Posted August 07, 2017
Now I played most of the Dead Money add-on for New Vegas.
That was an infuriating experience. Dead Money is way worse than anything in Fallout 3 (even FO3's endless copy & pasted rubble-wall-filled streets & subway stations). If the entire New Vegas game was anything like Dead Money, then New Vegas would be a 0/10. Dead Money is not worth playing. Playing it is inherently unenjoyable and even worse, immensely frustrating & aggravating.
They never should have implemented the "speakers and radios kill you" mechanics. That was a boneheaded design decision. That is exacerbated by the fact that the game gives you zero visual cues as to where they are. I've pixel-hunted the whole environments in many different sections of Dead Money, and yet I still never found the speakers that kept killing my character. The "shielded" invulnerable speakers that cannot be destroyed even if you see them are the epitome of a boneheaded design decision.
The immortal holograms are likewise a boneheaded design decision, which is exacerbated by the fact that 95%+ of the time, it's impossible to see their emitters.
The red cloud that suffocates you to death is yet another boneheaded design decision, especially in sections where it all but guarantees your death (I.e. the warehouse where Christine has to program the computer).
The "you cannot wait or sleep in this location" HP-recovery-blocking mechanic for 98% of the Dead Money environments is yet another boneheaded design decision.
I was shocked at how bad Dead Money was. I expected the terrible gameplay to end once I finally started the gala and entered the casino. I thought the casino would be full of people and would bring back the normal types of NV quests. But no, it was just more of the same terrible gameplay which consists of constantly dying to speakers you either cannot see and/or cannot destroy.
After I went to great pains to enter the casino vault, and then I found myself back in the same warehouse where Christine programmed the computer, I was outraged! I'm not even sure if it is technically supposed to be the same warehouse or not. But either way, it's an extremely sloppy copy & paste job on the part of the devs. I spent like 5 hours navigating that warehouse the first time and venting out the red cloud of instadeath from it (which probably killed me at least 25 times before I finally figured out the correct path to vent it). Now it feels like the devs have slapped me in my face and then spit on me too by undoing all that progress and making me slog through that garbage again.
Father Elijah is not an interesting character either. He is a typical one dimensional bad guy. NV's other villains like the Think Tank Doctors, Benny, Dr. Mobius, and Caesar are all far better characters than Elijah. Even the Van Graffs are better than Elijah even though they are one dimensional too.
In my play through, Christine magically got her voice back once she was inside the casino. As far as I can tell, how that happened was never explained to me, so I have to chalk it up to very bad writing.
I'm surprised they made more DLC after Dead Money. I'm bewildered as to why anyone would have bought Dead Money as a DLC, unless they didn't know what they were getting into before they bought it. I would have expected for Dead Money to have poor sales and convince them that it's not profitable enough to make more DLCs.
Dead Money feels like it's a really bad April Fool's joke on the players, or perhaps a research experiment to see how many masochists play video games.
That was an infuriating experience. Dead Money is way worse than anything in Fallout 3 (even FO3's endless copy & pasted rubble-wall-filled streets & subway stations). If the entire New Vegas game was anything like Dead Money, then New Vegas would be a 0/10. Dead Money is not worth playing. Playing it is inherently unenjoyable and even worse, immensely frustrating & aggravating.
They never should have implemented the "speakers and radios kill you" mechanics. That was a boneheaded design decision. That is exacerbated by the fact that the game gives you zero visual cues as to where they are. I've pixel-hunted the whole environments in many different sections of Dead Money, and yet I still never found the speakers that kept killing my character. The "shielded" invulnerable speakers that cannot be destroyed even if you see them are the epitome of a boneheaded design decision.
The immortal holograms are likewise a boneheaded design decision, which is exacerbated by the fact that 95%+ of the time, it's impossible to see their emitters.
The red cloud that suffocates you to death is yet another boneheaded design decision, especially in sections where it all but guarantees your death (I.e. the warehouse where Christine has to program the computer).
The "you cannot wait or sleep in this location" HP-recovery-blocking mechanic for 98% of the Dead Money environments is yet another boneheaded design decision.
I was shocked at how bad Dead Money was. I expected the terrible gameplay to end once I finally started the gala and entered the casino. I thought the casino would be full of people and would bring back the normal types of NV quests. But no, it was just more of the same terrible gameplay which consists of constantly dying to speakers you either cannot see and/or cannot destroy.
After I went to great pains to enter the casino vault, and then I found myself back in the same warehouse where Christine programmed the computer, I was outraged! I'm not even sure if it is technically supposed to be the same warehouse or not. But either way, it's an extremely sloppy copy & paste job on the part of the devs. I spent like 5 hours navigating that warehouse the first time and venting out the red cloud of instadeath from it (which probably killed me at least 25 times before I finally figured out the correct path to vent it). Now it feels like the devs have slapped me in my face and then spit on me too by undoing all that progress and making me slog through that garbage again.
Father Elijah is not an interesting character either. He is a typical one dimensional bad guy. NV's other villains like the Think Tank Doctors, Benny, Dr. Mobius, and Caesar are all far better characters than Elijah. Even the Van Graffs are better than Elijah even though they are one dimensional too.
In my play through, Christine magically got her voice back once she was inside the casino. As far as I can tell, how that happened was never explained to me, so I have to chalk it up to very bad writing.
I'm surprised they made more DLC after Dead Money. I'm bewildered as to why anyone would have bought Dead Money as a DLC, unless they didn't know what they were getting into before they bought it. I would have expected for Dead Money to have poor sales and convince them that it's not profitable enough to make more DLCs.
Dead Money feels like it's a really bad April Fool's joke on the players, or perhaps a research experiment to see how many masochists play video games.
Post edited August 07, 2017 by Ancient-Red-Dragon