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OK, was playing Fallout 1 and the first perk I took was the one that gives you the 5% bonus XP. It says any time you get experience you're supposed to get that (though I wouldn't expect it to count any quest XP, just normal XP)
Problem I seem to be having is that I've only gotten extra points from doing successful first aid & lockpicks, it never does it for kills. Is it supposed to work this way?
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In the case of skill use: You would normally get a message detailing points are gained, bonus perk or not.
Is there an additional notice of 'extra' points? If not I would assume that the 5% bonus is directly added to any XP gain. But I'll check it out today to confirm.
Edit: After a quick speedytest-character: No points appear to be gained for kills. The text description appears to say you can, and after searching, I can find no indication that there is meant to be zero gain here. So yes, bug?
Post edited October 11, 2008 by Ois
Is it possible the extra XP is added to your total XP instead of being shown as part of the XP gain from the kills, or did you check that too?
But like I said, after I take that perk, using First Aid even says I gained 26xp instead of 25xp beforehand. (found out that successful lockpicks don't actually seem to give the extra XP either) It would seem odd that the said XP gain was done differently for kills.
Did a bit of googling to see if I could find anything about this being a bug, but haven't been successful at all. If it were indeed broken, surely someone would have noticed it in the past 10 years lol.
The "First Aid" gain is the only thing I can duplicate as well.
After digging around, I could only find one reference to this happening, but no replies or solutions.
Most of what I did read, said to skip the perk, as it is pretty much useless in comparison to others. You should still be able to use it though.
But you are right, One would expect something to show up after all this time.
Post edited October 12, 2008 by Ois
I think this is indeed broken. It wouldn't be worth it even if it did work, as pointed out by a Fallout 2 guide I was reading (which uses the same leveling system as F1):
...it may certainly seem like a good investment when you first look at it, but since the xp requirement for each new level rises linearly, even if you get all three slots of Swift Learner you only ever stay a few levels ahead of someone who doesn't ruin their early game wasting invaluable perks. For starters, you have to wait until level 17 before you're even one whole level ahead of the "slow" learner, and if you eventually get to level 30, which should not be until the game is over anyway, you'll still be only two levels ahead. So, that adds up eventually to a few HP and skill points, for three perks...
Given the level cap in F1 is only 21, I think we can safely say this perk would be useless even if it did work.
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DrColossus: I think this is indeed broken. It wouldn't be worth it even if it did work, as pointed out by a Fallout 2 guide I was reading (which uses the same leveling system as F1):
...it may certainly seem like a good investment when you first look at it, but since the xp requirement for each new level rises linearly, even if you get all three slots of Swift Learner you only ever stay a few levels ahead of someone who doesn't ruin their early game wasting invaluable perks. For starters, you have to wait until level 17 before you're even one whole level ahead of the "slow" learner, and if you eventually get to level 30, which should not be until the game is over anyway, you'll still be only two levels ahead. So, that adds up eventually to a few HP and skill points, for three perks...
Given the level cap in F1 is only 21, I think we can safely say this perk would be useless even if it did work.

Yeap. And if the level difference really bothers you, start running around in the World Map and bump into random encounters and kill them.
avatar
DrColossus: I think this is indeed broken. It wouldn't be worth it even if it did work, as pointed out by a Fallout 2 guide I was reading (which uses the same leveling system as F1):
...it may certainly seem like a good investment when you first look at it, but since the xp requirement for each new level rises linearly, even if you get all three slots of Swift Learner you only ever stay a few levels ahead of someone who doesn't ruin their early game wasting invaluable perks. For starters, you have to wait until level 17 before you're even one whole level ahead of the "slow" learner, and if you eventually get to level 30, which should not be until the game is over anyway, you'll still be only two levels ahead. So, that adds up eventually to a few HP and skill points, for three perks...
Given the level cap in F1 is only 21, I think we can safely say this perk would be useless even if it did work.
avatar
Alai: Yeap. And if the level difference really bothers you, start running around in the World Map and bump into random encounters and kill them.

Nah, actually I found out how much easier it was to just keep going after the deathclaws in the boneyard. :)