and F4) is exploration heaven, while NV is much more linear. You can climb on any hill in F3, NV is choke full with invisible walls. Head from Boulder City to the Hoover Dam in a straight line and you run into a smaller stony section, which you can't pass. Toggle collision in the console, get on top of it, toggle collision back on and you're trapped.
... and drop the copy / paste argument already guys. Seriously. Yes it was an Oblivion thing, but not in F3 / F4 or Skyrim. If someone feels different, please check just the caves in NV and tell me where the variety is, apart from it's inhabitants.
Yes the Metro IS repetitive in F3. Because it should be. Please check any map of a metro system of your choice and add all the sub-systems and corridors not open to the public on to it. It IS boring, repetitive and confusing as hell, that anyone not familiar with it can get lost - that's just realistic, sry.
But anyone feel free to point me towards the metro where you get in on one station, exit on any other and feel "Wow. This looks different."
FlamingJ: Fallout 3 takes the series to the east coast and tries to lazily adapt things from the originals just because "hey they're Fallout so they must be in this game." Super Mutants on the east coast? Brotherhood of Steel on east coast? Jet not only found on east coast but just lying around everywhere you go??
Super Mutants wandered eastward in F:Tactics.
FEV was developed by West Tek, the Enclave dug it out and modified it - who says the Enclave were first and samples didn't went "missing" and landed by Vault-Tec or that West Tek kept it's second biggest project in one place?
BoS on east coast - again, heading eastward in F:Tactics and working Vertibirds in F3 and NV.
Drugs not spreading and remaining a local problem? Now how "realistic" would THAT be?
RoadTheExile: Another thing is Fallout 3 really is just a lazy copy and paste of Fallouts past.
For example radscorpions, super mutants, the enclave, even the brotherhood; why is any of that there?
How is that a viable point of criticism for F3, yet NV gets away with it?
DarthDaedric: I always found it strange that so many members of the Brotherhood, essentially a zealous cult with no wriggle room, decided to follow Lyons over their code. They didn't even bother giving an explanation for this either. I preferred Fallout 4's portrayal of the BoS a lot better than 3's.
Can't say I liked the knights in shining armor story arc either, but the discussion to open up the Brotherhood was done in Fallout Tactics with the minority supporting it, sent eastward. So yes, it actually DOES make sense Bethesda expanded on that thought.
Not to mention that Obsidian did the same in NV with Father Elijah and Veronica, only with a different outcome.
DarthDaedric: And yeah, the Super Mutants of 3 are a horrible excuse so they could have ogres. I don't even think they give an excuse for why this version of FEV turns them yellow and always makes them stupid.
Pointed that out earlier, but here you go: West Tek created the FEV in their research facility (aka the Glow), the military moved the whole thing to Mariposa. It's established in F1 / F2 that the Glows
FEV strain did not have the same mutagenic abilities as its counterpart at Mariposa.
It changed during F1 / F2 and was mutated by radiation, but can't have different results in other locations / circumstances / potential manipulation through Vault-Tec?
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I have no problem with criticizing F3 on realism and past lore. But apply the same points to NV too, and accept that Black Isle was dumped by Interplay, which then sold the franchise to Bethesda. If / how / when and why Bethesda expands on that, is up to them - not because it was or wasn't mentioned so in F1 / F2.
To the wanna-be wardens of the Fallout lore, I'd like to end with a quote from NV:
There is an expression in the Wasteland: "Old World Blues."
It refers to those so obsessed with the past they can't see the present, much less the future, for what it is.