UniversalWolf: Hmm...I never liked it that much. I know it's relatively powerful, but unless your PC is going to use it, it has the severe drawback of burst fire mode, which means you won't want to give it to any of your trigger-happy companions.
I meant for my PC (tended to give strong pistols to the companions), as they're the most effective small arm in my view. You can burst up close, or you can hit them in the eyes with called shots - most of the time, most enemies go down in one hit. The sniper rifle is in theory better for long-range sniping, but it takes longer to fire, and doesn't kill them any quicker.
Naturally there are better long-range weapons near the end, but they require a different skill, which would be big guns or energy, depending on your preference (unless you're a melee character of course).
Actually I'd recommend energy weapons for the late game in FO1 since there's one really cool weapon which wipes the floor with anything, cuts through most armor like butter - and can be modified to fire faster than most other weapons (well, faster than anything that comes close to its power). It's not strictly necessary, but in my view makes fights easier (though looting what's left of the bodies can be a bit annoying).
UniversalWolf: I actually greatly prefer the weapon selection in Fallout 1. Fallout 2 jacks up the firepower so high (in a world where almost all industry has been destroyed) that mid- to late- game combat becomes a joke.
@Nirth: Take my advice and do the "protect the farm" quest in the Hub. It's a tough fight, but the reward will help you, trust me.
Well there ARE a lot of guns in America aren't there? ;)
Add combat-ready troops preparing (or coming back from) war with China, and then a nuclear war wiping out lots of people, I can easily imagine there'd be more than enough weaponry to go around. Also, don't the gun-runners in FO1 "make" guns? I can easily imagine that 100 years later there'd be people making them.
Also the Enclave makes armor, I imagine they could make guns too (or have a massive stockpile).
Having said that though, I would have liked to have seen less of the crazy "hi-tech" small guns (or at least they should be rare), and instead more "home-made" or at least simple-to-manufacture weaponry. It's not that unrealistic either: the English Sten Guns were capable of being produced in backyard sheds, and they were very effective sub-machine guns. Then again, maybe Gauss rifles are easy to make in the alternate Universe?
I agree with you with respect to the energy weapons though. In FO1 those didn't appear for a long time, and then they were really rare; in FO2, while it takes a while to find one (if you follow the logical path), once you find one you can buy bucket-loads.
Actually speaking of energy weapons, what annoyed me about both Fallouts was how crappy laser weapons were - by the time you get them in both games they're practically useless, and even if you got them earlier they wouldn't be that good anyway. What makes it worse in FO2 is the big deal people make out of them (in Reno with the Salvatores), when you can easily get better "small arms" weapons.