Fenixp: Hmm... I hope they don't make Brotherhood of Steel 'The good guys' - but I guess Bethseda should not be so stupid...
Heh, this game will be worth playing, just because I'll want to know, what they changed :D
Mind you, compared to The Enclave, the Brotherhood of Steel was a fairly 'just' organization, that treated the people below it more as unknowing townsfolk than cattle or slave labor.
Besides, the game is set in an entirely new location, with about 70 years after the Chosen One blew up Navarro and the Oil Rig. Of course the Enclave will change with the location, they have to.
As for how your choices affect gameplay, i'm getting a few mixed signals. there seems to be a good amount of choice, though all i've seen was the Megaton scenarios, and how those affect gameplay afterwords [Save the town, Mr. Burke puts a price on your head, which you learn about at the super duper mart. Or, nuke the town and lose all the quests, plus a lot of Bad Karma.]
The Super Mutants is a bit of a toss. I thought we eliminated all of those bastards along with the Master at the end of the first game. Maybe another Master has sprung up with some FEV for the D.C. Area.
VATS is looking to be a wildcard. On one hand, it brings back the action-point, target system area that was great with the first two games. However, the constant slowdown may be a problem, and vets of the Gears of War Generation may not even use it.
Hopefully Dogmeat isn't another Shadow from Dead to Rights. And the fact that only one NPC can accompany you means that [Good] you have to make logical choices based on your location, and [Bad] it probably means fixed NPC location. So, to get the safecracker, return to Town X. On the other end of the freakin' map. Right through a Few raider bases and a ghoul stampede. What FUN!
Sure, it's not a 'DIRECT' sequel to Fallout 1 and 2. But look what happened at the end of Fallout 2. The GECK was returned, Arroyo was saved, people were happy. No cliffhanger, no suspense. Picking up with a completely different character wearing a 100+ year old suit from Vault 13 would be a bit much.
Hell, bring on the DC area. I want to splatter some Super Mutant brains on the Washington Memorial with a lunchbox bomb. I want to save my game before entering Megaton, so I can get the evil quest on a seperate file. Then I can see a nuke whenever I feel down. I want to see how the BoS is dealing with two dire enemies outside the Citadel gates. Bring on the Enclave, give me some mentats, and let me stuff a live grenade down some poor shmucks pants.
The true sequel to Fallout or Not, it's still going to be fun. So stop worrying. Interplay will make MDK 3 and Descent 4, then probably buy back the fallout License. Then you'll get your isometric RPG fun.