Posted April 23, 2014
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That's not even getting in to the backstory on the world that can be uncovered in the Glow. I ordinarily hate RPGs that dump all of the exposition establishing the setting into a mass of assorted books that mostly don't actually contribute to the narrative, but actually working to uncover the history of the Glow was actually interesting because it paced itself and gave it the additional significance of providing clues as to the next objective and answering more immediately pressing questions as opposed to dumping the player in a library and expecting the player to read it all in one go. The exposition is actually woven into the narrative, which, on reflection, is something that I am surprised any game can mess up, and yet they keep doing it. Baldur's Gate dumped all of its exposition into mountains of tomes, to the point that any exposition contained in writing was vastly outweighed by ponderous and pointless tomes establishing aspects of the setting that weren't relevant to the main plot at all, and don't even get me started on the nonsense that FFXIII pulled; admittedly, I haven't played that last one, but everything I have heard and seen about the data logs is maddening.